mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
338 lines
14 KiB
C++
338 lines
14 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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#include "StdH.h"
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#include "EntitiesMP/Player.h"
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#include "EntitiesMP/PlayerWeapons.h"
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#include <EntitiesMP/PlayerView.h>
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#include <EntitiesMP/PlayerView_tables.h>
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CEntityEvent *EViewInit::MakeCopy(void) { CEntityEvent *peeCopy = new EViewInit(*this); return peeCopy;}
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EViewInit::EViewInit() : CEntityEvent(EVENTCODE_EViewInit) {;
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ClearToDefault(penOwner);
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ClearToDefault(penCamera);
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ClearToDefault(vtView);
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ClearToDefault(bDeathFixed);
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};
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#line 26 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView_Precache(void)
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{
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CDLLEntityClass *pdec = &CPlayerView_DLLClass;
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pdec->PrecacheModel(MODEL_MARKER);
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pdec->PrecacheTexture(TEXTURE_MARKER);
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}
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void CPlayerView::SetDefaultProperties(void) {
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m_penOwner = NULL;
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m_iViewType = 0;
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m_fDistance = 1.0f;
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m_vZLast = FLOAT3D(0 , 0 , 0);
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m_vTargetLast = FLOAT3D(0 , 0 , 0);
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m_bFixed = FALSE ;
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m_penPrediction = NULL;
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CMovableEntity::SetDefaultProperties();
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}
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::AddDependentsToPrediction(void)
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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{
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_penOwner -> AddToPrediction ();
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#line 59 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 60 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::PreMoving() {}
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#line 61 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::DoMoving() {
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#line 62 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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en_plLastPlacement = GetPlacement ();
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#line 63 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 64 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::PostMoving()
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#line 65 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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{
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#line 66 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetCameraPosition ();
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#line 67 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 68 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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CPlacement3D CPlayerView::GetLerpedPlacement(void)const
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#line 69 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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{
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#line 70 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT fLerpFactor ;
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(IsPredictor ()){
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fLerpFactor = _pTimer -> GetLerpFactor ();
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#line 73 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}else {
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fLerpFactor = _pTimer -> GetLerpFactor2 ();
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#line 75 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 76 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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return LerpPlacementsPrecise (en_plLastPlacement , en_plPlacement , fLerpFactor );
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::RenderParticles(void)
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#line 82 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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{
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#line 83 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(Particle_GetViewer () == this ){
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#line 84 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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Particles_ViewerLocal (this );
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#line 85 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 88 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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void CPlayerView::SetCameraPosition()
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#line 89 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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{
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT fDistance = 1.0f;
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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CPlacement3D pl = ((CPlayerEntity &) * m_penOwner ) . en_plViewpoint ;
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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BOOL bFollowCrossHair ;
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#line 95 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(m_iViewType == VT_3RDPERSONVIEW ){
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_OrientationAngle (2) -= 12.0f;
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_PositionVector (2) += 1.0f;
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fDistance = 4.2f;
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#line 100 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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bFollowCrossHair = TRUE ;
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}else if(m_iViewType == VT_PLAYERDEATH ){
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fDistance = 3.5f;
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#line 104 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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bFollowCrossHair = FALSE ;
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_OrientationAngle (3) = 0.0f;
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . RelativeToAbsolute (m_penOwner -> GetPlacement ());
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vBase ;
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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EntityInfo * pei = (EntityInfo *) (m_penOwner -> GetEntityInfo ());
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#line 114 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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GetEntityInfoPosition (m_penOwner , pei -> vSourceCenter , vBase );
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOATmatrix3D m ;
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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MakeRotationMatrixFast (m , pl . pl_OrientationAngle );
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vRight = m . GetColumn (1);
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vUp = m . GetColumn (2);
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vFront = m . GetColumn (3);
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vDest [ 5 ];
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#line 124 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vDest [ 0 ] = vBase + vFront * fDistance + vUp * 1.0f;
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vDest [ 1 ] = vBase + vFront * fDistance - vUp * 1.0f;
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vDest [ 2 ] = vBase + vFront * fDistance + vRight * 1.0f;
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vDest [ 3 ] = vBase + vFront * fDistance - vRight * 1.0f;
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vDest [ 4 ] = vBase + vFront * fDistance ;
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT fBack = 0;
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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for(INDEX i = 0;i < 5;i ++){
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#line 134 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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CCastRay crRay (m_penOwner , vBase , vDest [ i ]);
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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crRay . cr_bHitTranslucentPortals = FALSE ;
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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crRay . cr_ttHitModels = CCastRay :: TT_COLLISIONBOX ;
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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GetWorld () -> CastRay (crRay );
