Serious-Engine/Sources/EntitiesMP/Walker.cpp
2016-03-11 15:57:17 +02:00

786 lines
34 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
#include "StdH.h"
#include "Models/Enemies/Walker/Walker.h"
#include <EntitiesMP/Walker.h>
#include <EntitiesMP/Walker_tables.h>
#line 17 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
// info structure
static EntityInfo eiWalker = {
EIBT_FLESH, 1000.0f,
0.0f, 5.4f, 0.0f,
0.0f, 4.5f, 0.0f,
};
#define SIZE_SOLDIER (0.5f)
#define SIZE_SERGEANT (1.0f)
#define FIRE_LEFT_ARM FLOAT3D(-2.5f, 5.0f, 0.0f)
#define FIRE_RIGHT_ARM FLOAT3D(+2.5f, 5.0f, 0.0f)
#define FIRE_DEATH_LEFT FLOAT3D( 0.0f, 7.0f, -2.0f)
#define FIRE_DEATH_RIGHT FLOAT3D(3.75f, 4.2f, -2.5f)
#define WALKERSOUND(soundname) ((m_EwcChar==WLC_SOLDIER)? (SOUND_SOLDIER_##soundname) : (SOUND_SERGEANT_##soundname))
void CWalker::SetDefaultProperties(void) {
m_EwcChar = WLC_SOLDIER ;
m_iLoopCounter = 0;
m_fSize = 1.0f;
m_bWalkSoundPlaying = FALSE ;
m_fThreatDistance = 5.0f;
m_soFeet.SetOwner(this);
m_soFeet.Stop_internal();
m_soFire1.SetOwner(this);
m_soFire1.Stop_internal();
m_soFire2.SetOwner(this);
m_soFire2.Stop_internal();
m_soFire3.SetOwner(this);
m_soFire3.Stop_internal();
m_soFire4.SetOwner(this);
m_soFire4.Stop_internal();
CEnemyBase::SetDefaultProperties();
}
CTString CWalker::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 89 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CTString str ;
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
str . PrintF (TRANS ("A Biomech blew %s away") , strPlayerName );
#line 91 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return str ;
#line 92 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
const CTFileName & CWalker::GetComputerMessageName(void)const {
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
static DECLARE_CTFILENAME (fnmSoldier , "Data\\Messages\\Enemies\\WalkerSmall.txt");
#line 96 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
static DECLARE_CTFILENAME (fnmSergeant , "Data\\Messages\\Enemies\\WalkerBig.txt");
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
switch(m_EwcChar ){
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
default : ASSERT (FALSE );
#line 99 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
case WLC_SOLDIER : return fnmSoldier ;
#line 100 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
case WLC_SERGEANT : return fnmSergeant ;
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 104 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FLOAT CWalker::GetThreatDistance(void)
#line 105 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 106 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return m_fThreatDistance ;
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 109 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
BOOL CWalker::ForcesCannonballToExplode(void)
#line 110 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 111 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return TRUE ;
#line 113 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 114 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return CEnemyBase :: ForcesCannonballToExplode ();
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 117 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::Precache(void) {
#line 118 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CEnemyBase :: Precache ();
#line 120 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheModel (MODEL_WALKER );
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SOLDIER )
#line 123 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 125 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SOLDIER_IDLE );
#line 126 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SOLDIER_SIGHT );
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SOLDIER_DEATH );
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SOLDIER_FIRE_LASER );
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SOLDIER_WALK );
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheTexture (TEXTURE_WALKER_SOLDIER );
#line 133 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheModel (MODEL_LASER );
#line 134 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheTexture (TEXTURE_LASER );
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheClass (CLASS_PROJECTILE , PRT_CYBORG_LASER );
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 138 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
else
#line 139 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 141 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SERGEANT_IDLE );
#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SERGEANT_SIGHT );
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SERGEANT_DEATH );
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SERGEANT_FIRE_ROCKET );
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheSound (SOUND_SERGEANT_WALK );
#line 147 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheTexture (TEXTURE_WALKER_SERGEANT );
#line 149 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheModel (MODEL_ROCKETLAUNCHER );
#line 150 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheTexture (TEXTURE_ROCKETLAUNCHER );
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PrecacheClass (CLASS_PROJECTILE , PRT_WALKER_ROCKET );
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 154 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 156 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void * CWalker::GetEntityInfo(void) {
#line 157 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return & eiWalker ;
#line 158 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 160 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FLOAT CWalker::GetCrushHealth(void)
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 162 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 163 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return 100.0f;
#line 164 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 165 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return 0.0f;
#line 166 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
#line 170 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
#line 171 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 174 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f)
