mirror of
https://github.com/ptitSeb/Serious-Engine
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90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Fish_INCLUDED
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#define _EntitiesMP_Fish_INCLUDED 1
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#include <EntitiesMP/EnemyDive.h>
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extern "C" DECL_DLL CDLLEntityClass CFish_DLLClass;
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class CFish : public CEnemyDive {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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BOOL m_bAttackingByElectricity;
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FLOAT m_tmElectricityTimeStart;
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#line 48 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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#line 54 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void Precache(void);
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#line 72 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void * GetEntityInfo(void);
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#line 78 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 79 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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INDEX AnimForDeath(void);
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void DeathNotify(void);
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void RenderParticles(void);
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void StandingAnim(void);
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void WalkingAnim(void);
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void RunningAnim(void);
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void RotatingAnim(void);
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void IdleSound(void);
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void SightSound(void);
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void WoundSound(void);
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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void DeathSound(void);
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#line 193 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#define STATE_CFish_DiveHit 0x01510000
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BOOL
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#line 219 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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DiveHit(const CEntityEvent &__eeInput);
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BOOL H0x01510001_DiveHit_01(const CEntityEvent &__eeInput);
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BOOL H0x01510002_DiveHit_02(const CEntityEvent &__eeInput);
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BOOL H0x01510003_DiveHit_03(const CEntityEvent &__eeInput);
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BOOL H0x01510004_DiveHit_04(const CEntityEvent &__eeInput);
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BOOL H0x01510005_DiveHit_05(const CEntityEvent &__eeInput);
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BOOL H0x01510006_DiveHit_06(const CEntityEvent &__eeInput);
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#define STATE_CFish_Hit 0x01510007
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BOOL
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#line 261 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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Hit(const CEntityEvent &__eeInput);
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#define STATE_CFish_Main 1
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BOOL
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#line 269 "D:/SE1_GPL/Sources/EntitiesMP/Fish.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Fish_INCLUDED
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