mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-28 21:05:53 +01:00
319 lines
9.4 KiB
C++
319 lines
9.4 KiB
C++
307
|
|
%{
|
|
#include "Entities/StdH/StdH.h"
|
|
#include "Models/Enemies/WereBull/WereBull.h"
|
|
%}
|
|
|
|
uses "Entities/EnemyBase";
|
|
uses "Entities/EnemyRunInto";
|
|
|
|
enum BullChar {
|
|
0 BUC_SUMMER "Summer",
|
|
1 BUC_WINTER "Winter",
|
|
};
|
|
|
|
%{
|
|
// info structure
|
|
static EntityInfo eiWerebull = {
|
|
EIBT_FLESH, 500.0f,
|
|
0.0f, 3.0f, 0.0f, // source (eyes)
|
|
0.0f, 1.5f, 0.0f, // target (body)
|
|
};
|
|
|
|
#define HIT_DISTANCE 5.0f
|
|
%}
|
|
|
|
|
|
class CWerebull : CEnemyRunInto {
|
|
name "Werebull";
|
|
thumbnail "Thumbnails\\Werebull.tbn";
|
|
|
|
properties:
|
|
1 BOOL m_bRunAttack = FALSE, // run attack (attack local)
|
|
2 BOOL m_bHornHit = FALSE, // close attack local
|
|
3 CEntityPointer m_penLastTouched, // last touched
|
|
4 CSoundObject m_soFeet, // for running sound
|
|
5 BOOL m_bRunSoundPlaying = FALSE,
|
|
// 6 enum BullChar m_bcChar "Character" 'C' = BUC_SUMMER, // character
|
|
|
|
components:
|
|
0 class CLASS_BASE "Classes\\EnemyRunInto.ecl",
|
|
1 model MODEL_WEREBULL "Models\\Enemies\\Werebull\\Werebull.mdl",
|
|
2 texture TEXTURE_WEREBULL_SUMMER "Models\\Enemies\\Werebull\\Werebull.tex",
|
|
// 3 texture TEXTURE_WEREBULL_WINTER "Models\\Enemies\\Werebull\\Werebull2.tex",
|
|
|
|
// ************** SOUNDS **************
|
|
50 sound SOUND_IDLE "Models\\Enemies\\Werebull\\Sounds\\Idle.wav",
|
|
51 sound SOUND_SIGHT "Models\\Enemies\\Werebull\\Sounds\\Sight.wav",
|
|
53 sound SOUND_KICKHORN "Models\\Enemies\\Werebull\\Sounds\\KickHorn.wav",
|
|
54 sound SOUND_IMPACT "Models\\Enemies\\Werebull\\Sounds\\Impact.wav",
|
|
55 sound SOUND_DEATH "Models\\Enemies\\Werebull\\Sounds\\Death.wav",
|
|
56 sound SOUND_RUN "Models\\Enemies\\Werebull\\Sounds\\Run.wav",
|
|
|
|
functions:
|
|
// describe how this enemy killed player
|
|
virtual CTString GetPlayerKillDescription(const CTString &strPlayerName, const EDeath &eDeath)
|
|
{
|
|
CTString str;
|
|
str.PrintF(TRANS("Sirian werebull sent %s flying"), (const char*)strPlayerName);
|
|
return str;
|
|
}
|
|
|
|
void Precache(void) {
|
|
CEnemyBase::Precache();
|
|
PrecacheSound(SOUND_IDLE );
|
|
PrecacheSound(SOUND_SIGHT );
|
|
PrecacheSound(SOUND_KICKHORN);
|
|
PrecacheSound(SOUND_IMPACT );
|
|
PrecacheSound(SOUND_DEATH );
|
|
PrecacheSound(SOUND_RUN );
|
|
};
|
|
|
|
/* Entity info */
|
|
void *GetEntityInfo(void) {
|
|
return &eiWerebull;
|
|
};
|
|
|
|
FLOAT GetCrushHealth(void)
|
|
{
|
|
return 60.0f;
|
|
}
|
|
|
|
virtual const CTFileName &GetComputerMessageName(void) const {
|
|
static DECLARE_CTFILENAME(fnm, "Data\\Messages\\Enemies\\Bull.txt");
|
|
return fnm;
|
|
};
|
|
|
|
// render particles
|
|
void RenderParticles(void)
|
|
{
|
|
Particles_RunningDust(this);
|
|
CEnemyBase::RenderParticles();
|
|
}
|
|
|
|
/* Receive damage */
|
|
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
|
|
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
|
|
{
|
|
// werebull can't harm werebull
|
|
if (!IsOfClass(penInflictor, "Werebull")) {
|
|
CEnemyBase::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
|
|
}
|
|
};
|
|
|
|
void AdjustDifficulty(void)
|
|
{
