Serious-Engine/Sources/EntitiesMP/Pendulum.cpp
2016-03-11 15:57:17 +02:00

163 lines
6.2 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
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#include "StdH.h"
#include <EntitiesMP/Pendulum.h>
#include <EntitiesMP/Pendulum_tables.h>
void CPendulum::SetDefaultProperties(void) {
m_strName = "Pendulum";
m_bDynamicShadows = FALSE ;
m_fMaxAngle = 60.0f;
m_fSpeed = 0.0f;
m_fDampFactor = 0.9f;
m_fPendulumFactor = 1.0f;
m_fImpulseFactor = 0.01f;
m_fTriggerImpulse = 10.0f;
m_bActive = TRUE ;
CMovableBrushEntity::SetDefaultProperties();
}
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void CPendulum::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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if(! m_bActive )
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{
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return ;
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}
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FLOAT3D vOscilatingDirection ;
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GetHeadingDirection (- 90.0f , vOscilatingDirection );
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FLOAT fImpulse = vDirection % vOscilatingDirection ;
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fImpulse *= fDamageAmmount * m_fImpulseFactor ;
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m_fSpeed += fImpulse ;
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SetDesiredRotation (ANGLE3D (0 , 0 , m_fSpeed ));
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}
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void CPendulum::PostMoving()
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{
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CMovableBrushEntity :: PostMoving ();
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ANGLE fCurrentBanking = GetPlacement () . pl_OrientationAngle (3);
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FLOAT fNewSpeed = m_fSpeed * m_fDampFactor - m_fPendulumFactor * fCurrentBanking ;
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if(Abs (fCurrentBanking ) > m_fMaxAngle && Sgn (fNewSpeed ) == Sgn (fCurrentBanking ))
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{
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fNewSpeed = 0.0f;
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}
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m_fSpeed = fNewSpeed ;
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SetDesiredRotation (ANGLE3D (0 , 0 , fNewSpeed ));
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if(Abs (fCurrentBanking ) > 1.0f)
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{
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SetFlags (GetFlags () & ~ ENF_INRENDERING );
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}
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}
BOOL CPendulum::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CPendulum_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CPendulum::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsBrush ();
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SetPhysicsFlags (EPF_BRUSH_MOVING );
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SetCollisionFlags (ECF_BRUSH );
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SetFlags (GetFlags () & ~ ENF_ZONING );
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if(m_bDynamicShadows ){
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SetFlags (GetFlags () | ENF_DYNAMICSHADOWS );
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}else {
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SetFlags (GetFlags () & ~ ENF_DYNAMICSHADOWS );
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}
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x006a0000, FALSE, EBegin());return TRUE;}BOOL CPendulum::H0x006a0000_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x006a0000
switch(__eeInput.ee_slEvent){case(EVENTCODE_EActivate):
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{const EActivate&e= (EActivate&)__eeInput;
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m_bActive = TRUE ;
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_EDeactivate):
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{const EDeactivate&e= (EDeactivate&)__eeInput;
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m_bActive = FALSE ;
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return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_ETrigger):
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{const ETrigger&e= (ETrigger&)__eeInput;
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if(m_bActive )
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{
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m_fSpeed += m_fTriggerImpulse ;
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AddToMovers ();
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}
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return TRUE;
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}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CPendulum::H0x006a0001_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x006a0001
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Destroy ();
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UnsetTimer();Jump(STATE_CURRENT,0x006a0001, FALSE, EInternal());return TRUE;
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};