Serious-Engine/Sources/EntitiesMP/Demon.cpp
2016-03-11 15:57:17 +02:00

506 lines
22 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 5 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
#include "StdH.h"
#include "ModelsMP/Enemies/Demon/Demon.h"
#include <EntitiesMP/Demon.h>
#include <EntitiesMP/Demon_tables.h>
#line 14 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
#define REMINDER_DEATTACH_FIREBALL 666
#define CLOSE_ATTACK_RANGE 10.0f
#define DEMON_STRETCH 2.5f
FLOAT3D vFireballLaunchPos = (FLOAT3D(0.06f, 2.6f, 0.15f)*DEMON_STRETCH);
static FLOAT _tmLastStandingAnim =0.0f;
// info structure
static EntityInfo eiDemon = {
EIBT_FLESH, 1600.0f,
0.0f, 2.0f, 0.0f, // source (eyes)
0.0f, 1.5f, 0.0f, // target (body)
};
void CDemon::SetDefaultProperties(void) {
m_iCounter = 0;
m_penFireFX = NULL;
CEnemyBase::SetDefaultProperties();
}
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BOOL CDemon::HandleEvent(const CEntityEvent & ee)
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{
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if(ee . ee_slEvent == EVENTCODE_EReminder )
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{
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EReminder eReminder = ((EReminder &) ee );
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if(eReminder . iValue == REMINDER_DEATTACH_FIREBALL )
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{
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RemoveAttachment (DEMON_ATTACHMENT_FIREBALL );
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}
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return TRUE ;
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}
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return CEnemyBase :: HandleEvent (ee );
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}
CTString CDemon::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
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{
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CTString str ;
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str . PrintF (TRANS ("A Demon executed %s") , strPlayerName );
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return str ;
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}
const CTFileName & CDemon::GetComputerMessageName(void)const {
#line 82 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
static DECLARE_CTFILENAME (fnmDemon , "DataMP\\Messages\\Enemies\\Demon.txt");
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return fnmDemon ;
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}
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void CDemon::Precache(void) {
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CEnemyBase :: Precache ();
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PrecacheSound (SOUND_IDLE );
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PrecacheSound (SOUND_SIGHT );
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PrecacheSound (SOUND_WOUND );
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PrecacheSound (SOUND_DEATH );
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PrecacheSound (SOUND_CAST );
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PrecacheModel (MODEL_DEMON );
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PrecacheTexture (TEXTURE_DEMON );
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PrecacheModel (MODEL_FIREBALL );
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PrecacheTexture (TEXTURE_FIREBALL );
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PrecacheClass (CLASS_PROJECTILE , PRT_BEAST_PROJECTILE );
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}
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void * CDemon::GetEntityInfo(void) {
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return & eiDemon ;
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}
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BOOL CDemon::ForcesCannonballToExplode(void)
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{
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return TRUE ;
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}
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
void CDemon::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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{
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if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f)
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{
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fDamageAmmount *= 0.5f;
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}
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if(! IsOfClass (penInflictor , "Demon")){
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CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection );
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}
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}
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INDEX CDemon::AnimForDamage(FLOAT fDamage) {
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RemoveAttachment (DEMON_ATTACHMENT_FIREBALL );
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StartModelAnim (DEMON_ANIM_WOUND , 0);
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return DEMON_ANIM_WOUND ;
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}
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INDEX CDemon::AnimForDeath(void) {
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if(m_penFireFX != NULL )
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{
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m_penFireFX -> SendEvent (EStop ());
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m_penFireFX = NULL ;
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}
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RemoveAttachment (DEMON_ATTACHMENT_FIREBALL );
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StartModelAnim (DEMON_ANIM_DEATHFORWARD , 0);
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return DEMON_ANIM_DEATHFORWARD ;
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}
#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
FLOAT CDemon::WaitForDust(FLOAT3D & vStretch)
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{
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vStretch = FLOAT3D (1 , 1 , 2) * 3.0f;
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return 1.1f;
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}
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void CDemon::DeathNotify(void) {