|
|
// bull must not change its speed at different difficulties
|
|
}
|
|
|
|
// death
|
|
INDEX AnimForDeath(void) {
|
|
INDEX iAnim;
|
|
if (en_vCurrentTranslationAbsolute.Length()>5.0f) {
|
|
iAnim = WEREBULL_ANIM_DEATHRUN;
|
|
} else {
|
|
iAnim = WEREBULL_ANIM_DEATH;
|
|
}
|
|
StartModelAnim(iAnim, 0);
|
|
DeactivateRunningSound();
|
|
return iAnim;
|
|
};
|
|
|
|
void DeathNotify() {
|
|
ChangeCollisionBoxIndexWhenPossible(WEREBULL_COLLISION_BOX_DEATH);
|
|
SetCollisionFlags(ECF_MODEL);
|
|
};
|
|
|
|
// virtual anim functions
|
|
void StandingAnim(void) {
|
|
StartModelAnim(WEREBULL_ANIM_IDLE, AOF_LOOPING|AOF_NORESTART);
|
|
DeactivateRunningSound();
|
|
};
|
|
void WalkingAnim(void) {
|
|
StartModelAnim(WEREBULL_ANIM_WALK, AOF_LOOPING|AOF_NORESTART);
|
|
DeactivateRunningSound();
|
|
};
|
|
void RunningAnim(void) {
|
|
StartModelAnim(WEREBULL_ANIM_RUN, AOF_LOOPING|AOF_NORESTART);
|
|
ActivateRunningSound();
|
|
};
|
|
void RotatingAnim(void) {
|
|
StartModelAnim(WEREBULL_ANIM_RUN, AOF_LOOPING|AOF_NORESTART);
|
|
//DeactivateRunningSound();
|
|
ActivateRunningSound();
|
|
};
|
|
|
|
// virtual sound functions
|
|
void IdleSound(void) {
|
|
PlaySound(m_soSound, SOUND_IDLE, SOF_3D);
|
|
};
|
|
void SightSound(void) {
|
|
PlaySound(m_soSound, SOUND_SIGHT, SOF_3D);
|
|
};
|
|
void WoundSound(void) {
|
|
};
|
|
void DeathSound(void) {
|
|
PlaySound(m_soSound, SOUND_DEATH, SOF_3D);
|
|
};
|
|
|
|
|
|
// running sounds
|
|
void ActivateRunningSound(void)
|
|
{
|
|
if (!m_bRunSoundPlaying) {
|
|
PlaySound(m_soFeet, SOUND_RUN, SOF_3D|SOF_LOOP);
|
|
m_bRunSoundPlaying = TRUE;
|
|
}
|
|
}
|
|
void DeactivateRunningSound(void)
|
|
{
|
|
m_soFeet.Stop();
|
|
m_bRunSoundPlaying = FALSE;
|
|
}
|
|
|
|
|
|
/************************************************************
|
|
* ATTACK FUNCTIONS *
|
|
************************************************************/
|
|
// touched another live entity
|
|
void LiveEntityTouched(ETouch etouch) {
|
|
if (m_penLastTouched!=etouch.penOther || _pTimer->CurrentTick()>=m_fLastTouchedTime+0.25f) {
|
|
// hit angle
|
|
FLOAT3D vDirection = en_vCurrentTranslationAbsolute;
|
|
vDirection.Normalize();
|
|
ANGLE aHitAngle = FLOAT3D(etouch.plCollision)%vDirection;
|
|
// only hit target in front of you
|
|
if (aHitAngle < 0.0f) {
|
|
// increase mass - only if not another bull
|
|
if (!IsOfSameClass(this, etouch.penOther)) {
|
|
IncreaseKickedMass(etouch.penOther);
|
|
}
|
|
PlaySound(m_soSound, SOUND_IMPACT, SOF_3D);
|
|
// store last touched
|
|
m_penLastTouched = etouch.penOther;
|
|
m_fLastTouchedTime = _pTimer->CurrentTick();
|
|
// damage
|
|
FLOAT3D vDirection = m_penEnemy->GetPlacement().pl_PositionVector-GetPlacement().pl_PositionVector;
|
|
vDirection.Normalize();
|
|
InflictDirectDamage(etouch.penOther, this, DMT_CLOSERANGE, -aHitAngle*40.0f,
|
|
FLOAT3D(0, 0, 0), vDirection);
|
|
// kick touched entity
|
|
FLOAT3D vSpeed = -FLOAT3D(etouch.plCollision);
|
|
vSpeed = vSpeed*10.0f;
|
|
const FLOATmatrix3D &m = GetRotationMatrix();
|
|
FLOAT3D vSpeedRel = vSpeed*!m;
|
|
if (vSpeedRel(1)<-0.1f) {
|
|
vSpeedRel(1)-=15.0f;
|
|
} else {
|
|
vSpeedRel(1)+=15.0f;
|
|
}
|
|
vSpeedRel(2)=15.0f;
|
|
|
|
vSpeed = vSpeedRel*m;
|
|
KickEntity(etouch.penOther, vSpeed);