#line 175 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
fDamageAmmount *= 0.666f;
#line 177 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 180 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(! IsOfClass (penInflictor , "Walker") ||
#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
((CWalker *) penInflictor ) -> m_EwcChar != m_EwcChar ){
#line 182 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 188 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::StandingAnim(void) {
#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
DeactivateWalkingSound ();
#line 190 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_STAND01 , AOF_LOOPING | AOF_NORESTART );
#line 191 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 192 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::StandingAnimFight(void)
#line 193 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 194 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
DeactivateWalkingSound ();
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_IDLEFIGHT , AOF_LOOPING | AOF_NORESTART );
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::WalkingAnim(void) {
#line 198 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ActivateWalkingSound ();
#line 199 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 200 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_WALKBIG , AOF_LOOPING | AOF_NORESTART );
#line 201 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 202 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_WALK , AOF_LOOPING | AOF_NORESTART );
#line 203 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 204 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 205 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::RunningAnim(void) {
#line 206 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
WalkingAnim ();
#line 207 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 208 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::RotatingAnim(void) {
#line 209 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
WalkingAnim ();
#line 210 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 213 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::IdleSound(void) {
#line 214 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soSound , WALKERSOUND (IDLE ) , SOF_3D );
#line 215 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 216 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::SightSound(void) {
#line 217 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soSound , WALKERSOUND (SIGHT ) , SOF_3D );
#line 218 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 219 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::DeathSound(void) {
#line 220 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soSound , WALKERSOUND (DEATH ) , SOF_3D );
#line 221 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 224 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::ActivateWalkingSound(void)
#line 225 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 226 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(! m_bWalkSoundPlaying ){
#line 227 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFeet , WALKERSOUND (WALK ) , SOF_3D | SOF_LOOP );
#line 228 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_bWalkSoundPlaying = TRUE ;
#line 229 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 230 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 231 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::DeactivateWalkingSound(void)
#line 232 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 233 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFeet . Stop ();
#line 234 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_bWalkSoundPlaying = FALSE ;
#line 235 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 238 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::FireDeathRocket(FLOAT3D & vPos) {
#line 239 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CPlacement3D plRocket ;
#line 240 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
plRocket . pl_PositionVector = vPos ;
#line 241 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
plRocket . pl_OrientationAngle = ANGLE3D (0 , - 5.0f - FRnd () * 10.0f , 0);
#line 242 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
plRocket . RelativeToAbsolute (GetPlacement ());
#line 243 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CEntityPointer penProjectile = CreateEntity (plRocket , CLASS_PROJECTILE );
#line 244 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ELaunchProjectile eLaunch ;
#line 245 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
eLaunch . penLauncher = this ;
#line 246 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
eLaunch . prtType = PRT_WALKER_ROCKET ;
#line 247 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
penProjectile -> Initialize (eLaunch );
#line 248 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 250 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::FireDeathLaser(FLOAT3D & vPos) {
#line 251 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CPlacement3D plLaser ;
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plLaser . pl_PositionVector = vPos ;
#line 253 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
plLaser . pl_OrientationAngle = ANGLE3D (0 , - 5.0f - FRnd () * 10.0f , 0);
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plLaser . RelativeToAbsolute (GetPlacement ());
#line 255 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CEntityPointer penProjectile = CreateEntity (plLaser , CLASS_PROJECTILE );
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ELaunchProjectile eLaunch ;
#line 257 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
eLaunch . penLauncher = this ;
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eLaunch . prtType = PRT_CYBORG_LASER ;
#line 259 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
penProjectile -> Initialize (eLaunch );
#line 260 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
void CWalker::EnemyPostInit(void)
