mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
848 lines
43 KiB
C++
848 lines
43 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 4 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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#include "StdH.h"
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#include "ModelsMP/Enemies/CannonRotating/Turret.h"
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#include "ModelsMP/Enemies/CannonRotating/RotatingMechanism.h"
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#include <EntitiesMP/CannonRotating.h>
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#include <EntitiesMP/CannonRotating_tables.h>
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#line 16 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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#define CANNONR_SIZE 2.0f
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// info structure
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static EntityInfo eiCannonRotating = {
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EIBT_WOOD, 10000.0f,
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0.0f, 1.5f*CANNONR_SIZE, 0.0f, // source (eyes)
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0.0f, 0.5f*CANNONR_SIZE, 0.0f, // target (body)
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};
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#define FIRING_POSITION_MUZZLE FLOAT3D(0.0f, 0.0f, -1.0f)
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#define MUZZLE_ROTATION_SPEED 45.0f //deg/sec
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void CCannonRotating::SetDefaultProperties(void) {
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m_fHealth = 100.0f;
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m_fFiringRangeClose = 50.0f;
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m_fFiringRangeFar = 150.0f;
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m_fWaitAfterFire = 3.0f;
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m_fSize = CANNONR_SIZE ;
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m_fMaxPitch = 20.0f;
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m_fViewAngle = 2.5f;
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m_fScanAngle = 60.0f;
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m_fRotationSpeed = 20.0f;
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m_bActive = TRUE ;
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m_fRotSpeedMuzzle = ANGLE3D(0.0f , 0.0f , 0.0f);
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m_fRotSpeedRotator = ANGLE3D(0.0f , 0.0f , 0.0f);
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m_fDistanceToPlayer = 0.0f;
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m_fDesiredMuzzlePitch = 0.0f;
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m_iMuzzleDir = 1.0f;
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m_vFiringPos = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_vTarget = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_tmLastFireTime = -1000.0f;
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m_aBeginMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f);
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m_aEndMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f);
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m_aBeginRotatorRotation = ANGLE3D(0.0f , 0.0f , 0.0f);
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m_aEndRotatorRotation = ANGLE3D(0.0f , 0.0f , 0.0f);
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CEnemyBase::SetDefaultProperties();
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}
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CTString CCannonRotating::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath)
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#line 90 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CTString str ;
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#line 92 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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str . PrintF (TRANS ("A Cannon killed %s") , strPlayerName );
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#line 93 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return str ;
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#line 94 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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void * CCannonRotating::GetEntityInfo(void) {
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#line 98 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return & eiCannonRotating ;
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#line 99 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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const CTFileName & CCannonRotating::GetComputerMessageName(void)const {
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#line 102 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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static DECLARE_CTFILENAME (fnmCannon , "DataMP\\Messages\\Enemies\\CannonRotating.txt");
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#line 103 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return fnmCannon ;
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#line 104 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 106 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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void CCannonRotating::Precache(void) {
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#line 107 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CEnemyBase :: Precache ();
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#line 108 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheModel (MODEL_DEBRIS_MUZZLE );
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#line 109 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheModel (MODEL_DEBRIS_ROTATOR );
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#line 110 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheModel (MODEL_DEBRIS_BASE );
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#line 111 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheModel (MODEL_BALL );
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#line 113 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheTexture (TEXTURE_BALL );
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#line 115 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheSound (SOUND_FIRE );
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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PrecacheClass (CLASS_CANNONBALL );
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#line 118 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 121 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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void CCannonRotating::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 122 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection)
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 125 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f)
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#line 126 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 127 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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fDamageAmmount *= 0.5f;
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 130 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount ,
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#line 131 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vHitPoint , vDirection );
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#line 132 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 135 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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INDEX CCannonRotating::AnimForDamage(FLOAT fDamage) {
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return 0;
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#line 137 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 140 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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INDEX CCannonRotating::AnimForDeath(void) {
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#line 141 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return 0;
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 145 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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BOOL CCannonRotating::IsVisible(CEntity * penEntity)