|
|
}
|
|
}
|
|
};
|
|
|
|
// touched entity with higher mass
|
|
BOOL HigherMass(void) {
|
|
return (m_fMassKicked > 500.0f);
|
|
};
|
|
|
|
// adjust sound and watcher parameters here if needed
|
|
void EnemyPostInit(void)
|
|
{
|
|
// set sound default parameters
|
|
m_soFeet.Set3DParameters(500.0f, 50.0f, 1.0f, 1.0f);
|
|
m_bRunSoundPlaying = FALSE;
|
|
m_soSound.Set3DParameters(160.0f, 50.0f, 1.0f, 1.0f);
|
|
};
|
|
|
|
procedures:
|
|
/************************************************************
|
|
* A T T A C K E N E M Y *
|
|
************************************************************/
|
|
// hit enemy
|
|
Hit(EVoid) : CEnemyBase::Hit {
|
|
if (CalcDist(m_penEnemy) < HIT_DISTANCE) {
|
|
// attack with horns
|
|
StartModelAnim(WEREBULL_ANIM_ATTACKHORNS, 0);
|
|
DeactivateRunningSound();
|
|
m_bHornHit = FALSE;
|
|
autowait(0.4f);
|
|
PlaySound(m_soSound, SOUND_KICKHORN, SOF_3D);
|
|
if (CalcDist(m_penEnemy) < HIT_DISTANCE) { m_bHornHit = TRUE; }
|
|
autowait(0.1f);
|
|
if (CalcDist(m_penEnemy) < HIT_DISTANCE) { m_bHornHit = TRUE; }
|
|
autowait(0.1f);
|
|
if (CalcDist(m_penEnemy) < HIT_DISTANCE) { m_bHornHit = TRUE; }
|
|
if (m_bHornHit) {
|
|
FLOAT3D vDirection = m_penEnemy->GetPlacement().pl_PositionVector-GetPlacement().pl_PositionVector;
|
|
vDirection.Normalize();
|
|
InflictDirectDamage(m_penEnemy, this, DMT_CLOSERANGE, 20.0f, FLOAT3D(0, 0, 0), vDirection);
|
|
FLOAT3D vSpeed;
|
|
GetPitchDirection(AngleDeg(90.0f), vSpeed);
|
|
vSpeed = vSpeed * 10.0f;
|
|
KickEntity(m_penEnemy, vSpeed);
|
|
}
|
|
}
|
|
|
|
// run to enemy
|
|
m_fShootTime = _pTimer->CurrentTick() + 0.5f;
|
|
return EReturn();
|
|
};
|
|
|
|
|
|
|
|
/************************************************************
|
|
* M A I N *
|
|
************************************************************/
|
|
Main(EVoid) {
|
|
// declare yourself as a model
|
|
InitAsModel();
|
|
SetPhysicsFlags(EPF_MODEL_WALKING);
|
|
SetCollisionFlags(ECF_MODEL);
|
|
SetFlags(GetFlags()|ENF_ALIVE);
|
|
SetHealth(250.0f);
|
|
m_fMaxHealth = 250.0f;
|
|
en_fDensity = 2000.0f;
|
|
|
|
// set your appearance
|
|
SetModel(MODEL_WEREBULL);
|
|
// if (m_bcChar==BUC_SUMMER) {
|
|
SetModelMainTexture(TEXTURE_WEREBULL_SUMMER);
|
|
// } else {
|
|
// SetModelMainTexture(TEXTURE_WEREBULL_WINTER);
|
|
// }
|
|
StandingAnim();
|
|
// setup moving speed
|
|
m_fWalkSpeed = FRnd() + 2.5f;
|
|
m_aWalkRotateSpeed = AngleDeg(FRnd()*25.0f + 45.0f);
|
|
m_fAttackRunSpeed = FRnd()*5.0f + 22.5f;
|
|
m_fAttackRotateRunInto = AngleDeg(FRnd()*60 + 100.0f);
|
|
m_aAttackRotateSpeed = m_fAttackRotateRunInto;
|
|
m_fCloseRunSpeed = FRnd()*5.0f + 15.0f;
|
|
m_aCloseRotateSpeed = AngleDeg(FRnd()*50 + 500.0f);
|
|
// setup attack distances
|
|
m_fAttackDistance = 100.0f;
|
|
m_fCloseDistance = 7.0f;
|
|
m_fStopDistance = 0.0f;
|
|
m_fAttackFireTime = 0.05f;
|
|
m_fCloseFireTime = 1.0f;
|
|
m_fIgnoreRange = 250.0f;
|
|
// damage/explode properties
|
|
m_fBlowUpAmount = 1E10f;
|
|
m_fBodyParts = 12;
|
|
m_fDamageWounded = 100000.0f;
|
|
m_iScore = 2000;
|
|
if (m_fStepHeight==-1) {
|
|
m_fStepHeight = 4.0f;
|
|
}
|
|
|
|
Particles_RunningDust_Prepare(this);
|
|
|
|
// continue behavior in base class
|
|
jump CEnemyRunInto::MainLoop();
|
|
};
|
|
};
|