mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_VIEWPORT_H
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#define SE_INCL_VIEWPORT_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Graphics/Raster.h>
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#ifdef SE1_D3D
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#include <d3d8.h>
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#endif // SE1_D3D
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/*
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* ViewPort
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*/
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#ifdef PLATFORM_WIN32
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class CTempDC {
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public:
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HDC hdc;
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HWND hwnd;
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CTempDC(HWND hWnd);
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~CTempDC(void);
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};
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#endif
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// base abstract class for viewport
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class ENGINE_API CViewPort {
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public:
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// implementation
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HWND vp_hWnd; // canvas (child) window
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HWND vp_hWndParent; // window of the viewport
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CRaster vp_Raster; // the used Raster
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#ifdef SE1_D3D
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LPDIRECT3DSWAPCHAIN8 vp_pSwapChain; // swap chain for D3D
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LPDIRECT3DSURFACE8 vp_pSurfDepth; // z-buffer for D3D
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#endif // SE1_D3D
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INDEX vp_ctDisplayChanges; // number of display driver
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// open/close canvas window
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void OpenCanvas(void);
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void CloseCanvas(BOOL bRelease=FALSE);
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// interface
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/* Constructor for given window. */
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CViewPort(PIX pixWidth, PIX pixHeight, HWND hWnd);
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/* Destructor. */
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~CViewPort(void);
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/* Display the back buffer on screen. */
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void SwapBuffers(void);
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// change size of this viewport, it's raster and all it's drawports to fit it window
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void Resize(void);
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};
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#endif /* include-once check. */
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