Serious-Engine/Sources/EntitiesMP/ModelDestruction.cpp
2016-03-11 15:57:17 +02:00

457 lines
21 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
#include "StdH.h"
#include <EntitiesMP/ModelDestruction.h>
#include <EntitiesMP/ModelDestruction_tables.h>
CEntityEvent *ERangeModelDestruction::MakeCopy(void) { CEntityEvent *peeCopy = new ERangeModelDestruction(*this); return peeCopy;}
ERangeModelDestruction::ERangeModelDestruction() : CEntityEvent(EVENTCODE_ERangeModelDestruction) {;
};
void CModelDestruction::SetDefaultProperties(void) {
m_strName = "ModelDestruction";
m_strDescription = "";
m_penModel0 = NULL;
m_penModel1 = NULL;
m_penModel2 = NULL;
m_penModel3 = NULL;
m_penModel4 = NULL;
m_fHealth = 50.0f;
m_ddtDebris = DDT_STONE ;
m_ctDebris = 3;
m_fDebrisSize = 1.0f;
m_eibtBodyType = EIBT_ROCK ;
m_sptType = SPT_NONE ;
m_fParticleSize = 1.0f;
m_bRequireExplosion = FALSE ;
m_fDebrisLaunchPower = 1.0f;
m_dptParticles = DPT_NONE ;
m_betStain = BET_NONE ;
m_fLaunchCone = 45.0f;
m_fRndRotH = 720.0f;
m_fRndRotP = 720.0f;
m_fRndRotB = 720.0f;
m_fParticleLaunchPower = 1.0f;
m_colParticles = COLOR(C_WHITE | CT_OPAQUE );
m_iStartAnim = -1;
m_bDebrisImmaterialASAP = TRUE ;
m_ctDustFall = 1;
m_fMinDustFallHeightRatio = 0.1f;
m_fMaxDustFallHeightRatio = 0.6f;
m_fDustStretch = 1.0f;
m_fDebrisDustRandom = 0.25f;
m_fDebrisDustStretch = 1.0f;
m_penShake = NULL;
CEntity::SetDefaultProperties();
}
#line 87 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::Precache(void) {
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheClass (CLASS_BASIC_EFFECT , BET_EXPLOSIONSTAIN );
#line 89 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
switch(m_ddtDebris ){
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_STONE : {
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PrecacheModel (MODEL_STONE );
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PrecacheTexture (TEXTURE_STONE );
#line 93 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}break ;
#line 94 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_WOOD : {
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
PrecacheModel (MODEL_WOOD );
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PrecacheTexture (TEXTURE_WOOD );
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}break ;
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_PALM : {
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PrecacheModel (MODEL_WOOD );
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PrecacheTexture (TEXTURE_WOOD );
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}break ;
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 103 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 106 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CAnimData * CModelDestruction::GetAnimData(SLONG slPropertyOffset)
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
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if(slPropertyOffset == offsetof (CModelDestruction , m_iStartAnim ))
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{
#line 110 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CModelHolder2 * pmh = GetModel (0);
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if(pmh != NULL )
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{
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return pmh -> GetModelObject () -> GetData ();
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}
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 116 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return CEntity :: GetAnimData (slPropertyOffset );
#line 117 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
const CTString & CModelDestruction::GetDescription(void)const {
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INDEX ct = GetModelsCount ();
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if(ct == 0){
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((CTString &) m_strDescription ) . PrintF ("(%g): no more" , m_fHealth );
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}else if(ct == 1){
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((CTString &) m_strDescription ) . PrintF ("(%g): %s" , m_fHealth , m_penModel0 -> GetName ());
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}else if(TRUE ){
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((CTString &) m_strDescription ) . PrintF ("(%g): %s,...(%d)" , m_fHealth , m_penModel0 -> GetName () , ct );
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}
#line 128 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return m_strDescription ;
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 132 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::CheckOneModelTarget(CEntityPointer & pen)
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{
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if(pen != NULL && ! IsOfClass (pen , "ModelHolder2")){
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WarningMessage ("Model '%s' is not ModelHolder2!" , pen -> GetName ());
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pen = NULL ;
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}
#line 138 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 141 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
class CModelHolder2 * CModelDestruction::GetNextPhase(void)
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{
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INDEX ct = GetModelsCount ();
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if(ct == 0){
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return NULL ;
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}else {
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return GetModel (IRnd () % ct );
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 156 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
INDEX CModelDestruction::GetModelsCount(void)const
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{
