mirror of
https://github.com/ptitSeb/Serious-Engine
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84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_SOUNDDATA_H
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#define SE_INCL_SOUNDDATA_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Lists.h>
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#include <Engine/Base/Serial.h>
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#define SDF_ENCODED (1UL<<0) // this is ogg or mpx compressed file
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#define SDF_STREAMING (1UL<<1) // streaming from disk
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class ENGINE_API CSoundData : public CSerial {
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public:
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// Sound Mode Aware class (notify class when sound mode change)
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CListNode sd_Node; // for linking in list
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ULONG sd_ulFlags; // flags
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//private:
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public:
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// Call-back called when sound mode changes.
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void ModeChanged(void);
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inline BOOL IsHooked(void) const { return sd_Node.IsLinked(); };
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CListHead sd_ClhLinkList; // list of objects linked to data
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void PausePlayingObjects(void);
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void ResumePlayingObjects(void);
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// Sound Buffer
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WAVEFORMATEX sd_wfeFormat; // primary sound buffer format
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SWORD *sd_pswBuffer; // pointer on buffer
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SLONG sd_slBufferSampleSize; // buffer sample size
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double sd_dSecondsLength; // sound length in seconds
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// free Buffer (and all linked Objects)
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void ClearBuffer(void);
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// Add object in sound aware list
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void AddObjectLink(CSoundObject &CsoAdd);
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// Remove an object from aware list
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void RemoveObjectLink(CSoundObject &CsoRemove);
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// reference counting functions
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void AddReference(void);
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void RemReference(void);
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public:
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// Constructor
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CSoundData();
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// Destructor
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~CSoundData();
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// get sound length in seconds
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double GetSecondsLength(void);
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// read sound from file and convert it to the current sound format
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void Read_t(CTStream *inFile); // throw char *
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// write sound to file (not implemented)
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void Write_t(CTStream *outFile); // throw char *
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/* Get the description of this object. */
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CTString GetDescription(void);
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// free allocated memory for sound and Sound in DXBuffer
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void Clear(void);
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// check if this kind of objects is auto-freed
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virtual BOOL IsAutoFreed(void);
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// get amount of memory used by this object
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SLONG GetUsedMemory(void);
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};
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#endif /* include-once check. */
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