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ChangeCollisionBoxIndexWhenPossible (DEMON_COLLISION_BOX_DEATH );
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en_fDensity = 500.0f;
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}
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void CDemon::StandingAnim(void) {
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StartModelAnim (DEMON_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART );
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}
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void CDemon::WalkingAnim(void) {
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RunningAnim ();
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}
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void CDemon::RunningAnim(void) {
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StartModelAnim (DEMON_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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}
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void CDemon::RotatingAnim(void) {
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StartModelAnim (DEMON_ANIM_RUN , AOF_LOOPING | AOF_NORESTART );
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}
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void CDemon::IdleSound(void) {
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PlaySound (m_soSound , SOUND_IDLE , SOF_3D );
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}
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void CDemon::SightSound(void) {
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PlaySound (m_soSound , SOUND_SIGHT , SOF_3D );
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}
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void CDemon::WoundSound(void) {
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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}
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void CDemon::DeathSound(void) {
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PlaySound (m_soSound , SOUND_DEATH , SOF_3D );
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}
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void CDemon::EnemyPostInit(void)
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{
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m_soSound . Set3DParameters (160.0f , 50.0f , 2.0f , 1.0f);
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}
BOOL CDemon::
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Fire(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CDemon_Fire
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CDemon::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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if(m_fMoveSpeed > 0.0f){
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SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , - m_fMoveSpeed ));
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}
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StartModelAnim (DEMON_ANIM_ATTACK , 0);
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STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE;
Jump(STATE_CURRENT, 0x01500001, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x01500001_Fire_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CDemon::H0x01500002_Fire_02(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500002
const EReturn&__e= (EReturn&)__eeInput;
;
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SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , 0.0f));
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PlaySound (m_soSound , SOUND_CAST , SOF_3D );
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SpawnReminder (this , 3.0f , REMINDER_DEATTACH_FIREBALL );
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SetTimerAfter(1.0f);
Jump(STATE_CURRENT, 0x01500003, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x01500003_Fire_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500003
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x01500004_Fire_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500004
;
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CPlacement3D plFX = GetPlacement ();
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const FLOATmatrix3D & m = GetRotationMatrix ();
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plFX . pl_PositionVector = plFX . pl_PositionVector + vFireballLaunchPos * m ;
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ESpawnEffect ese ;
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ese . colMuliplier = C_WHITE | CT_OPAQUE ;
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ese . betType = BET_COLLECT_ENERGY ;
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ese . vStretch = FLOAT3D (1.0f , 1.0f , 1.0f);
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m_penFireFX = CreateEntity (plFX , CLASS_BASIC_EFFECT );
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m_penFireFX -> Initialize (ese );
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SetTimerAfter(1.4f);
Jump(STATE_CURRENT, 0x01500005, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x01500005_Fire_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500005
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x01500006_Fire_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500006
;
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AddAttachment (DEMON_ATTACHMENT_FIREBALL , MODEL_FIREBALL , TEXTURE_FIREBALL );
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CModelObject * pmoFire = & GetModelObject () -> GetAttachmentModel (DEMON_ATTACHMENT_FIREBALL ) -> amo_moModelObject ;
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pmoFire -> StretchModel (FLOAT3D (DEMON_STRETCH , DEMON_STRETCH , DEMON_STRETCH ));
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SetTimerAfter(2.94f - 2.4f);
Jump(STATE_CURRENT, 0x01500007, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x01500007_Fire_07(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500007
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500008, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x01500008_Fire_08(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500008
;
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RemoveAttachment (DEMON_ATTACHMENT_FIREBALL );
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MaybeSwitchToAnotherPlayer ();
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if(IsVisible (m_penEnemy )){