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if(m_penModel0 == NULL ){return 0;};
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if(m_penModel1 == NULL ){return 1;};
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
if(m_penModel2 == NULL ){return 2;};
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if(m_penModel3 == NULL ){return 3;};
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if(m_penModel4 == NULL ){return 4;};
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return 5;
#line 165 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 167 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
class CModelHolder2 * CModelDestruction::GetModel(INDEX iModel)
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{
#line 169 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
ASSERT (iModel <= GetModelsCount ());
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iModel = Clamp (iModel , INDEX (0) , GetModelsCount ());
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return (CModelHolder2 *) & * (& m_penModel0 ) [ iModel ];
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}
#line 174 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
void CModelDestruction::SpawnDebris(CModelHolder2 * penmhDestroyed)
#line 175 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
{
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FLOATaabbox3D box ;
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penmhDestroyed -> GetBoundingBox (box );
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FLOAT fEntitySize = box . Size () . MaxNorm ();
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switch(m_ddtDebris ){
#line 180 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
case DDT_STONE : {
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Debris_Begin (EIBT_ROCK , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
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for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++){
#line 183 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Debris_Spawn (penmhDestroyed , this , MODEL_STONE , TEXTURE_STONE , 0 , 0 , 0 , IRnd () % 4 , m_fDebrisSize ,
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FLOAT3D (FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f));
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}
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}break ;
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case DDT_WOOD :
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{
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
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for(INDEX iDebris = 0;iDebris < m_ctDebris ;iDebris ++)
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{
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.5f , 0.5f));
#line 194 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
break ;
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
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case DDT_CHILDREN_CUSTOM :
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{
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , FLOAT3D (10 , 10 , 10) , FLOAT3D (0 , 0 , 0) , 5.0f , 2.0f);
#line 201 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FOREACHINLIST (CEntity , en_lnInParent , en_lhChildren , iten )
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{
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if(IsOfClass (& * iten , "ModelHolder2"))
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{
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CModelHolder2 & mhTemplate = (CModelHolder2 &) * iten ;
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if(mhTemplate . GetModelObject () == NULL || penmhDestroyed -> GetModelObject () == NULL )
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{
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continue ;
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}
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CModelObject & moNew = * mhTemplate . GetModelObject ();
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CModelObject & moOld = * penmhDestroyed -> GetModelObject ();
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CPlacement3D plRel = mhTemplate . GetPlacement ();
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plRel . AbsoluteToRelative (this -> GetPlacement ());
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CPlacement3D plLaunch = plRel ;
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FLOAT3D vStretch = moOld . mo_Stretch ;
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plLaunch . pl_PositionVector (1) = plLaunch . pl_PositionVector (1) * vStretch (1);
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plLaunch . pl_PositionVector (2) = plLaunch . pl_PositionVector (2) * vStretch (2);
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plLaunch . pl_PositionVector (3) = plLaunch . pl_PositionVector (3) * vStretch (3);
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plLaunch . RelativeToAbsolute (penmhDestroyed -> GetPlacement ());
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ANGLE3D angLaunch = ANGLE3D (FRnd () * 360.0f , 90.0f + m_fLaunchCone * (FRnd () - 0.5f) , 0);
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FLOAT3D vLaunchDir ;
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FLOAT3D vStretchTemplate = FLOAT3D (
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moOld . mo_Stretch (1) * moNew . mo_Stretch (1) ,
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moOld . mo_Stretch (2) * moNew . mo_Stretch (2) ,
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moOld . mo_Stretch (3) * moNew . mo_Stretch (3));
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AnglesToDirectionVector (angLaunch , vLaunchDir );
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vLaunchDir . Normalize ();
