Serious-Engine/Sources/EntitiesMP/Grunt.cpp
2016-03-11 15:57:17 +02:00

598 lines
27 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
#include "StdH.h"
#include "ModelsMP/Enemies/Grunt/Grunt.h"
#include <EntitiesMP/Grunt.h>
#include <EntitiesMP/Grunt_tables.h>
#line 17 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
#define STRETCH_SOLDIER 1.2f
#define STRETCH_COMMANDER 1.4f
// info structure
static EntityInfo eiGruntSoldier = {
EIBT_FLESH, 200.0f,
0.0f, 1.9f*STRETCH_SOLDIER, 0.0f, // source (eyes)
0.0f, 1.3f*STRETCH_SOLDIER, 0.0f, // target (body)
};
static EntityInfo eiGruntCommander = {
EIBT_FLESH, 250.0f,
0.0f, 1.9f*STRETCH_COMMANDER, 0.0f, // source (eyes)
0.0f, 1.3f*STRETCH_COMMANDER, 0.0f, // target (body)
};
#define FIREPOS_SOLDIER FLOAT3D(0.07f, 1.36f, -0.78f)*STRETCH_SOLDIER
#define FIREPOS_COMMANDER_UP FLOAT3D(0.09f, 1.45f, -0.62f)*STRETCH_COMMANDER
#define FIREPOS_COMMANDER_DN FLOAT3D(0.10f, 1.30f, -0.60f)*STRETCH_COMMANDER
void CGrunt::SetDefaultProperties(void) {
m_gtType = GT_SOLDIER ;
m_soFire1.SetOwner(this);
m_soFire1.Stop_internal();
m_soFire2.SetOwner(this);
m_soFire2.Stop_internal();
CEnemyBase::SetDefaultProperties();
}
CTString CGrunt::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
#line 76 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
{
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CTString str ;
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str . PrintF (TRANS ("A Grunt sent %s into the halls of Valhalla") , strPlayerName );
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return str ;
#line 80 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 83 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void * CGrunt::GetEntityInfo(void) {
#line 84 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
if(m_gtType == GT_SOLDIER ){
#line 85 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return & eiGruntSoldier ;
#line 86 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}else if(m_gtType == GT_COMMANDER ){
#line 87 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return & eiGruntSoldier ;
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}else {
#line 89 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ASSERT ("Unknown grunt type!");
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return NULL ;
#line 91 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 92 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
const CTFileName & CGrunt::GetComputerMessageName(void)const {
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
static DECLARE_CTFILENAME (fnmSoldier , "DataMP\\Messages\\Enemies\\GruntSoldier.txt");
#line 96 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
static DECLARE_CTFILENAME (fnmCommander , "DataMP\\Messages\\Enemies\\GruntCommander.txt");
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
switch(m_gtType ){
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
default : ASSERT (FALSE );
#line 99 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
case GT_SOLDIER : return fnmSoldier ;
#line 100 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
case GT_COMMANDER : return fnmCommander ;
#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 104 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::Precache(void) {
#line 105 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
CEnemyBase :: Precache ();
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
if(m_gtType == GT_SOLDIER ){
#line 108 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheClass (CLASS_PROJECTILE , PRT_GRUNT_PROJECTILE_SOL );
#line 109 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 110 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
if(m_gtType == GT_COMMANDER ){
#line 111 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheClass (CLASS_PROJECTILE , PRT_GRUNT_PROJECTILE_COM );
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 114 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheSound (SOUND_IDLE );
#line 115 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheSound (SOUND_SIGHT );
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PrecacheSound (SOUND_WOUND );
#line 117 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheSound (SOUND_FIRE );
#line 118 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PrecacheSound (SOUND_DEATH );
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
#line 125 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
#line 126 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
INDEX CGrunt::AnimForDamage(FLOAT fDamage) {
#line 130 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
INDEX iAnim ;
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
iAnim = GRUNT_ANIM_WOUND01 ;
#line 132 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (iAnim , 0);
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return iAnim ;
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}
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
INDEX CGrunt::AnimForDeath(void) {
#line 138 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
INDEX iAnim ;
#line 139 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
FLOAT3D vFront ;
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GetHeadingDirection (0 , vFront );
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FLOAT fDamageDir = m_vDamage % vFront ;
#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
if(fDamageDir < 0){
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
iAnim = GRUNT_ANIM_DEATHBACKWARD ;
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}else {
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
iAnim = GRUNT_ANIM_DEATHFORWARD ;
#line 146 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 148 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (iAnim , 0);
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return iAnim ;
#line 150 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 152 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
FLOAT CGrunt::WaitForDust(FLOAT3D & vStretch) {
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
vStretch = FLOAT3D (1 , 1 , 2);
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if(GetModelObject () -> GetAnim () == GRUNT_ANIM_DEATHBACKWARD )
#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
{
#line 156 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return 0.5f;
#line 157 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 158 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
else if(GetModelObject () -> GetAnim () == GRUNT_ANIM_DEATHFORWARD )
#line 159 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
{
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return 1.0f;
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 162 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return - 1.0f;
#line 163 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 165 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::DeathNotify(void) {
#line 166 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ChangeCollisionBoxIndexWhenPossible (GRUNT_COLLISION_BOX_DEATH );
#line 167 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
en_fDensity = 500.0f;
#line 168 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 171 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::StandingAnim(void) {
#line 172 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART );
#line 173 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 178 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::RunningAnim(void) {
