Serious-Engine/Sources/EngineGui/DlgChooseTextureType.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

81 lines
2.1 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgChooseTextureType.cpp : implementation file
//
#include "EngineGui/StdH.h"
#include "DlgChooseTextureType.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgChooseTextureType dialog
CDlgChooseTextureType::CDlgChooseTextureType(CWnd* pParent /*=NULL*/)
: CDialog(CDlgChooseTextureType::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgChooseTextureType)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CDlgChooseTextureType::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgChooseTextureType)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgChooseTextureType, CDialog)
//{{AFX_MSG_MAP(CDlgChooseTextureType)
ON_BN_CLICKED(ID_ANIMATED_TEXTURE, OnAnimatedTexture)
ON_BN_CLICKED(ID_EFFECT_TEXTURE, OnEffectTexture)
ON_BN_CLICKED(ID_NORMAL_TEXTURE, OnNormalTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgChooseTextureType message handlers
void CDlgChooseTextureType::OnNormalTexture()
{
EndDialog( 0);
}
void CDlgChooseTextureType::OnAnimatedTexture()
{
EndDialog( 1);
}
void CDlgChooseTextureType::OnEffectTexture()
{
EndDialog( 2);
}
void CDlgChooseTextureType::OnCancel()
{
EndDialog( -1);
}