mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 03:40:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
212 lines
7.2 KiB
C++
212 lines
7.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Graphics/Font.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Graphics/Texture.h>
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#include <Engine/Graphics/Color.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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// some default fonts
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CFontData *_pfdDisplayFont;
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CFontData *_pfdConsoleFont;
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// constructor deletes letter data
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CFontCharData::CFontCharData(void)
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{
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fcd_pixXOffset = 0;
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fcd_pixYOffset = 0;
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fcd_pixStart = 0;
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fcd_pixEnd = 0;
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}
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// simple stream functions
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void CFontCharData::Read_t( CTStream *inFile)
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{
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*inFile>>fcd_pixXOffset;
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*inFile>>fcd_pixYOffset;
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*inFile>>fcd_pixStart;
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*inFile>>fcd_pixEnd;
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}
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void CFontCharData::Write_t( CTStream *outFile)
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{
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*outFile<<fcd_pixXOffset;
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*outFile<<fcd_pixYOffset;
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*outFile<<fcd_pixStart;
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*outFile<<fcd_pixEnd;
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}
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CFontData::CFontData()
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{
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fd_ptdTextureData = NULL;
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fd_fnTexture = CTString("");
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}
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CFontData::~CFontData()
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{
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Clear();
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}
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void CFontData::Clear()
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{
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if( fd_ptdTextureData != NULL) {
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fd_fnTexture = CTString("");
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_pTextureStock->Release(fd_ptdTextureData);
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fd_ptdTextureData = NULL;
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}
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}
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void CFontData::Read_t( CTStream *inFile) // throw char *
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{
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// clear current font data (if needed)
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Clear();
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// read the filename of the corresponding texture file.
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inFile->ExpectID_t( CChunkID("FTTF"));
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*inFile >> fd_fnTexture;
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// read maximum width and height of all letters
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*inFile >> fd_pixCharWidth;
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*inFile >> fd_pixCharHeight;
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// read entire letter data table
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for( INDEX iLetterData=0; iLetterData<256; iLetterData ++) {
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fd_fcdFontCharData[ iLetterData].Read_t( inFile);
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}
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// load corresponding texture file
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fd_ptdTextureData = _pTextureStock->Obtain_t(fd_fnTexture);
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// reload corresponding texture if not loaded in largest mip-map
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fd_ptdTextureData->Force( TEX_CONSTANT);
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// initialize default font variables
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SetVariableWidth();
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SetCharSpacing(+1);
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SetLineSpacing(+1);
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SetSpaceWidth(0.5f);
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fd_fcdFontCharData[' '].fcd_pixStart = 0;
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}
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void CFontData::Write_t( CTStream *outFile) // throw char *
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{
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ASSERT( fd_ptdTextureData != NULL);
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// write the filename of the corresponding texture file
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outFile->WriteID_t( CChunkID("FTTF"));
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*outFile << fd_fnTexture;
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// write max letter width and height of all letters
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*outFile << fd_pixCharWidth;
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*outFile << fd_pixCharHeight;
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// write entire letter data table
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for( INDEX iLetterData=0; iLetterData<256; iLetterData ++) {
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fd_fcdFontCharData[ iLetterData].Write_t( outFile);
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}
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}
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/*
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* Function used for creating font data object
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*/
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void CFontData::Make_t( const CTFileName &fnTexture, PIX pixCharWidth, PIX pixCharHeight,
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CTFileName &fnOrderFile, BOOL bUseAlpha)
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{
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// do it only if font has not been created already