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#line 146 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 147 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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ASSERT (penEntity != NULL );
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#line 149 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vSource , vTarget ;
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#line 150 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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GetPositionCastRay (this , penEntity , vSource , vTarget );
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#line 153 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CCastRay crRay (this , vSource , vTarget );
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#line 154 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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crRay . cr_ttHitModels = CCastRay :: TT_NONE ;
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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crRay . cr_bHitTranslucentPortals = FALSE ;
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#line 156 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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en_pwoWorld -> CastRay (crRay );
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#line 159 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return (crRay . cr_penHit == NULL );
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#line 160 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 162 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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BOOL CCannonRotating::IsInTheLineOfFire(CEntity * penEntity,FLOAT fAngle)
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#line 163 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 164 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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ASSERT (penEntity != NULL );
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#line 166 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT fCosAngle ;
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vHeading ;
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#line 168 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vToPlayer ;
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vSide = FLOAT3D (1.0f , 0.0f , 0.0f) * GetRotationMatrix ();
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#line 171 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix ();
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOATmatrix3D m ;
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#line 173 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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MakeRotationMatrixFast (m , m_aBeginRotatorRotation );
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#line 174 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vSide = vSide * m ;
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#line 175 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vFront = vFront * m ;
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#line 177 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vToPlayer = penEntity -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ;
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#line 178 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vToPlayer . Normalize ();
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#line 180 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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fCosAngle = vToPlayer % vSide ;
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#line 183 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if(Abs (fCosAngle ) < CosFast (90.0f - fAngle )){
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#line 185 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if((vToPlayer % vFront ) > 0.0f){
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#line 186 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return TRUE ;
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#line 187 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return FALSE ;
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#line 190 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CPlayer * CCannonRotating::AcquireTarget() {
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#line 194 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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INDEX ctMaxPlayers = GetMaxPlayers ();
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CEntity * penPlayer ;
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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for(INDEX i = 0;i < ctMaxPlayers ;i ++){
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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penPlayer = GetPlayerEntity (i );
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if(penPlayer != NULL && DistanceTo (this , penPlayer ) < m_fFiringRangeFar ){
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#line 201 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if(IsInTheLineOfFire (penPlayer , m_fViewAngle )){
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#line 203 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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if(IsVisible (penPlayer )){
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return (CPlayer *) penPlayer ;
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#line 205 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 207 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 208 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 209 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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return NULL ;
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#line 210 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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void CCannonRotating::CannonBlowUp(void)
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#line 214 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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{
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#line 215 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vNormalizedDamage = m_vDamage - m_vDamage * (m_fBlowUpAmount / m_vDamage . Length ());
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#line 216 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vNormalizedDamage /= Sqrt (vNormalizedDamage . Length ());
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#line 217 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vNormalizedDamage *= 0.75f;
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#line 218 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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vNormalizedDamage += FLOAT3D (0.0f , 15.0f + FRnd () * 10.0f , 0.0f);
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#line 220 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D vBodySpeed = en_vCurrentTranslationAbsolute - en_vGravityDir * (en_vGravityDir % en_vCurrentTranslationAbsolute );
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#line 223 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , vNormalizedDamage , vBodySpeed , 5.0f , 2.0f);
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#line 225 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_DEBRIS_MUZZLE , TEXTURE_CANNON , 0 , 0 , 0 , 0 , m_fSize ,
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 227 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_DEBRIS_ROTATOR , TEXTURE_ROTATOR , 0 , 0 , 0 , 0 , m_fSize ,
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#line 228 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 229 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_DEBRIS_ROTATOR , TEXTURE_ROTATOR , 0 , 0 , 0 , 0 , m_fSize ,
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#line 230 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 231 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_DEBRIS_BASE , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize ,
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#line 232 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 233 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_BALL , TEXTURE_BALL , 0 , 0 , 0 , 0 , m_fSize / 2.0f ,
