mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
366 lines
12 KiB
C++
366 lines
12 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// ModelerView.h : interface of the CModelerView class
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//
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/////////////////////////////////////////////////////////////////////////////
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#ifndef MODELERVIEW_H
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#define MODELERVIEW_H 1
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extern BOOL MyChooseColor( COLORREF &clrNewColor, CWnd &wndOwner);
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class CMainFrame;
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#define STATUS_LINE_PANE 0
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// macro used for writing text into status line
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#define STATUS_LINE_MESSAGE( message) {\
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); \
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ASSERT( pMainFrame != NULL); \
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pMainFrame->m_wndStatusBar.SetPaneText( STATUS_LINE_PANE, message, TRUE);};
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enum AxisType {
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AT_NONE = 0,
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AT_MAIN,
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AT_ALL,
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};
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enum InputAction {
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IA_NONE = 0,
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// model placement
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IA_MOVING_VIEWER,
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IA_ZOOMING_VIEWER,
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IA_ROTATING_VIEWER,
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// model placement
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IA_MOVING_MODEL,
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IA_ZOOMING_MODEL,
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IA_ROTATING_MODEL,
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// mapping placement
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IA_MOVING_MAPPING,
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IA_ZOOMING_MAPPING,
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// patch positions
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IA_MOVING_PATCH,
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IA_ZOOMING_PATCH,
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// light placement
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IA_ZOOMING_LIGHT,
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IA_ROTATING_LIGHT,
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// mip ranging
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IA_MIP_RANGING,
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// context menu
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IA_CONTEXT_MENU,
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// measure vertex
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IA_MOVING_MEASURE_VERTEX,
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IA_ZOOMING_MEASURE_VERTEX,
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};
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class CModelerView : public CView
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{
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protected: // create from serialization only
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CModelerView();
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DECLARE_DYNCREATE(CModelerView)
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// Attributes
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public:
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BOOL m_bViewMeasureVertex;
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FLOAT3D m_vViewMeasureVertex;
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AxisType m_atAxisType;
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TIME m_timeLastTick;
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FLOAT m_fFOW;
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BOOL m_bTileMappingBCG;
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BOOL m_bAnyKeyPressed;
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CPoint m_MousePosition;
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BOOL m_bPrintSurfaceNumbers;
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BOOL m_bFrameRate;
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BOOL m_LightModeOn;
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BOOL m_bCollisionMode;
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BOOL m_bMappingMode;
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BOOL m_ShowAllSurfaces;
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BOOL m_FloorOn;
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BOOL m_bDollyViewer;
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BOOL m_bRenderMappingInSurfaceColors;
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FLOAT m_fDollySpeedMipModeling;
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BOOL m_bDollyMipModeling;
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BOOL m_bDollyLight;
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BOOL m_bDollyLightColor;
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PIX m_offx, m_offy;
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FLOAT m_MagnifyFactor;
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FLOAT m_LightDistance;
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COLOR m_LightColor;
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COLOR m_colAmbientColor;
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CTextureDataInfo *m_ptdiTextureDataInfo;
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COLORREF m_PaperColor;
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COLORREF m_InkColor;
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BOOL m_IsWinBcgTexture;
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CTFileName m_fnBcgTexture;
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CModelRenderPrefs m_RenderPrefs;
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InputAction m_InputAction;
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BOOL m_bOnColorMode;
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BOOL m_IsMappingBcgTexture;
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INDEX m_iChoosedColor;
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INDEX m_iActivePatchBitIndex;
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CPlacement3D m_plLightPlacement;
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CPlacement3D m_plModelPlacement;
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FLOAT m_fTargetDistance;
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FLOAT3D m_vTarget;
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ANGLE3D m_angViewerOrientation;
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CModelObject m_ModelObject;
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CUpdateable m_udViewPicture;
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ModelTextureVertex *m_pmtvClosestVertex;
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INDEX m_iClossestSurface;
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float m_fCurrentMipFactor;
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INDEX m_iCurrentFrame;
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BOOL m_AutoRotating;
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BOOL m_bAutoMipModelingBeforeMapping;
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CPoint m_MouseDownLocation;
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CPoint m_BoxStart;
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CDrawPort *m_pDrawPort;
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CViewPort *m_pViewPort;
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// Operations
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public:
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void OnIdle(void);
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void ClearBcg( COLOR color, CDrawPort *pDrawPort);
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void RenderView( CDrawPort *pDrawPort);
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static CModelerView *GetActiveView(void);