#line 266 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 269 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFeet . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFire1 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFire2 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 272 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFire3 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 273 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_soFire4 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 274 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
BOOL CWalker::
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Fire(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWalker_Fire
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
DeactivateWalkingSound ();
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_TOFIRE , 0);
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fLockOnEnemyTime = GetModelObject () -> GetAnimLength (WALKER_ANIM_TOFIRE );
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
STATE_CEnemyBase_LockOnEnemy, FALSE;
Jump(STATE_CURRENT, 0x01440001, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440001_Fire_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440002_Fire_02(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440002
const EReturn&__e= (EReturn&)__eeInput;
;
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(!(m_EwcChar == WLC_SERGEANT )){ Jump(STATE_CURRENT,0x01440005, FALSE, EInternal());return TRUE;}
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_FIRERIGHT , AOF_LOOPING );
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ShootProjectile (PRT_WALKER_ROCKET , FIRE_RIGHT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire1 , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fLockOnEnemyTime = 1.0f;
#line 328 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 329 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fLockOnEnemyTime = 0.5f;
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
STATE_CEnemyBase_LockOnEnemy, FALSE;
Jump(STATE_CURRENT, 0x01440003, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440003_Fire_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440004, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440004_Fire_04(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440004
const EReturn&__e= (EReturn&)__eeInput;
;
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_FIRELEFT , AOF_LOOPING );
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ShootProjectile (PRT_WALKER_ROCKET , FIRE_LEFT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
#line 334 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire2 , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );Jump(STATE_CURRENT,0x01440005, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440005_Fire_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440005
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(!(m_EwcChar == WLC_SOLDIER )){ Jump(STATE_CURRENT,0x0144000b, FALSE, EInternal());return TRUE;}
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
#line 341 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_iLoopCounter = 4;
#line 342 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_iLoopCounter = 8;
#line 344 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Jump(STATE_CURRENT,0x01440009, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440009_Fire_09(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440009
if(!(m_iLoopCounter > 0)){ Jump(STATE_CURRENT,0x0144000a, FALSE, EInternal());return TRUE;}
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_iLoopCounter % 2){
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_FIRELEFT , AOF_LOOPING );
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ShootProjectile (PRT_CYBORG_LASER , FIRE_LEFT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
#line 349 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 350 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_FIRERIGHT , AOF_LOOPING );
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ShootProjectile (PRT_CYBORG_LASER , FIRE_RIGHT_ARM * m_fSize , ANGLE3D (0 , 0 , 0));
#line 352 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
INDEX iChannel = m_iLoopCounter % 4;
#line 354 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(iChannel == 0){
#line 355 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire1 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else if(iChannel == 1){
#line 357 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire2 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
#line 358 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else if(iChannel == 2){
#line 359 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire3 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
#line 360 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else if(iChannel == 3){
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire4 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
#line 362 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(!(m_iLoopCounter > 1)){ Jump(STATE_CURRENT,0x01440008, FALSE, EInternal());return TRUE;}
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(GetSP () -> sp_gdGameDifficulty <= CSessionProperties :: GD_EASY ){
#line 365 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fLockOnEnemyTime = 0.4f;
#line 366 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fLockOnEnemyTime = 0.1f;
#line 368 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 369 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
STATE_CEnemyBase_LockOnEnemy, FALSE;
Jump(STATE_CURRENT, 0x01440006, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440006_Fire_06(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440006
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_LockOnEnemy, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01440007, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440007_Fire_07(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440007
const EReturn&__e= (EReturn&)__eeInput;
;Jump(STATE_CURRENT,0x01440008, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x01440008_Fire_08(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440008
#line 371 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_iLoopCounter --;Jump(STATE_CURRENT,0x01440009, FALSE, EInternal());return TRUE;
#line 372 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}BOOL CWalker::H0x0144000a_Fire_10(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000a
