mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
352 lines
13 KiB
C++
352 lines
13 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgWorldSettings.cpp : implementation file
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//
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#include "stdafx.h"
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#include "DlgWorldSettings.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgWorldSettings dialog
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CDlgWorldSettings::CDlgWorldSettings(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgWorldSettings::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgWorldSettings)
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m_fnBackgroundPicture = _T("");
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m_strMissionDescription = _T("");
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m_fFrontViewCenterX = 0.0f;
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m_fFrontViewCenterY = 0.0f;
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m_fFrontViewHeight = 0.0f;
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m_strFrontViewPicture = _T("");
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m_fFrontViewWidth = 0.0f;
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m_fRightViewCenterX = 0.0f;
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m_fRightViewCenterY = 0.0f;
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m_fRightViewHeight = 0.0f;
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m_strRightViewPicture = _T("");
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m_fRightViewWidth = 0.0f;
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m_fTopViewCenterX = 0.0f;
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m_fTopViewCenterY = 0.0f;
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m_fTopViewHeight = 0.0f;
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m_strTopViewPicture = _T("");
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m_fTopViewWidth = 0.0f;
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m_strBackdropObject = _T("");
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m_strLevelName = _T("");
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//}}AFX_DATA_INIT
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}
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#define DDX_SPAWN_FLAG_GET(mask, ctrl) \
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if( ulSpawnFlags & (mask)) {\
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((CButton *)GetDlgItem( ctrl))->SetCheck( TRUE);\
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} else {\
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((CButton *)GetDlgItem( ctrl))->SetCheck( FALSE);}
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#define DDX_SPAWN_FLAG_SET(mask, ctrl) \
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if( ((CButton *)GetDlgItem( ctrl) )->GetCheck() == 1) {\
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ulSpawnFlags |= (mask);\
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} else {\
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ulSpawnFlags &= ~(mask);\
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}
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void CDlgWorldSettings::DoDataExchange(CDataExchange* pDX)
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{
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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if( m_fnBackgroundPicture == "")
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{
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// disable ok button
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//GetDlgItem( IDOK)->EnableWindow( FALSE);
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}
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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// obtain data for pictures used as view background
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m_strTopViewPicture = pDoc->m_woWorld.wo_strBackdropUp;
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m_fTopViewWidth = pDoc->m_woWorld.wo_fUpW;
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m_fTopViewHeight = pDoc->m_woWorld.wo_fUpL;
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m_fTopViewCenterX = pDoc->m_woWorld.wo_fUpCX;
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m_fTopViewCenterY = pDoc->m_woWorld.wo_fUpCZ;
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m_strFrontViewPicture = pDoc->m_woWorld.wo_strBackdropFt;
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m_fFrontViewWidth = pDoc->m_woWorld.wo_fFtW;
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m_fFrontViewHeight = pDoc->m_woWorld.wo_fFtH;
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m_fFrontViewCenterX = pDoc->m_woWorld.wo_fFtCX;
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m_fFrontViewCenterY = pDoc->m_woWorld.wo_fFtCY;
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m_strRightViewPicture = pDoc->m_woWorld.wo_strBackdropRt;
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m_fRightViewWidth = pDoc->m_woWorld.wo_fRtL;
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m_fRightViewHeight = pDoc->m_woWorld.wo_fRtH;
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m_fRightViewCenterX = pDoc->m_woWorld.wo_fRtCZ;
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m_fRightViewCenterY = pDoc->m_woWorld.wo_fRtCY;
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m_strBackdropObject = pDoc->m_woWorld.wo_strBackdropObject;
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m_strLevelName = pDoc->m_woWorld.GetName();
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// get spawn flags
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ULONG ulSpawnFlags = pDoc->m_woWorld.GetSpawnFlags();
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DDX_SPAWN_FLAG_GET( SPF_EASY, IDC_EASY);
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DDX_SPAWN_FLAG_GET( SPF_NORMAL, IDC_NORMAL);
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DDX_SPAWN_FLAG_GET( SPF_HARD, IDC_HARD);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME, IDC_EXTREME);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME<<1, IDC_DIFFICULTY_1B);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME<<2, IDC_DIFFICULTY_2B);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME<<3, IDC_DIFFICULTY_3B);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME<<4, IDC_DIFFICULTY_4B);