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ASSERT( fd_ptdTextureData == NULL);
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// remember texture name
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fd_fnTexture = fnTexture;
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// load texture and cache width
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fd_ptdTextureData = _pTextureStock->Obtain_t(fd_fnTexture);
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fd_ptdTextureData->Force( TEX_STATIC|TEX_CONSTANT);
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PIX pixTexWidth = fd_ptdTextureData->GetPixWidth();
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// load ascii order file (no application path necessary)
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CTString strLettersOrder;
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IgnoreApplicationPath();
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strLettersOrder.Load_t( fnOrderFile);
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UseApplicationPath();
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// remember letter width and height
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fd_pixCharWidth = pixCharWidth;
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fd_pixCharHeight = pixCharHeight;
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// determine address in memory where font definition begins in its larger mip-map
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ULONG *pulFont = fd_ptdTextureData->td_pulFrames;
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ASSERT( pulFont!=NULL);
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// find number of letters in line (assuming that the 1st line represents the width of every line)
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INDEX iLettersInLine=0;
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while( (strLettersOrder[iLettersInLine]!='\n') && iLettersInLine<strlen(strLettersOrder)) iLettersInLine++;
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if( iLettersInLine<=0) FatalError( "Invalid font definition ASCII file.");
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// determine pixelcheck mast depending of alpha channel usage
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COLOR colPixMask = 0xFFFFFF00; // FC is because of small tolerance for black
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if( bUseAlpha) colPixMask = 0xFFFFFFFF;
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// how much we must add to jump to character down
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PIX pixFontCharModulo = pixTexWidth * fd_pixCharHeight;
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// for all letters in font (ranging from space to last letter that user defined)
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INDEX iLetter=0;
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INDEX iCurrentLetterLine = 0;
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while( iLetter<strlen(strLettersOrder))
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{ // for letters in one line
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for( INDEX iCurrentLetterColumn=0; iCurrentLetterColumn<iLettersInLine; iCurrentLetterColumn++)
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{ // test if we at the end of whole array
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if( iLetter>=strlen(strLettersOrder)) break;
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// get char params
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unsigned char chrLetter = strLettersOrder[iLetter++];
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// reset current letter's width
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PIX pixCurrentStart = fd_pixCharWidth;
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PIX pixCurrentEnd = 0;
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// for all of the letter's lines
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for( INDEX iPixelLine=0; iPixelLine<fd_pixCharHeight; iPixelLine++)
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{ // for all of the letter's pixels
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for( INDEX iPixelColumn=0; iPixelColumn<fd_pixCharWidth; iPixelColumn++)
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{ // calculate current pixel's adress in font's texture
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ULONG *puwPixel = (ULONG*)( pulFont + pixFontCharModulo * iCurrentLetterLine + // calc right letter line
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fd_pixCharWidth * iCurrentLetterColumn + // move to right letter column
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pixTexWidth * iPixelLine + // move trough pixel lines of one letter
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iPixelColumn); // move trough pixel columns of one letter
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// if we test alpha channel and alpha value is not 0
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if( ByteSwap(*puwPixel) & colPixMask) {
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// if examined pixel is narrower in letter than last opaque pixel found, remember it as left-most pixel
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if( iPixelColumn < pixCurrentStart) pixCurrentStart = iPixelColumn;
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// if examined pixel is wider in letter than last opaque pixel found, remember it as right-most pixel
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if( iPixelColumn > pixCurrentEnd) pixCurrentEnd = iPixelColumn;
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}
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}
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}
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// letter's data is stored into table on appropriate place
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fd_fcdFontCharData[chrLetter].fcd_pixXOffset = iCurrentLetterColumn * fd_pixCharWidth;
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fd_fcdFontCharData[chrLetter].fcd_pixYOffset = iCurrentLetterLine * fd_pixCharHeight;
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fd_fcdFontCharData[chrLetter].fcd_pixStart = pixCurrentStart;
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fd_fcdFontCharData[chrLetter].fcd_pixEnd = pixCurrentEnd +1;
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}
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// advance to next line in text file
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iCurrentLetterLine++;
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iLetter++; // skip carriage return
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}
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// set default space width
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fd_fcdFontCharData[' '].fcd_pixStart = 0;
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SetSpaceWidth(0.5f);
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// all done
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SetVariableWidth();
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_pTextureStock->Release( fd_ptdTextureData);
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}
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