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ShootProjectile (PRT_DEMON_FIREBALL , vFireballLaunchPos , ANGLE3D (0.0f , 0.0f , 0.0f));
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}
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else {
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ShootProjectileAt (m_vPlayerSpotted , PRT_DEMON_FIREBALL , vFireballLaunchPos , ANGLE3D (0.0f , 0.0f , 0.0f));
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}
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SetTimerAfter(1.0f);
Jump(STATE_CURRENT, 0x01500009, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x01500009_Fire_09(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500009
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150000a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x0150000a_Fire_10(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0150000a
;
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CDemon::
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Hit(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CDemon_Hit
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CDemon::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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if(!(CalcDist (m_penEnemy ) < 6.0f)){ Jump(STATE_CURRENT,0x01500011, FALSE, EInternal());return TRUE;}
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StartModelAnim (DEMON_ANIM_WOUND , 0);
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SetTimerAfter(0.45f);
Jump(STATE_CURRENT, 0x0150000c, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x0150000c_Hit_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0150000c
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x0150000d_Hit_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0150000d
;
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PlaySound (m_soSound , SOUND_WOUND , SOF_3D );
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if(CalcDist (m_penEnemy ) < CLOSE_ATTACK_RANGE
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&& IsInPlaneFrustum (m_penEnemy , CosFast (60.0f)))
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{
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FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
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vDirection . Normalize ();
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InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 50.0f , FLOAT3D (0 , 0 , 0) , vDirection );
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}
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SetTimerAfter(1.5f);
Jump(STATE_CURRENT, 0x0150000e, FALSE, EBegin());return TRUE;}BOOL CDemon::H0x0150000e_Hit_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x0150000e
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CDemon::H0x0150000f_Hit_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x0150000f
;
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MaybeSwitchToAnotherPlayer ();Jump(STATE_CURRENT,0x01500010, FALSE, EInternal());return TRUE;}BOOL CDemon::H0x01500011_Hit_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500011
{
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m_fShootTime = _pTimer -> CurrentTick () + 0.5f;
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}Jump(STATE_CURRENT,0x01500010, FALSE, EInternal());return TRUE;}
BOOL CDemon::H0x01500010_Hit_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x01500010
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Return(STATE_CURRENT,EReturn ());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CDemon::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CDemon_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CDemon::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 293 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
InitAsModel ();
#line 294 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetPhysicsFlags (EPF_MODEL_WALKING );
#line 295 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetCollisionFlags (ECF_MODEL );
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetFlags (GetFlags () | ENF_ALIVE );
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
en_fDensity = 1100.0f;
#line 300 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetModel (MODEL_DEMON );
#line 301 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
StandingAnim ();
#line 303 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fWalkSpeed = FRnd () / 1.0f + 12.0f;
#line 304 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_aWalkRotateSpeed = AngleDeg (FRnd () * 20.0f + 50.0f);
#line 305 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fCloseRunSpeed = FRnd () / 1.0f + 13.0f;
#line 306 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 900.0f);
#line 307 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fAttackRunSpeed = FRnd () / 1.0f + 9.0f;
#line 308 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_aAttackRotateSpeed = AngleDeg (FRnd () * 100.0f + 900.0f);
#line 310 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fAttackDistance = 650.0f;
#line 311 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fCloseDistance = 12.0f;
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fStopDistance = 0.0f;
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fAttackFireTime = 5.0f;
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fCloseFireTime = 1.0f;
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fIgnoreRange = 800.0f;
#line 316 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fStopDistance = 5.0f;
#line 317 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_tmGiveUp = Max (m_tmGiveUp , 10.0f);
#line 320 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetHealth (500.0f);
#line 321 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fMaxHealth = GetHealth ();
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
SetModelMainTexture (TEXTURE_DEMON );
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fBlowUpAmount = 10000.0f;
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fBodyParts = 4;
#line 325 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fDamageWounded = 1000.0f;
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_iScore = 5000;
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
m_fLockOnEnemyTime = 3.0f;
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
GetModelObject () -> StretchModel (FLOAT3D (4.2f , 4.2f , 4.2f));
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
ModelChangeNotify ();
#line 334 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};