Jump(STATE_CURRENT,0x0144000b, FALSE, EInternal());return TRUE;}BOOL CWalker::H0x0144000b_Fire_11(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000b
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StopMoving ();
#line 376 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
MaybeSwitchToAnotherPlayer ();
#line 379 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_FROMFIRE , 0);
#line 380 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetTimerAfter(GetModelObject () -> GetAnimLength (WALKER_ANIM_FROMFIRE ));
Jump(STATE_CURRENT, 0x0144000c, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x0144000c_Fire_12(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000c
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0144000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x0144000d_Fire_13(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000d
;
#line 383 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StandingAnimFight ();
#line 384 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetTimerAfter(FRnd () * 0.1f + 0.1f);
Jump(STATE_CURRENT, 0x0144000e, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x0144000e_Fire_14(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000e
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0144000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x0144000f_Fire_15(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0144000f
;
#line 386 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Return(STATE_CURRENT,EReturn ());
#line 386 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWalker::
#line 394 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Death(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWalker_Death
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Death expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 396 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StopMoving ();
#line 397 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
DeathSound ();
#line 398 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
DeactivateWalkingSound ();
#line 401 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetCollisionFlags (ECF_MODEL );
#line 402 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetFlags (GetFlags () | ENF_SEETHROUGH );
#line 405 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ChangeCollisionBoxIndexWhenPossible (WALKER_COLLISION_BOX_DEATH );
#line 408 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StartModelAnim (WALKER_ANIM_DEATH , 0);
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetTimerAfter(0.9f);
Jump(STATE_CURRENT, 0x01440011, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440011_Death_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440011
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440012, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440012_Death_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440012
;
#line 412 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 413 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(IRnd () & 1){
#line 414 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FireDeathRocket (FIRE_DEATH_RIGHT * m_fSize );
#line 415 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 416 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FireDeathRocket (FIRE_DEATH_LEFT * m_fSize );
#line 417 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 418 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soSound , SOUND_SERGEANT_FIRE_ROCKET , SOF_3D );
#line 419 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 420 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SOLDIER ){
#line 421 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(IRnd () & 1){
#line 422 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FireDeathLaser (FIRE_DEATH_RIGHT * m_fSize );
#line 423 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 424 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FireDeathLaser (FIRE_DEATH_LEFT * m_fSize );
#line 425 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 426 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
PlaySound (m_soFire2 , SOUND_SOLDIER_FIRE_LASER , SOF_3D );
#line 427 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 428 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetTimerAfter(0.25f);
Jump(STATE_CURRENT, 0x01440013, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440013_Death_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440013
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440014, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440014_Death_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440014
;
#line 430 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
FLOAT fStretch = 2.0f;
#line 431 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT )
#line 432 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
{
#line 433 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
fStretch = 4.0f;
#line 434 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 436 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CPlacement3D plFX = GetPlacement ();
#line 437 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ESpawnEffect ese ;
#line 438 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ese . colMuliplier = C_WHITE | CT_OPAQUE ;
#line 439 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ese . vStretch = FLOAT3D (1.5 , 1 , 1) * fStretch ;
#line 440 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ese . vNormal = FLOAT3D (0 , 1 , 0);
#line 441 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ese . betType = BET_DUST_FALL ;
#line 442 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CPlacement3D plSmoke = plFX ;
#line 443 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
plSmoke . pl_PositionVector += FLOAT3D (0 , 0.35f * ese . vStretch (2) , 0);
#line 444 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CEntityPointer penFX = CreateEntity (plSmoke , CLASS_BASIC_EFFECT );
#line 445 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
penFX -> Initialize (ese );
#line 447 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetTimerAfter(0.35f);