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DDX_SPAWN_FLAG_GET( SPF_EXTREME<<5, IDC_DIFFICULTY_5B);
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DDX_SPAWN_FLAG_GET( SPF_SINGLEPLAYER, IDC_SINGLE);
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DDX_SPAWN_FLAG_GET( SPF_DEATHMATCH, IDC_DEATHMATCH);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE, IDC_COOPERATIVE);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<1, IDC_GAME_MODE_1B);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<2, IDC_GAME_MODE_2B);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<3, IDC_GAME_MODE_3B);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<4, IDC_GAME_MODE_4B);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<5, IDC_GAME_MODE_5B);
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DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<6, IDC_GAME_MODE_6B);
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}
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CDlgWorldSettings)
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DDX_Control(pDX, IDC_BACKGROUND_COLOR, m_BackgroundColor);
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DDX_Text(pDX, IDC_PICTURE_FILE_T, m_fnBackgroundPicture);
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DDX_Text(pDX, IDC_MISSION_DESCRIPTION, m_strMissionDescription);
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DDX_Text(pDX, IDC_FRONT_VIEW_CENTER_X, m_fFrontViewCenterX);
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DDX_Text(pDX, IDC_FRONT_VIEW_CENTER_Y, m_fFrontViewCenterY);
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DDX_Text(pDX, IDC_FRONT_VIEW_HEIGHT, m_fFrontViewHeight);
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DDX_Text(pDX, IDC_FRONT_VIEW_PICTURE_T, m_strFrontViewPicture);
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DDX_Text(pDX, IDC_FRONT_VIEW_WIDTH, m_fFrontViewWidth);
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DDX_Text(pDX, IDC_RIGHT_VIEW_CENTER_X, m_fRightViewCenterX);
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DDX_Text(pDX, IDC_RIGHT_VIEW_CENTER_Y, m_fRightViewCenterY);
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DDX_Text(pDX, IDC_RIGHT_VIEW_HEIGHT, m_fRightViewHeight);
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DDX_Text(pDX, IDC_RIGHT_VIEW_PICTURE_T, m_strRightViewPicture);
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DDX_Text(pDX, IDC_RIGHT_VIEW_WIDTH, m_fRightViewWidth);
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DDX_Text(pDX, IDC_TOP_VIEW_CENTER_X, m_fTopViewCenterX);
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DDX_Text(pDX, IDC_TOP_VIEW_CENTER_Y, m_fTopViewCenterY);
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DDX_Text(pDX, IDC_TOP_VIEW_HEIGHT, m_fTopViewHeight);
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DDX_Text(pDX, IDC_TOP_VIEW_PICTURE_T, m_strTopViewPicture);
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DDX_Text(pDX, IDC_TOP_VIEW_WIDTH, m_fTopViewWidth);
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DDX_Text(pDX, IDC_BACKDROP_OBJECT_T, m_strBackdropObject);
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DDX_Text(pDX, IDC_EDIT_LEVEL_NAME, m_strLevelName);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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pDoc->m_woWorld.wo_strBackdropUp = CStringA(m_strTopViewPicture);
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pDoc->m_woWorld.wo_fUpW = m_fTopViewWidth;
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pDoc->m_woWorld.wo_fUpL = m_fTopViewHeight;
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pDoc->m_woWorld.wo_fUpCX = m_fTopViewCenterX;
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pDoc->m_woWorld.wo_fUpCZ = m_fTopViewCenterY;
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pDoc->m_woWorld.wo_strBackdropFt = CStringA(m_strFrontViewPicture);
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pDoc->m_woWorld.wo_fFtW = m_fFrontViewWidth;
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pDoc->m_woWorld.wo_fFtH = m_fFrontViewHeight;
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pDoc->m_woWorld.wo_fFtCX = m_fFrontViewCenterX;
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pDoc->m_woWorld.wo_fFtCY = m_fFrontViewCenterY;
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pDoc->m_woWorld.wo_strBackdropRt = CStringA(m_strRightViewPicture);
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pDoc->m_woWorld.wo_fRtL = m_fRightViewWidth;
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pDoc->m_woWorld.wo_fRtH = m_fRightViewHeight;
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pDoc->m_woWorld.wo_fRtCZ = m_fRightViewCenterX;
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pDoc->m_woWorld.wo_fRtCY = m_fRightViewCenterY;
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pDoc->m_woWorld.wo_strBackdropObject = CStringA(m_strBackdropObject);
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// try to load object for backdrops
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if( pDoc->m_woWorld.wo_strBackdropObject != "")
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{
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// try to
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try
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{
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pDoc->m_o3dBackdropObject.Clear();
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// load 3D object
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FLOATmatrix3D mStretch;
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mStretch.Diagonal(1.0f);
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pDoc->m_o3dBackdropObject.LoadAny3DFormat_t( pDoc->m_woWorld.wo_strBackdropObject, mStretch);
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}
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// catch and
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catch( char *strError)
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{
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// report errors
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AfxMessageBox( CString(strError));