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static CModelerView *GetActiveMappingView(void);
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static CModelerView *GetActiveMappingNormalView(void);
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void SetProjectionData( CPerspectiveProjection3D &prProjection, CDrawPort *pDP);
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INDEX GetClosestVertex(FLOAT3D &vClosestVertex);
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void ResetViewerPosition(void);
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void MagnifyMapping(CPoint point, FLOAT fMagnification);
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void FastZoomIn( CPoint point);
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void FastZoomOut( void);
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BOOL AssureValidTDI();
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/* gets pointer to MDIFrameWnd main frame of application */
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CMainFrame *GetMainFrame();
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CModelerDoc *GetDocument(void);
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BOOL UpdateAnimations(void);
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void FillThumbnailSettings( CThumbnailSettings &tsToReceive);
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void ApplyThumbnailSettings( CThumbnailSettings &tsToApply);
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void SaveThumbnail();
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void RenderAxis( CPerspectiveProjection3D &prProjection, CPlacement3D &pl, FLOAT fSize);
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void DrawArrowAndTypeText(CPerspectiveProjection3D &prProjection,
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const FLOAT3D &v0, const FLOAT3D &v1, COLOR colColor, CTString strText);
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void RenderAxisOfAllAttachments(CPerspectiveProjection3D &prProjection, CPlacement3D &plParent, CModelObject &mo);
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FLOAT GetModelToViewerDistance(void);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CModelerView)
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual void OnInitialUpdate();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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protected:
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virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
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virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
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virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
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virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
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virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CModelerView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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public:
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//{{AFX_MSG(CModelerView)
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afx_msg void OnDestroy();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnAnimPlay();
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afx_msg void OnAnimPrevAnim();
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afx_msg void OnAnimNextAnim();
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afx_msg void OnAnimNextFrame();
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afx_msg void OnAnimPrevFrame();
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnUpdateAnimPlay(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimNextframe(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimPrevframe(CCmdUI* pCmdUI);
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afx_msg void OnAnimChoose();
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afx_msg void OnAnimMipPrecize();
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afx_msg void OnAnimMipRough();
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afx_msg void OnUpdateAnimMipPrecize(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimMipRough(CCmdUI* pCmdUI);
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afx_msg void OnOptAutoMipModeling();
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afx_msg void OnUpdateOptAutoMipModeling(CCmdUI* pCmdUI);
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afx_msg void OnAnimRotation();
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afx_msg void OnUpdateAnimRotation(CCmdUI* pCmdUI);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnPrefsChangeInk();
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afx_msg void OnPrefsChangePaper();
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afx_msg void OnFileRemoveTexture();
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afx_msg void OnScriptOpen();
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afx_msg void OnScriptUpdateAnimations();
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afx_msg void OnScriptUpdateMipmodels();
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afx_msg void OnLightOn();
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afx_msg void OnLightColor();
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afx_msg void OnUpdateLightOn(CCmdUI* pCmdUI);
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afx_msg void OnRendBboxAll();
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afx_msg void OnRendBboxFrame();
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afx_msg void OnRendWireOnoff();
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afx_msg void OnRendHiddenLines();
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afx_msg void OnRendNoTexture();
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afx_msg void OnRendOnColors();
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afx_msg void OnRendOffColors();
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afx_msg void OnRendSurfaceColors();
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afx_msg void OnRendWhiteTexture();
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afx_msg void OnRendUseTexture();
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afx_msg void OnUpdateLightColor(CCmdUI* pCmdUI);
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afx_msg void OnUpdateMappingOn(CCmdUI* pCmdUI);
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afx_msg void OnUpdateScriptOpen(CCmdUI* pCmdUI);
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afx_msg void OnUpdateScriptUpdateAnimations(CCmdUI* pCmdUI);
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afx_msg void OnUpdateScriptUpdateMipmodels(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimNextanim(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimPrevanim(CCmdUI* pCmdUI);
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afx_msg void OnUpdateAnimChoose(CCmdUI* pCmdUI);
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afx_msg void OnUpdateFileRemoveTexture(CCmdUI* pCmdUI);
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afx_msg void OnMagnifyLess();
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afx_msg void OnMagnifyMore();
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afx_msg void OnWindowFit();
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afx_msg void OnWindowCenter();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnViewAllSurfaces();
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afx_msg void OnBackgroundTexture();
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afx_msg void OnUpdateRendHiddenLines(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendWireOnoff(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendNoTexture(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendWhiteTexture(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendSurfaceColors(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendOnColors(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendOffColors(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendUseTexture(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendBboxAll(CCmdUI* pCmdUI);
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afx_msg void OnUpdateRendBboxFrame(CCmdUI* pCmdUI);
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afx_msg void OnTakeScreenShoot();
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnBackgPicture();
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afx_msg void OnBackgColor();
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afx_msg void OnRendFloor();
