mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
163 lines
5.5 KiB
C++
163 lines
5.5 KiB
C++
/*
|
|
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
|
|
*/
|
|
|
|
#ifndef _EntitiesMP_Scorpman_INCLUDED
|
|
#define _EntitiesMP_Scorpman_INCLUDED 1
|
|
#include <EntitiesMP/EnemyBase.h>
|
|
#include <EntitiesMP/Bullet.h>
|
|
#include <EntitiesMP/Reminder.h>
|
|
extern DECL_DLL CEntityPropertyEnumType ScorpmanType_enum;
|
|
enum ScorpmanType {
|
|
SMT_SOLDIER = 0,
|
|
SMT_GENERAL = 1,
|
|
SMT_MONSTER = 2,
|
|
};
|
|
DECL_DLL inline void ClearToDefault(ScorpmanType &e) { e = (ScorpmanType)0; } ;
|
|
extern "C" DECL_DLL CDLLEntityClass CScorpman_DLLClass;
|
|
class CScorpman : public CEnemyBase {
|
|
public:
|
|
DECL_DLL virtual void SetDefaultProperties(void);
|
|
enum ScorpmanType m_smtType;
|
|
INDEX m_bFireBulletCount;
|
|
INDEX m_iSpawnEffect;
|
|
FLOAT m_fFireTime;
|
|
CAnimObject m_aoLightAnimation;
|
|
BOOL m_bSleeping;
|
|
CEntity * penBullet;
|
|
CLightSource m_lsLightSource;
|
|
|
|
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
|
|
|
|
#line 100 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void Precache(void);
|
|
|
|
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void Read_t(CTStream * istr);
|
|
|
|
#line 120 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
BOOL FillEntityStatistics(EntityStats * pes);
|
|
|
|
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
virtual const CTFileName & GetComputerMessageName(void)const;
|
|
|
|
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
CLightSource * GetLightSource(void);
|
|
|
|
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
BOOL ForcesCannonballToExplode(void);
|
|
|
|
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void SetupLightSource(void);
|
|
|
|
#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void PlayLightAnim(INDEX iAnim,ULONG ulFlags);
|
|
|
|
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void MinigunOn(void);
|
|
|
|
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void MinigunOff(void);
|
|
|
|
#line 205 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void * GetEntityInfo(void);
|
|
|
|
#line 216 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
|
|
#line 217 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
|
|
|
|
#line 227 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
INDEX AnimForDamage(FLOAT fDamage);
|
|
|
|
#line 241 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
INDEX AnimForDeath(void);
|
|
|
|
#line 247 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
FLOAT WaitForDust(FLOAT3D & vStretch);
|
|
|
|
#line 256 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void DeathNotify(void);
|
|
|
|
#line 262 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void StandingAnim(void);
|
|
|
|
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void WalkingAnim(void);
|
|
|
|
#line 268 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void RunningAnim(void);
|
|
|
|
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void RotatingAnim(void);
|
|
|
|
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void IdleSound(void);
|
|
|
|
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void SightSound(void);
|
|
|
|
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void WoundSound(void);
|
|
|
|
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void DeathSound(void);
|
|
|
|
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
BOOL CanFireAtPlayer(void);
|
|
|
|
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void PrepareBullet(FLOAT fDamage);
|
|
|
|
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void FireBullet(void);
|
|
|
|
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
void EnemyPostInit(void);
|
|
#define STATE_CScorpman_Fire 0x01320000
|
|
BOOL
|
|
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
Fire(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320001_Fire_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320002_Fire_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320003_Fire_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320004_Fire_04(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320005_Fire_05(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320006_Fire_06(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320007_Fire_07(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320008_Fire_08(const CEntityEvent &__eeInput);
|
|
#define STATE_CScorpman_Hit 0x01320009
|
|
BOOL
|
|
#line 452 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
Hit(const CEntityEvent &__eeInput);
|
|
BOOL H0x0132000a_Hit_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0132000b_Hit_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x0132000c_Hit_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x0132000d_Hit_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CScorpman_Sleep 0x0132000e
|
|
BOOL
|
|
#line 473 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
Sleep(const CEntityEvent &__eeInput);
|
|
BOOL H0x0132000f_Sleep_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320010_Sleep_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CScorpman_WakeUp 0x01320011
|
|
BOOL
|
|
#line 497 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
WakeUp(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320012_WakeUp_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320013_WakeUp_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CScorpman_PreMainLoop 0x01320014
|
|
BOOL
|
|
#line 511 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
PreMainLoop(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320015_PreMainLoop_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320016_PreMainLoop_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01320017_PreMainLoop_03(const CEntityEvent &__eeInput);
|
|
#define STATE_CScorpman_Main 1
|
|
BOOL
|
|
#line 537 "D:/SE1_GPL/Sources/EntitiesMP/Scorpman.es"
|
|
Main(const CEntityEvent &__eeInput);
|
|
};
|
|
#endif // _EntitiesMP_Scorpman_INCLUDED
|