mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
129 lines
4.1 KiB
JavaScript
129 lines
4.1 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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216
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%{
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#include "StdH.h"
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%}
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uses "EntitiesMP/Marker";
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uses "EntitiesMP/FogMarker";
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class CHazeMarker: CMarker {
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name "Haze Marker";
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thumbnail "Thumbnails\\HazeMarker.tbn";
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features "IsImportant";
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properties:
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10 enum FogAttenuationType m_faType "Attenuation Type" 'A' =FA_EXP,
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11 FLOAT m_fDensity "Density" 'D' = 0.1f,
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12 FLOAT m_fNear "Near" = 100.0f,
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13 FLOAT m_fFar "Far" = 1000.0f,
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14 BOOL m_bVisibleFromOutside "Visible from outside" = FALSE,
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22 INDEX m_iSize "Size" = 32,
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23 COLOR m_colBase "Base Color" 'C' = (C_WHITE|CT_OPAQUE),
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24 COLOR m_colUp "Color (up)" = (C_BLACK|CT_TRANSPARENT),
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25 COLOR m_colDown "Color (down)" = (C_BLACK|CT_TRANSPARENT),
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26 COLOR m_colNorth "Color (north)" = (C_BLACK|CT_TRANSPARENT),
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27 COLOR m_colSouth "Color (south)" = (C_BLACK|CT_TRANSPARENT),
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28 COLOR m_colEast "Color (east)" = (C_BLACK|CT_TRANSPARENT),
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29 COLOR m_colWest "Color (west)" = (C_BLACK|CT_TRANSPARENT),
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components:
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1 model MODEL_MARKER "Models\\Editor\\Haze.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\Haze.tex"
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functions:
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/* Get haze type name, return empty string if not used. */
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const CTString &GetHazeName(void)
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{
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return m_strName;
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}
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/* Get haze. */
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void GetHaze(class CHazeParameters &hpHaze, FLOAT3D &vViewDir)
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{
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// calculate directional haze color
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COLOR colDir=C_BLACK, colMul;
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FLOAT fR=0.0f, fG=0.0f, fB=0.0f, fA=0.0f;
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FLOAT fSum = 255.0f / (Abs(vViewDir(1))+Abs(vViewDir(2))+Abs(vViewDir(3)));
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if( vViewDir(1) < 0.0f) {
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colMul = (COLOR)(-vViewDir(1)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colWest, colMul));
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}
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if( vViewDir(1) > 0.0f) {
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colMul = (COLOR)(+vViewDir(1)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colEast, colMul));
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}
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if( vViewDir(2) < 0.0f) {
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colMul = (COLOR)(-vViewDir(2)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colDown, colMul));
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}
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if( vViewDir(2) > 0.0f) {
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colMul = (COLOR)(+vViewDir(2)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colUp, colMul));
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}
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if( vViewDir(3) < 0.0f) {
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colMul = (COLOR)(-vViewDir(3)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colNorth, colMul));
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}
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if( vViewDir(3) > 0.0f) {
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colMul = (COLOR)(+vViewDir(3)*fSum);
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colMul = (colMul<<CT_RSHIFT) | (colMul<<CT_GSHIFT) | (colMul<<CT_BSHIFT) | (colMul<<CT_ASHIFT);
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colDir = AddColors( colDir, MulColors( m_colSouth, colMul));
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}
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// blend base and direction haze color
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colDir = AddColors( colDir, m_colBase);
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// assign parameters
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hpHaze.hp_colColor = colDir;
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hpHaze.hp_atType = (AttenuationType) m_faType;
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hpHaze.hp_fDensity = m_fDensity;
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hpHaze.hp_fNear = m_fNear;
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hpHaze.hp_fFar = m_fFar;
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hpHaze.hp_iSize = m_iSize;
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hpHaze.hp_ulFlags = 0;
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if (m_bVisibleFromOutside) {
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hpHaze.hp_ulFlags |= HPF_VISIBLEFROMOUTSIDE;
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}
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set name
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if (m_strName=="Marker") {
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m_strName = "Haze marker";
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}
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// clamp values to valid ranges
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m_fDensity = ClampDn(m_fDensity, 1E-6f);
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m_fFar = ClampDn(m_fFar, 0.001f);
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m_fNear = Clamp(m_fNear, 0.0f, m_fFar-0.0005f);
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ASSERT(m_fNear>=0 && m_fNear<m_fFar);
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m_iSize = 1<<INDEX(Log2(m_iSize));
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m_iSize= Clamp(m_iSize, INDEX(2), INDEX(256));
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return;
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}
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};
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