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vLaunchDir = vLaunchDir * m_fDebrisLaunchPower ;
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ANGLE3D angRotSpeed = ANGLE3D (m_fRndRotH * 2.0f * (FRnd () - 0.5f) , m_fRndRotP * (FRnd () - 0.5f) , m_fRndRotB * (FRnd () - 0.5f));
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FLOAT fDustSize = 0.0f;
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if(FRnd () < m_fDebrisDustRandom )
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{
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fDustSize = m_fDebrisDustStretch ;
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}
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Debris_Spawn_Template (m_eibtBodyType , m_dptParticles , m_betStain ,
#line 238 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
penmhDestroyed , this , & mhTemplate , vStretchTemplate , mhTemplate . m_fStretchAll , plLaunch ,
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vLaunchDir , angRotSpeed , m_bDebrisImmaterialASAP , fDustSize , penmhDestroyed -> m_colBurning );
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}
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if(IsOfClass (& * iten , "SoundHolder"))
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{
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CSoundHolder & ensh = (CSoundHolder &) * iten ;
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CEntity * penNewSH = GetWorld () -> CopyEntityInWorld (ensh , penmhDestroyed -> GetPlacement ());
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penNewSH -> SetParent (NULL );
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penNewSH -> SendEvent (EStart ());
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}
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}
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break ;
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}
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case DDT_PALM : {
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , fEntitySize , penmhDestroyed -> m_vDamage * 0.3f , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f);
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 0 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.2f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.3f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.4f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 3 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.5f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.6f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 2 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.8f , 0.5f));
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Debris_Spawn (penmhDestroyed , this , MODEL_WOOD , TEXTURE_WOOD , 0 , 0 , 0 , 1 , m_fDebrisSize ,
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FLOAT3D (0.5f , 0.9f , 0.5f));
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}break ;
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default :{}break ;
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};
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if(m_ctDustFall > 0)
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{
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FLOAT fHeight = box . Size () (2);
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FLOAT fMinHeight = fHeight * m_fMinDustFallHeightRatio ;
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FLOAT fMaxHeight = fHeight * m_fMaxDustFallHeightRatio ;
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FLOAT fHeightSteep = (fMaxHeight - fMinHeight ) / m_ctDustFall ;
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for(INDEX iDust = 0;iDust < m_ctDustFall ;iDust ++)
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{
#line 280 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
FLOAT fY = fMinHeight + iDust * fHeightSteep ;
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CPlacement3D plDust = penmhDestroyed -> GetPlacement ();
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plDust . pl_PositionVector = plDust . pl_PositionVector + FLOAT3D (0 , fY , 0);
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ESpawnEffect ese ;
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ese . colMuliplier = C_WHITE | CT_OPAQUE ;
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ese . vStretch = FLOAT3D (m_fDustStretch , m_fDustStretch , m_fDustStretch );
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ese . vNormal = FLOAT3D (0 , 1 , 0);
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ese . betType = BET_DUST_FALL ;
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CEntityPointer penFX = CreateEntity (plDust , CLASS_BASIC_EFFECT );
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penFX -> Initialize (ese );
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 292 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
}
BOOL CModelDestruction::
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CModelDestruction_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CModelDestruction::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 299 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel0 );
#line 300 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
CheckOneModelTarget (m_penModel1 );
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CheckOneModelTarget (m_penModel2 );
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CheckOneModelTarget (m_penModel3 );
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CheckOneModelTarget (m_penModel4 );
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_MODELDESTRUCTION );
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SetModelMainTexture (TEXTURE_MODELDESTRUCTION );
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
Return(STATE_CURRENT,EVoid());
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/ModelDestruction.es"
return TRUE; ASSERT(FALSE); return TRUE;};