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return;
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}
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}
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if( m_fnBackgroundPicture != "")
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{
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theApp.WriteProfileString( L"World editor prefs", L"Default background picture",
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m_fnBackgroundPicture);
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}
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char chrColor[ 16];
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sprintf( chrColor, "0x%08x", m_BackgroundColor.GetColor());
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_strupr( chrColor);
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theApp.WriteProfileString( L"World editor prefs", L"Default background color", CString(chrColor));
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pDoc->m_woWorld.SetName( CTString(CStringA(m_strLevelName)));
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// apply new spawn flags
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ULONG ulSpawnFlags = 0;
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DDX_SPAWN_FLAG_SET( SPF_EASY, IDC_EASY);
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DDX_SPAWN_FLAG_SET( SPF_NORMAL, IDC_NORMAL);
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DDX_SPAWN_FLAG_SET( SPF_HARD, IDC_HARD);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME, IDC_EXTREME);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME<<1, IDC_DIFFICULTY_1B);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME<<2, IDC_DIFFICULTY_2B);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME<<3, IDC_DIFFICULTY_3B);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME<<4, IDC_DIFFICULTY_4B);
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DDX_SPAWN_FLAG_SET( SPF_EXTREME<<5, IDC_DIFFICULTY_5B);
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DDX_SPAWN_FLAG_SET( SPF_SINGLEPLAYER, IDC_SINGLE);
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DDX_SPAWN_FLAG_SET( SPF_DEATHMATCH, IDC_DEATHMATCH);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE, IDC_COOPERATIVE);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<1, IDC_GAME_MODE_1B);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<2, IDC_GAME_MODE_2B);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<3, IDC_GAME_MODE_3B);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<4, IDC_GAME_MODE_4B);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<5, IDC_GAME_MODE_5B);
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DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<6, IDC_GAME_MODE_6B);
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pDoc->m_woWorld.SetSpawnFlags(ulSpawnFlags);
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}
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}
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BEGIN_MESSAGE_MAP(CDlgWorldSettings, CDialog)
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//{{AFX_MSG_MAP(CDlgWorldSettings)
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ON_BN_CLICKED(IDC_BROWSE_BACKGROUND_PICTURE, OnBrowseBackgroundPicture)
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ON_BN_CLICKED(IDC_BROWSE_FRONT_VIEW_PICTURE, OnBrowseFrontViewPicture)
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ON_BN_CLICKED(IDC_BROWSE_RIGHT_VIEW_PICTURE, OnBrowseRightViewPicture)
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ON_BN_CLICKED(IDC_BROWSE_TOP_VIEW_PICTURE, OnBrowseTopViewPicture)
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ON_BN_CLICKED(IDC_BROWSE_BACKDROP_OBJECT, OnBrowseBackdropObject)
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ON_BN_CLICKED(ID_APPLY, OnApply)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgWorldSettings message handlers
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void CDlgWorldSettings::OnBrowseBackgroundPicture()
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{
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CTFileName fnChoosedFile = _EngineGUI.FileRequester( "Select background texture",
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FILTER_TEX FILTER_ALL FILTER_END, KEY_NAME_BACKGROUND_TEXTURE_DIR, "Textures\\Background");
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if( fnChoosedFile == "") return;
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// substract last two letters of background's file name
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char achrShortenedBcgName[ PATH_MAX];
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strcpy( achrShortenedBcgName, fnChoosedFile.FileDir()+fnChoosedFile.FileName());
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// there must be at least two letters in selected texture name
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if( strlen( achrShortenedBcgName) > 2)
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{
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// shorten file name for two letters
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achrShortenedBcgName[ strlen( achrShortenedBcgName)-2] = 0;
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// assign new background texture name
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m_fnBackgroundPicture = CTString(achrShortenedBcgName)+fnChoosedFile.FileExt();
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}
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// enable ok button
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//GetDlgItem( IDOK)->EnableWindow( TRUE);
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UpdateData( FALSE);
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}
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// setups background settings dialog
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void CDlgWorldSettings::SetupBcgSettings( BOOL bOnNewDocument)
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{
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char chrColor[ 16];
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COLOR colBackground;
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// if change bcg settings dialog was called on new document