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#line 234 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 235 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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Debris_Spawn (this , this , MODEL_BALL , TEXTURE_BALL , 0 , 0 , 0 , 0 , m_fSize / 2.0f ,
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#line 236 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f));
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#line 239 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CPlacement3D plExplosion = GetPlacement ();
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#line 240 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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CEntityPointer penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT );
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#line 241 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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ESpawnEffect eSpawnEffect ;
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#line 242 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ;
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#line 243 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . betType = BET_CANNON ;
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#line 244 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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FLOAT fSize = m_fBlowUpSize * 1.0f;
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#line 245 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize );
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#line 246 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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penExplosion -> Initialize (eSpawnEffect );
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#line 249 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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plExplosion = GetPlacement ();
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#line 250 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT );
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#line 251 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ;
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#line 252 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . betType = BET_CANNONSHOCKWAVE ;
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#line 253 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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fSize = m_fBlowUpSize * 1.0f;
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#line 254 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize );
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#line 255 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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penExplosion -> Initialize (eSpawnEffect );
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#line 258 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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SwitchToEditorModel ();
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#line 259 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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#line 260 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 261 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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}
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#line 263 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
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void CCannonRotating::PreMoving() {
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#line 265 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
UpdateAttachmentRotations ();
|
|
#line 266 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CEnemyBase :: PreMoving ();
|
|
#line 267 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
|
|
#line 269 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
void CCannonRotating::PostMoving() {
|
|
#line 270 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CEnemyBase :: PostMoving ();
|
|
#line 272 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetFlags (GetFlags () & ~ ENF_INRENDERING );
|
|
#line 273 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
|
|
#line 276 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
BOOL CCannonRotating::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) {
|
|
#line 278 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING );
|
|
#line 279 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
amo0 . amo_plRelative . pl_OrientationAngle = Lerp (m_aBeginRotatorRotation , m_aEndRotatorRotation , _pTimer -> GetLerpFactor ());
|
|
#line 281 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CAttachmentModelObject & amo1 = * amo0 . amo_moModelObject . GetAttachmentModel (ROTATINGMECHANISM_ATTACHMENT_CANNON );
|
|
#line 282 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
amo1 . amo_plRelative . pl_OrientationAngle = Lerp (m_aBeginMuzzleRotation , m_aEndMuzzleRotation , _pTimer -> GetLerpFactor ());
|
|
#line 284 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return CEnemyBase :: AdjustShadingParameters (vLightDirection , colLight , colAmbient );
|
|
#line 285 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
|
|
#line 288 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
void CCannonRotating::UpdateAttachmentRotations(void)
|
|
#line 289 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
{
|
|
#line 291 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aBeginRotatorRotation = m_aEndRotatorRotation ;
|
|
#line 292 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aEndRotatorRotation += m_fRotSpeedRotator * _pTimer -> TickQuantum ;
|
|
#line 294 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aBeginMuzzleRotation = m_aEndMuzzleRotation ;
|
|
#line 295 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aEndMuzzleRotation += m_fRotSpeedMuzzle * _pTimer -> TickQuantum ;
|
|
#line 296 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
|
|
#line 298 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
void CCannonRotating::UpdateFiringPos() {
|
|
#line 299 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOATmatrix3D m ;
|
|
#line 301 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_vFiringPos = FIRING_POSITION_MUZZLE * m_fSize ;
|
|
#line 304 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
MakeRotationMatrixFast (m , m_aBeginRotatorRotation );
|
|
#line 305 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_vFiringPos = m_vFiringPos * m ;
|
|
#line 308 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
MakeRotationMatrixFast (m , m_aBeginMuzzleRotation );
|
|
#line 309 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_vFiringPos = m_vFiringPos * m ;
|
|
#line 312 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING );
|
|
#line 313 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CAttachmentModelObject & amo1 = * amo0 . amo_moModelObject . GetAttachmentModel (ROTATINGMECHANISM_ATTACHMENT_CANNON );
|
|
#line 314 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_vFiringPos += amo0 . amo_plRelative . pl_PositionVector + amo1 . amo_plRelative . pl_PositionVector ;
|
|
#line 315 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
BOOL CCannonRotating::
|
|
#line 319 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
MainLoop(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_MainLoop
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::MainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 320 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAt(THINKTIME_NEVER);
|
|
Jump(STATE_CURRENT, 0x01590001, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590001_MainLoop_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590001
|
|
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
|
|
|
|
#line 322 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Call(STATE_CURRENT, STATE_CCannonRotating_Scan, TRUE, EVoid());return TRUE;
|
|
#line 323 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE;
|
|
#line 324 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}ASSERT(FALSE);break;case(EVENTCODE_EDeactivate):{const EDeactivate&e= (EDeactivate&)__eeInput;
|
|
|
|
#line 326 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT, STATE_CCannonRotating_Inactive, TRUE, EVoid());return TRUE;
|
|
#line 327 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput;
|
|
|
|