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afx_msg void OnUpdateRendFloor(CCmdUI* pCmdUI);
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afx_msg void OnStainsInsert();
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afx_msg void OnStainsDelete();
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afx_msg void OnUpdateStainsDelete(CCmdUI* pCmdUI);
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afx_msg void OnStainsPreviousStain();
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afx_msg void OnStainsNextStain();
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afx_msg void OnUpdateStainsInsert(CCmdUI* pCmdUI);
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afx_msg void OnUpdateStainsNextStain(CCmdUI* pCmdUI);
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afx_msg void OnUpdateStainsPreviousStain(CCmdUI* pCmdUI);
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afx_msg void OnShadowWorse();
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afx_msg void OnShadowBetter();
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afx_msg void OnFallDown();
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afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnSaveThumbnail();
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afx_msg void OnUpdateSaveThumbnail(CCmdUI* pCmdUI);
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afx_msg void OnRestartAnimations();
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afx_msg void OnFrameRate();
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afx_msg void OnUpdateFrameRate(CCmdUI* pCmdUI);
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afx_msg void OnHeading();
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afx_msg void OnPitch();
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afx_msg void OnBanking();
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afx_msg void OnUpdateCollisionBox(CCmdUI* pCmdUI);
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afx_msg void OnCollisionBox();
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afx_msg void OnResetViewer();
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afx_msg void OnUpdateResetViewer(CCmdUI* pCmdUI);
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afx_msg void OnDollyViewer();
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afx_msg void OnUpdateDollyViewer(CCmdUI* pCmdUI);
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afx_msg void OnDollyLight();
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afx_msg void OnUpdateDollyLight(CCmdUI* pCmdUI);
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afx_msg void OnDollyLightColor();
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afx_msg void OnUpdateDollyLightColor(CCmdUI* pCmdUI);
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afx_msg void OnNextTexture();
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afx_msg void OnUpdateNextTexture(CCmdUI* pCmdUI);
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afx_msg void OnPreviousTexture();
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afx_msg void OnUpdatePreviousTexture(CCmdUI* pCmdUI);
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afx_msg void OnRecreateTexture();
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afx_msg void OnUpdateRecreateTexture(CCmdUI* pCmdUI);
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afx_msg void OnCreateMipModels();
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afx_msg void OnPickVertex();
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afx_msg void OnUpdatePickVertex(CCmdUI* pCmdUI);
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afx_msg void OnDollyMipModeling();
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afx_msg void OnUpdateDollyMipModeling(CCmdUI* pCmdUI);
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afx_msg void OnAnimPlayOnce();
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afx_msg void OnUpdateAnimPlayOnce(CCmdUI* pCmdUI);
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afx_msg void OnTileTexture();
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afx_msg void OnUpdateTileTexture(CCmdUI* pCmdUI);
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afx_msg void OnAddReflectionTexture();
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afx_msg void OnAddSpecular();
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afx_msg void OnRemoveReflection();
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afx_msg void OnUpdateRemoveReflection(CCmdUI* pCmdUI);
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afx_msg void OnRemoveSpecular();
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afx_msg void OnUpdateRemoveSpecular(CCmdUI* pCmdUI);
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afx_msg void OnAddBumpTexture();
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afx_msg void OnRemoveBumpMap();
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afx_msg void OnUpdateRemoveBumpMap(CCmdUI* pCmdUI);
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afx_msg void OnMappingOn();
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afx_msg void OnSkinTexture();
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afx_msg void OnUpdateSkinTexture(CCmdUI* pCmdUI);
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afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
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afx_msg void OnSurfaceNumbers();
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afx_msg void OnUpdateSurfaceNumbers(CCmdUI* pCmdUI);
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afx_msg void OnExportSurfaces();
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afx_msg void OnPreviousBcgTexture();
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afx_msg void OnNextBcgTexture();
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afx_msg void OnUpdatePreviousBcgTexture(CCmdUI* pCmdUI);
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afx_msg void OnUpdateNextBcgTexture(CCmdUI* pCmdUI);
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afx_msg void OnWindowTogglemax();
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afx_msg void OnExportForSkining();
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afx_msg void OnRenderSurfacesInColors();
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afx_msg void OnUpdateRenderSurfacesInColors(CCmdUI* pCmdUI);
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afx_msg void OnViewAxis();
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afx_msg void OnUpdateViewAxis(CCmdUI* pCmdUI);
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afx_msg void OnViewInfo();
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afx_msg void OnListAnimations();
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afx_msg void OnUpdateListAnimations(CCmdUI* pCmdUI);
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afx_msg void OnChangeAmbient();
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afx_msg void OnUpdateChangeAmbient(CCmdUI* pCmdUI);
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afx_msg void OnToggleAllSurfaces();
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afx_msg void OnUpdateToggleAllSurfaces(CCmdUI* pCmdUI);
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afx_msg void OnKeyA();
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afx_msg void OnKeyT();
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afx_msg void OnAnimFirst();
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afx_msg void OnUpdateAnimFirst(CCmdUI* pCmdUI);
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afx_msg void OnAnimLast();
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afx_msg void OnUpdateAnimLast(CCmdUI* pCmdUI);
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afx_msg void OnToggleMeasureVtx();
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afx_msg void OnUpdateToggleMeasureVtx(CCmdUI* pCmdUI);
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afx_msg void OnFirstFrame();
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afx_msg void OnLastFrame();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // debug version in ModelerView.cpp
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inline CModelerDoc* CModelerView::GetDocument()
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{ return (CModelerDoc*)m_pDocument; }
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#endif
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#endif // MODELERVIEW_H
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/////////////////////////////////////////////////////////////////////////////
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