Jump(STATE_CURRENT, 0x01440015, FALSE, EBegin());return TRUE;}BOOL CWalker::H0x01440015_Death_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440015
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01440016, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CWalker::H0x01440016_Death_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01440016
;
#line 449 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Return(STATE_CURRENT,EEnd ());
#line 449 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWalker::
#line 455 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWalker_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWalker::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 457 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
InitAsModel ();
#line 458 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetPhysicsFlags (EPF_MODEL_WALKING );
#line 459 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetCollisionFlags (ECF_MODEL );
#line 460 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetFlags (GetFlags () | ENF_ALIVE );
#line 461 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 462 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetHealth (750.0f);
#line 463 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fMaxHealth = 750.0f;
#line 464 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 465 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetHealth (150.0f);
#line 466 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fMaxHealth = 150.0f;
#line 467 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 468 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
en_fDensity = 3000.0f;
#line 470 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_sptType = SPT_ELECTRICITY_SPARKS ;
#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetModel (MODEL_WALKER );
#line 474 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_EwcChar == WLC_SERGEANT ){
#line 475 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fSize = 1.0f;
#line 476 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetModelMainTexture (TEXTURE_WALKER_SERGEANT );
#line 477 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
AddAttachment (WALKER_ATTACHMENT_ROCKETLAUNCHER_LT , MODEL_ROCKETLAUNCHER , TEXTURE_ROCKETLAUNCHER );
#line 478 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
AddAttachment (WALKER_ATTACHMENT_ROCKETLAUNCHER_RT , MODEL_ROCKETLAUNCHER , TEXTURE_ROCKETLAUNCHER );
#line 479 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
GetModelObject () -> StretchModel (FLOAT3D (1 , 1 , 1));
#line 480 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ModelChangeNotify ();
#line 481 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CModelObject * pmoRight = & GetModelObject () -> GetAttachmentModel (WALKER_ATTACHMENT_ROCKETLAUNCHER_RT ) -> amo_moModelObject ;
#line 482 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
pmoRight -> StretchModel (FLOAT3D (- 1 , 1 , 1));
#line 483 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fBlowUpAmount = 1E10f;
#line 484 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_iScore = 7500;
#line 485 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fThreatDistance = 15;
#line 486 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}else {
#line 487 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fSize = 0.5f;
#line 488 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
SetModelMainTexture (TEXTURE_WALKER_SOLDIER );
#line 489 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
AddAttachment (WALKER_ATTACHMENT_LASER_LT , MODEL_LASER , TEXTURE_LASER );
#line 490 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
AddAttachment (WALKER_ATTACHMENT_LASER_RT , MODEL_LASER , TEXTURE_LASER );
#line 491 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
GetModelObject () -> StretchModel (FLOAT3D (0.5f , 0.5f , 0.5f));
#line 492 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
ModelChangeNotify ();
#line 493 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
CModelObject * pmoRight = & GetModelObject () -> GetAttachmentModel (WALKER_ATTACHMENT_LASER_RT ) -> amo_moModelObject ;
#line 494 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
pmoRight -> StretchModel (FLOAT3D (- 0.5f , 0.5f , 0.5f));
#line 495 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fBlowUpAmount = 1E10f;
#line 498 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_iScore = 2000;
#line 499 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fThreatDistance = 5;
#line 500 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 501 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
if(m_fStepHeight == - 1){
#line 502 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fStepHeight = 4.0f;
#line 503 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
}
#line 505 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
StandingAnim ();
#line 507 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fWalkSpeed = FRnd () * 1.5f + 9.0f;
#line 508 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 50.0f + 500.0f);
#line 509 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fAttackRunSpeed = m_fWalkSpeed ;
#line 510 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_aAttackRotateSpeed = m_aWalkRotateSpeed / 2;
#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fCloseRunSpeed = m_fWalkSpeed ;
#line 512 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_aCloseRotateSpeed = m_aWalkRotateSpeed / 2;
#line 513 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fWalkSpeed /= 2.0f;
#line 515 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fAttackDistance = 150.0f;
#line 516 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fCloseDistance = 0.0f;
#line 517 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fStopDistance = 15.0f;
#line 518 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fAttackFireTime = 3.0f;
#line 519 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fCloseFireTime = 1.0f;
#line 520 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fIgnoreRange = 300.0f;
#line 522 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fBodyParts = 8;
#line 523 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
m_fDamageWounded = 100000.0f;
#line 526 "D:/SE1_GPL/Sources/EntitiesMP/Walker.es"
Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};