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(crRay . cr_penHit != NULL ){
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fDistance = Min (fDistance , crRay . cr_fHitDistance - 0.5f);
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#line 144 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(crRay . cr_pbpoBrushPolygon != NULL ){
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vDir = (vDest [ i ] - vBase ) . Normalize ();
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT fD = Abs (FLOAT3D (crRay . cr_pbpoBrushPolygon -> bpo_pbplPlane -> bpl_plAbsolute ) % vDir ) * 0.25f;
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#line 148 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fBack = Max (fBack , fD );
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 152 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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fDistance = ClampDn (fDistance - fBack , 0.0f);
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_fDistance = fDistance ;
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vBase += vFront * fDistance ;
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#line 157 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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CPlayerWeapons * ppw = ((CPlayer &) * m_penOwner ) . GetPlayerWeapons ();
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(bFollowCrossHair ){
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vTarget = vBase - ppw -> m_vRayHit ;
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT fLen = vTarget . Length ();
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(fLen > 0.01){
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vTarget /= fLen ;
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}else {
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vTarget = FLOAT3D (0 , 1 , 0);
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#line 165 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vX ;
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vY = m . GetColumn (2);
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#line 169 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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FLOAT3D vZ = vTarget ;
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vZ . Normalize ();
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(Abs (vY % vZ ) > 0.9f){
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#line 173 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vY = - m . GetColumn (3);
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vX = vY * vZ ;
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vX . Normalize ();
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vY = vZ * vX ;
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#line 179 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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vY . Normalize ();
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_vZLast = vZ ;
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#line 182 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m (1 , 1) = vX (1);m (1 , 2) = vY (1);m (1 , 3) = vZ (1);
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m (2 , 1) = vX (2);m (2 , 2) = vY (2);m (2 , 3) = vZ (2);
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m (3 , 1) = vX (3);m (3 , 2) = vY (3);m (3 , 3) = vZ (3);
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#line 185 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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DecomposeRotationMatrixNoSnap (pl . pl_OrientationAngle , m );
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(m_bFixed ){
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_PositionVector = GetPlacement () . pl_PositionVector ;
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_OrientationAngle = ANGLE3D (0 , - 90 , 0);
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#line 191 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_fDistance = (pl . pl_PositionVector - m_penOwner -> GetPlacement () . pl_PositionVector ) . Length ();
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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MakeRotationMatrixFast (m , pl . pl_OrientationAngle );
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}else {
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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pl . pl_PositionVector = vBase ;
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetPlacement_internal (pl , m , TRUE );
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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BOOL CPlayerView::
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#line 249 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CPlayerView_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EViewInit, "CPlayerView::Main expects 'EViewInit' as input!"); const EViewInit &eInit = (const EViewInit &)__eeInput;
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#line 251 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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ASSERT (eInit . penOwner != NULL );
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#line 252 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_penOwner = eInit . penOwner ;
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#line 253 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_iViewType = eInit . vtView ;
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#line 254 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_bFixed = eInit . bDeathFixed ;
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#line 255 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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ASSERT (IsOfClass (m_penOwner , "Player"));
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#line 258 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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InitAsEditorModel ();
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#line 259 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetFlags (GetFlags () | ENF_CROSSESLEVELS );
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#line 260 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL | EPF_MOVABLE );
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#line 261 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 263 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetModel (MODEL_MARKER );
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#line 264 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetModelMainTexture (TEXTURE_MARKER );
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#line 267 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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if(m_iViewType == VT_PLAYERDEATH ){
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#line 268 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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AddToMovers ();
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#line 269 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}
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#line 271 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SendEvent (EStart ());
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#line 272 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetTimerAt(THINKTIME_NEVER);
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Jump(STATE_CURRENT, 0x01930001, FALSE, EBegin());return TRUE;}BOOL CPlayerView::H0x01930001_Main_01(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01930001
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switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EStart):{const EStart&e= (EStart&)__eeInput;
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#line 275 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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SetCameraPosition ();
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#line 276 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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en_plLastPlacement = GetPlacement ();
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#line 277 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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m_vTargetLast = ((CPlayer &) * m_penOwner ) . GetPlayerWeapons () -> m_vRayHit ;
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#line 278 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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return TRUE;
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#line 279 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}ASSERT(FALSE);break;case(EVENTCODE_EEnd):{const EEnd&e= (EEnd&)__eeInput;
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UnsetTimer();Jump(STATE_CURRENT,0x01930002, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break;
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#line 282 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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}return TRUE;}BOOL CPlayerView::H0x01930002_Main_02(const CEntityEvent &__eeInput){
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ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
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#undef STATE_CURRENT
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#define STATE_CURRENT 0x01930002
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#line 284 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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Destroy ();
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#line 286 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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Return(STATE_CURRENT,EVoid());
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#line 286 "D:/SE1_GPL/Sources/EntitiesMP/PlayerView.es"
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return TRUE; ASSERT(FALSE); return TRUE;}; |