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if( bOnNewDocument)
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{
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// obtain background color form INI file
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strcpy( chrColor, CStringA(theApp.GetProfileString( L"World editor prefs",
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L"Default background color", L"0XFF000000")));
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sscanf( chrColor, "0X%08x", &colBackground);
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// set background color to color button
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m_BackgroundColor.SetColor( colBackground);
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// set default texture for background
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m_fnBackgroundPicture = "Textures\\Editor\\Default.tex";
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// set default mission description
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m_strMissionDescription = "No mission description";
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}
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else
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{
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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// obtain picture used for background from world
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m_fnBackgroundPicture = CTString(); //!!!!pDoc->m_woWorld.GetBackgroundTexture();
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// set world's background color to color button
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m_BackgroundColor.SetColor( pDoc->m_woWorld.GetBackgroundColor());
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// pick-up mission description from world
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m_strMissionDescription = pDoc->m_woWorld.GetDescription();
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}
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}
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BOOL CDlgWorldSettings::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// call MFC color picker (windows)
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m_BackgroundColor.SetPickerType( CColoredButton::PT_MFC);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgWorldSettings::OnBrowseTopViewPicture()
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{
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CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for top view",
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FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", "");
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if( fnPicture == "") return;
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GetDlgItem( IDC_TOP_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture));
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m_strTopViewPicture = fnPicture;
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strTopViewPicture)), pDoc->m_toBackdropUp);
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}
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void CDlgWorldSettings::OnBrowseFrontViewPicture()
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{
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CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for front view",
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FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", "");
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if( fnPicture == "") return;
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GetDlgItem( IDC_FRONT_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture));
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m_strFrontViewPicture = fnPicture;
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strFrontViewPicture)), pDoc->m_toBackdropFt);
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}
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void CDlgWorldSettings::OnBrowseRightViewPicture()
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{
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CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for right view",
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FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", "");
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if( fnPicture == "") return;
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GetDlgItem( IDC_RIGHT_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture));
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m_strRightViewPicture = fnPicture;
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CWorldEditorDoc *pDoc = theApp.GetDocument();
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pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strRightViewPicture)), pDoc->m_toBackdropRt);
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}
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void CDlgWorldSettings::OnBrowseBackdropObject()
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{
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CTFileName fnObject = _EngineGUI.FileRequester( "Select background object",
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FILTER_3DOBJ FILTER_LWO FILTER_OBJ FILTER_3DS FILTER_ALL FILTER_END, "Backdrop object directory", "");
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if( fnObject == "") return;
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GetDlgItem( IDC_BACKDROP_OBJECT_T)->SetWindowText( CString(fnObject));
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m_strBackdropObject = fnObject;
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}
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void CDlgWorldSettings::OnOK()
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{
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}
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void CDlgWorldSettings::OnApply()
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{
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CDialog::OnOK();
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}
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