#line 179 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
#line 180 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::WalkingAnim(void) {
#line 182 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
RunningAnim ();
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}
#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::RotatingAnim(void) {
#line 185 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
RunningAnim ();
#line 186 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::IdleSound(void) {
#line 190 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
#line 191 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 192 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::SightSound(void) {
#line 193 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
#line 194 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::WoundSound(void) {
#line 196 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 198 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::DeathSound(void) {
#line 199 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
#line 200 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 203 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
void CGrunt::EnemyPostInit(void)
#line 204 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
{
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m_soFire1 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 207 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_soFire2 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f);
#line 208 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
BOOL CGrunt::
#line 214 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
Fire(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CGrunt_Fire
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGrunt::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 216 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
if(!(m_gtType == GT_SOLDIER )){ Jump(STATE_CURRENT,0x01570008, FALSE, EInternal());return TRUE;}
#line 217 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
STATE_CGrunt_SoldierAttack, TRUE;
Jump(STATE_CURRENT, 0x01570001, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570001_Fire_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CGrunt_SoldierAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x01570002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570002_Fire_02(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570002
const EEnd&__e= (EEnd&)__eeInput;
;Jump(STATE_CURRENT,0x01570007, FALSE, EInternal());return TRUE;}BOOL CGrunt::H0x01570008_Fire_08(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570008
if(!(m_gtType == GT_COMMANDER )){ Jump(STATE_CURRENT,0x01570006, FALSE, EInternal());return TRUE;}
#line 220 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
STATE_CGrunt_CommanderAttack, TRUE;
Jump(STATE_CURRENT, 0x01570003, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570003_Fire_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CGrunt_CommanderAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x01570004, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570004_Fire_04(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570004
const EEnd&__e= (EEnd&)__eeInput;
;Jump(STATE_CURRENT,0x01570005, FALSE, EInternal());return TRUE;}BOOL CGrunt::H0x01570006_Fire_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570006
{
#line 223 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ASSERT (FALSE );
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}Jump(STATE_CURRENT,0x01570005, FALSE, EInternal());return TRUE;}
BOOL CGrunt::H0x01570005_Fire_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570005
Jump(STATE_CURRENT,0x01570007, FALSE, EInternal());return TRUE;}
BOOL CGrunt::H0x01570007_Fire_07(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570007
#line 225 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGrunt::
#line 229 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SoldierAttack(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CGrunt_SoldierAttack
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGrunt::SoldierAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 230 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StandingAnimFight ();
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SetTimerAfter(0.2f + FRnd () * 0.25f);
Jump(STATE_CURRENT, 0x0157000a, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x0157000a_SoldierAttack_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000a
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x0157000b_SoldierAttack_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000b
;
#line 233 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
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ShootProjectile (PRT_GRUNT_PROJECTILE_SOL , FIREPOS_SOLDIER , ANGLE3D (0 , 0 , 0));
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PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D );
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SetTimerAfter(0.15f + FRnd () * 0.1f);
Jump(STATE_CURRENT, 0x0157000c, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x0157000c_SoldierAttack_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000c
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x0157000d_SoldierAttack_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000d
;
#line 238 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
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ShootProjectile (PRT_GRUNT_PROJECTILE_SOL , FIREPOS_SOLDIER , ANGLE3D (0 , 0 , 0));
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PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D );
#line 243 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(FRnd () * 0.333f);
Jump(STATE_CURRENT, 0x0157000e, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x0157000e_SoldierAttack_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000e
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x0157000f_SoldierAttack_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157000f
;
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Return(STATE_CURRENT,EEnd ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGrunt::
#line 248 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
CommanderAttack(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CGrunt_CommanderAttack
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGrunt::CommanderAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 249 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StandingAnimFight ();
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SetTimerAfter(0.2f + FRnd () * 0.25f);
Jump(STATE_CURRENT, 0x01570011, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570011_CommanderAttack_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570011
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570012, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570012_CommanderAttack_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570012
;
#line 260 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
#line 261 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (- 20 , 0 , 0));
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PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D );
#line 264 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(0.035f);
Jump(STATE_CURRENT, 0x01570013, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570013_CommanderAttack_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570013
