mirror of
https://github.com/ptitSeb/Serious-Engine
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78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_EnemyRunInto_INCLUDED
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#define _EntitiesMP_EnemyRunInto_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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extern "C" DECL_DLL CDLLEntityClass CEnemyRunInto_DLLClass;
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class DECL_DLL CEnemyRunInto : public CEnemyBase {
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public:
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virtual void SetDefaultProperties(void);
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CEntityPointer m_penLastTouched;
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FLOAT m_fLastTouchedTime;
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BOOL m_bWhileLoop;
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FLOAT m_fMassKicked;
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FLOAT m_fInertionRunTime;
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FLOAT m_fStopApproachDistance;
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FLOAT m_fChargeDistance;
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BOOL m_bUseChargeAnimation;
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ANGLE m_fAttackRotateRunInto;
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#line 31 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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virtual void AdjustDifficulty(void);
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#line 41 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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void IncreaseKickedMass(CEntity * pen);
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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virtual void LiveEntityTouched(ETouch etouch);
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#line 57 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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virtual BOOL HigherMass(void);
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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virtual void ChargeAnim(void);
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#define STATE_CEnemyRunInto_Fire 0x01380000
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BOOL
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#line 66 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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Fire(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_RotateToEnemy 0x01380001
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BOOL
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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RotateToEnemy(const CEntityEvent &__eeInput);
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BOOL H0x01380002_RotateToEnemy_01(const CEntityEvent &__eeInput);
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BOOL H0x01380003_RotateToEnemy_02(const CEntityEvent &__eeInput);
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BOOL H0x01380004_RotateToEnemy_03(const CEntityEvent &__eeInput);
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BOOL H0x01380005_RotateToEnemy_04(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_RunIntoEnemy 0x01380006
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BOOL
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#line 176 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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RunIntoEnemy(const CEntityEvent &__eeInput);
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BOOL H0x01380007_RunIntoEnemy_01(const CEntityEvent &__eeInput);
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BOOL H0x01380008_RunIntoEnemy_02(const CEntityEvent &__eeInput);
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BOOL H0x01380009_RunIntoEnemy_03(const CEntityEvent &__eeInput);
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BOOL H0x0138000a_RunIntoEnemy_04(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_RunAwayFromEnemy 0x0138000b
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BOOL
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#line 244 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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RunAwayFromEnemy(const CEntityEvent &__eeInput);
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BOOL H0x0138000c_RunAwayFromEnemy_01(const CEntityEvent &__eeInput);
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BOOL H0x0138000d_RunAwayFromEnemy_02(const CEntityEvent &__eeInput);
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BOOL H0x0138000e_RunAwayFromEnemy_03(const CEntityEvent &__eeInput);
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BOOL H0x0138000f_RunAwayFromEnemy_04(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_PostRunAwayFromEnemy 0x01380010
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BOOL
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#line 282 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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PostRunAwayFromEnemy(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_MainLoop 0x01380011
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BOOL
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#line 287 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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MainLoop(const CEntityEvent &__eeInput);
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#define STATE_CEnemyRunInto_Main 1
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BOOL
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#line 292 "D:/SE1_GPL/Sources/EntitiesMP/EnemyRunInto.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_EnemyRunInto_INCLUDED
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