mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_ModelDestruction_INCLUDED
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#define _EntitiesMP_ModelDestruction_INCLUDED 1
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#include <EntitiesMP/ModelHolder2.h>
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#include <EntitiesMP/BasicEffects.h>
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#include <EntitiesMP/Debris.h>
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#include <EntitiesMP/BloodSpray.h>
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#include <EntitiesMP/SoundHolder.h>
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#define EVENTCODE_ERangeModelDestruction 0x00d90000
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class DECL_DLL ERangeModelDestruction : public CEntityEvent {
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public:
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ERangeModelDestruction();
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CEntityEvent *MakeCopy(void);
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};
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DECL_DLL inline void ClearToDefault(ERangeModelDestruction &e) { e = ERangeModelDestruction(); } ;
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extern DECL_DLL CEntityPropertyEnumType DestructionDebrisType_enum;
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enum DestructionDebrisType {
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DDT_STONE = 1,
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DDT_WOOD = 2,
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DDT_PALM = 3,
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DDT_CHILDREN_CUSTOM = 4,
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};
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DECL_DLL inline void ClearToDefault(DestructionDebrisType &e) { e = (DestructionDebrisType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CModelDestruction_DLLClass;
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class CModelDestruction : public CEntity {
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public:
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual BOOL IsTargetable(void) const { return TRUE; };
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virtual BOOL IsImportant(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CTString m_strName;
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CTString m_strDescription;
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CEntityPointer m_penModel0;
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CEntityPointer m_penModel1;
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CEntityPointer m_penModel2;
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CEntityPointer m_penModel3;
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CEntityPointer m_penModel4;
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FLOAT m_fHealth;
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enum DestructionDebrisType m_ddtDebris;
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INDEX m_ctDebris;
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FLOAT m_fDebrisSize;
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enum EntityInfoBodyType m_eibtBodyType;
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enum SprayParticlesType m_sptType;
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FLOAT m_fParticleSize;
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BOOL m_bRequireExplosion;
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FLOAT m_fDebrisLaunchPower;
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enum DebrisParticlesType m_dptParticles;
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enum BasicEffectType m_betStain;
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FLOAT m_fLaunchCone;
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FLOAT m_fRndRotH;
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FLOAT m_fRndRotP;
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FLOAT m_fRndRotB;
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FLOAT m_fParticleLaunchPower;
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COLOR m_colParticles;
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ANIMATION m_iStartAnim;
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BOOL m_bDebrisImmaterialASAP;
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INDEX m_ctDustFall;
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FLOAT m_fMinDustFallHeightRatio;
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FLOAT m_fMaxDustFallHeightRatio;
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FLOAT m_fDustStretch;
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FLOAT m_fDebrisDustRandom;
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FLOAT m_fDebrisDustStretch;
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CEntityPointer m_penShake;
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#line 87 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void Precache(void);
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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CAnimData * GetAnimData(SLONG slPropertyOffset);
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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const CTString & GetDescription(void)const;
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void CheckOneModelTarget(CEntityPointer & pen);
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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class CModelHolder2 * GetNextPhase(void);
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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INDEX GetModelsCount(void)const;
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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class CModelHolder2 * GetModel(INDEX iModel);
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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void SpawnDebris(CModelHolder2 * penmhDestroyed);
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#define STATE_CModelDestruction_Main 1
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BOOL
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#line 296 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_ModelDestruction_INCLUDED
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