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570014, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570014_CommanderAttack_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570014
;
#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
#line 266 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (- 10 , 0 , 0));
#line 267 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D );
#line 269 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(0.035f);
Jump(STATE_CURRENT, 0x01570015, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570015_CommanderAttack_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570015
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570016, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570016_CommanderAttack_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570016
;
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (0 , 0 , 0));
#line 272 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D );
#line 274 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(0.035f);
Jump(STATE_CURRENT, 0x01570017, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570017_CommanderAttack_07(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570017
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570018, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x01570018_CommanderAttack_08(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570018
;
#line 275 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (10 , 0 , 0));
#line 277 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D );
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(0.035f);
Jump(STATE_CURRENT, 0x01570019, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x01570019_CommanderAttack_09(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01570019
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157001a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x0157001a_CommanderAttack_10(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157001a
;
#line 280 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StartModelAnim (GRUNT_ANIM_FIRE , 0);
#line 281 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (20 , 0 , 0));
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D );
#line 284 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetTimerAfter(FRnd () * 0.5f);
Jump(STATE_CURRENT, 0x0157001b, FALSE, EBegin());return TRUE;}BOOL CGrunt::H0x0157001b_CommanderAttack_11(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157001b
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157001c, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGrunt::H0x0157001c_CommanderAttack_12(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0157001c
;
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
Return(STATE_CURRENT,EEnd ());
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGrunt::
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CGrunt_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGrunt::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
InitAsModel ();
#line 294 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
#line 295 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetCollisionFlags (ECF_MODEL );
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetFlags (GetFlags () | ENF_ALIVE );
#line 297 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
en_tmMaxHoldBreath = 5.0f;
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
en_fDensity = 2000.0f;
#line 302 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetModel (MODEL_GRUNT );
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
switch(m_gtType ){
#line 304 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
case GT_SOLDIER :
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetModelMainTexture (TEXTURE_SOLDIER );
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
AddAttachment (GRUNT_ATTACHMENT_GUN_SMALL , MODEL_GUN_SOLDIER , TEXTURE_GUN_SOLDIER );
#line 309 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fWalkSpeed = FRnd () + 2.5f;
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f);
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackRunSpeed = FRnd () + 6.5f;
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseRunSpeed = FRnd () + 6.5f;
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackDistance = 80.0f;
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseDistance = 0.0f;
#line 318 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fStopDistance = 8.0f;
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackFireTime = 2.0f;
#line 320 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseFireTime = 1.0f;
#line 321 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fIgnoreRange = 200.0f;
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fBlowUpAmount = 80.0f;
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fBodyParts = 4;
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fDamageWounded = 0.0f;
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_iScore = 500;
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetHealth (40.0f);
#line 328 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fMaxHealth = 40.0f;
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
GetModelObject () -> StretchModel (FLOAT3D (STRETCH_SOLDIER , STRETCH_SOLDIER , STRETCH_SOLDIER ));
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
break ;
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
case GT_COMMANDER :
#line 335 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetModelMainTexture (TEXTURE_COMMANDER );
#line 336 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
AddAttachment (GRUNT_ATTACHMENT_GUN_COMMANDER , MODEL_GUN_COMMANDER , TEXTURE_GUN_COMMANDER );
#line 338 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fWalkSpeed = FRnd () + 2.5f;
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f);
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackRunSpeed = FRnd () + 8.0f;
#line 341 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 342 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseRunSpeed = FRnd () + 8.0f;
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f);
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackDistance = 90.0f;
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseDistance = 0.0f;
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fStopDistance = 15.0f;
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fAttackFireTime = 4.0f;
#line 349 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fCloseFireTime = 2.0f;
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fIgnoreRange = 200.0f;
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fBodyParts = 5;
#line 354 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fDamageWounded = 0.0f;
#line 355 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_iScore = 800;
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
SetHealth (60.0f);
#line 357 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
m_fMaxHealth = 60.0f;
#line 359 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
GetModelObject () -> StretchModel (FLOAT3D (STRETCH_COMMANDER , STRETCH_COMMANDER , STRETCH_COMMANDER ));
#line 360 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
break ;
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
}
#line 363 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
ModelChangeNotify ();
#line 364 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
StandingAnim ();
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/Grunt.es"
Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};