mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#if !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_)
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#define AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgLightAnimationEditor.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgLightAnimationEditor dialog
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class CDlgLightAnimationEditor : public CDialog
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{
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// Construction
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public:
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CTFileName m_fnSaveName;
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CDlgLightAnimationEditor(CWnd* pParent = NULL); // standard constructor
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~CDlgLightAnimationEditor();
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BOOL m_bChanged;
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BOOL m_bCustomWindowsCreated;
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CAnimData *m_padAnimData;
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CWndAnimationFrames m_wndAnimationFrames;
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CWndTestAnimation m_wndTestAnimation;
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void InitLightAnimationCombo(void);
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void SpreadFrames(void);
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void InitializeData(void);
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void StoreData(void);
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// obtain index of curently selected light animation
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INDEX GetSelectedLightAnimation(void);
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// Dialog Data
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//{{AFX_DATA(CDlgLightAnimationEditor)
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enum { IDD = IDD_LIGHT_ANIMATION_EDITOR };
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CComboBox m_LightAnimationCombo;
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CString m_strCurrentFrame;
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float m_fLightAnimationSpeed;
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int m_iAnimationFrames;
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CString m_strLightAnimationName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgLightAnimationEditor)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual void OnOK();
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgLightAnimationEditor)
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afx_msg void OnPaint();
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virtual BOOL OnInitDialog();
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afx_msg void OnDeleteMarker();
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afx_msg void OnChangeLightAnimationFrames();
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afx_msg void OnSelchangeLightAnimationNameCombo();
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afx_msg void OnChangeLightAnimationSpeed();
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afx_msg void OnScrollLeft();
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afx_msg void OnScrollRight();
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afx_msg void OnScrollPgLeft();
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afx_msg void OnScrollPgRight();
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afx_msg void OnDeleteAnimation();
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afx_msg void OnAddAnimation();
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afx_msg void OnChangeLightAnimationName();
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afx_msg void OnLoadAnimation();
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afx_msg void OnSaveAnimation();
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afx_msg void OnSaveAsAnimation();
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afx_msg void OnButtonClose();
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afx_msg void OnClose();
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afx_msg void OnCancel();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGLIGHTANIMATIONEDITOR_H__4C1D90B3_7FA9_11D2_844A_004095812ACC__INCLUDED_)
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