#line 330 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT, STATE_CCannonRotating_Die, TRUE, eDeath );return TRUE;
|
|
#line 331 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}ASSERT(FALSE);break;default: return FALSE; break;
|
|
#line 332 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}return TRUE;}BOOL CCannonRotating::H0x01590002_MainLoop_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590002
|
|
;
|
|
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Return(STATE_CURRENT,EVoid());
|
|
#line 333 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 336 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Scan(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_Scan
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Scan expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 339 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT,0x0159000e, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000e_Scan_11(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000e
|
|
if(!(TRUE )){ Jump(STATE_CURRENT,0x0159000f, FALSE, EInternal());return TRUE;}
|
|
#line 340 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAfter(0.20f);
|
|
Jump(STATE_CURRENT, 0x01590004, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590004_Scan_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590004
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590005, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590005_Scan_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590005
|
|
;
|
|
#line 343 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
BOOL bPause = FALSE ;
|
|
#line 344 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_aBeginRotatorRotation (1) > (m_fScanAngle / 2.0f)){
|
|
#line 345 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = FLOAT3D (- m_fRotationSpeed , 0.0f , 0.0f);
|
|
#line 346 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_iMuzzleDir != - 1.0f){
|
|
#line 347 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_iMuzzleDir = - 1.0f;
|
|
#line 348 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
bPause = TRUE ;
|
|
#line 349 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 350 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}else if(m_aBeginRotatorRotation (1) < (- m_fScanAngle / 2.0f)){
|
|
#line 351 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = FLOAT3D (m_fRotationSpeed , 0.0f , 0.0f);
|
|
#line 352 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_iMuzzleDir != 1.0f){
|
|
#line 353 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_iMuzzleDir = 1.0f;
|
|
#line 354 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
bPause = TRUE ;
|
|
#line 355 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 356 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}else if(TRUE ){
|
|
#line 357 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = FLOAT3D (m_iMuzzleDir * m_fRotationSpeed , 0.0f , 0.0f);
|
|
#line 358 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 360 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(!(bPause )){ Jump(STATE_CURRENT,0x01590008, FALSE, EInternal());return TRUE;}
|
|
#line 361 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = FLOAT3D (0.0f , 0.0f , 0.0f);
|
|
#line 362 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAfter(0.5f);
|
|
Jump(STATE_CURRENT, 0x01590006, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590006_Scan_03(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590006
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590007, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590007_Scan_04(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590007
|
|
;Jump(STATE_CURRENT,0x01590008, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x01590008_Scan_05(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590008
|
|
|
|
#line 366 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CPlayer * pTarget = AcquireTarget ();
|
|
#line 367 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(!(pTarget )){ Jump(STATE_CURRENT,0x0159000d, FALSE, EInternal());return TRUE;}
|
|
#line 368 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(!((pTarget -> GetFlags () & ENF_ALIVE ) && ! (pTarget -> GetFlags () & ENF_DELETED ))){ Jump(STATE_CURRENT,0x0159000c, FALSE, EInternal());return TRUE;}
|
|
#line 370 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = FLOAT3D (0.0f , 0.0f , 0.0f);
|
|
#line 371 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_penEnemy = pTarget ;
|
|
#line 372 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fDistanceToPlayer = DistanceTo (this , pTarget );
|
|
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(!(m_tmLastFireTime + m_fWaitAfterFire < _pTimer -> CurrentTick ())){ Jump(STATE_CURRENT,0x0159000b, FALSE, EInternal());return TRUE;}
|
|
#line 376 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
STATE_CCannonRotating_FireCannon, TRUE;
|
|
Jump(STATE_CURRENT, 0x01590009, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590009_Scan_06(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590009
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonRotating_FireCannon, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x0159000a, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x0159000a_Scan_07(const CEntityEvent &__eeInput){
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000a
|
|
const EReturn&__e= (EReturn&)__eeInput;
|
|
;Jump(STATE_CURRENT,0x0159000b, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000b_Scan_08(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000b
|
|
Jump(STATE_CURRENT,0x0159000c, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000c_Scan_09(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000c
|
|
Jump(STATE_CURRENT,0x0159000d, FALSE, EInternal());return TRUE;}BOOL CCannonRotating::H0x0159000d_Scan_10(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000d
|
|
Jump(STATE_CURRENT,0x0159000e, FALSE, EInternal());return TRUE;
|
|
#line 380 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}BOOL CCannonRotating::H0x0159000f_Scan_12(const CEntityEvent &__eeInput) {
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159000f
|
|
ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 383 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Die(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_Die
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EDeath, "CCannonRotating::Die expects 'EDeath' as input!"); const EDeath &eDeath = (const EDeath &)__eeInput;
|
|
#line 385 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetFlags (GetFlags () & ~ ENF_ALIVE );
|
|
#line 388 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CEntityPointer penKiller = eDeath . eLastDamage . penInflictor ;
|
|
#line 389 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){
|
|
#line 390 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penKiller = m_penEnemy ;
|
|
#line 391 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 393 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){
|
|
#line 394 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penKiller = FixupCausedToPlayer (this , penKiller , FALSE );
|
|
#line 395 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 398 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(penKiller != NULL ){
|
|
#line 400 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
EReceiveScore eScore ;
|
|
#line 401 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eScore . iPoints = m_iScore ;
|
|
#line 402 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penKiller -> SendEvent (eScore );
|
|
#line 403 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(CountAsKill ())
|
|
#line 404 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
{
|
|
#line 405 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penKiller -> SendEvent (EKilledEnemy ());
|
|
#line 406 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 408 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
EComputerMessage eMsg ;
|
|
#line 409 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eMsg . fnmMessage = GetComputerMessageName ();
|
|
#line 410 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(eMsg . fnmMessage != ""){
|
|
#line 411 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penKiller -> SendEvent (eMsg );
|
|
#line 412 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 413 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 416 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SendToTarget (m_penDeathTarget , m_eetDeathType , penKiller );
|
|
#line 419 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_penSpawnerTarget ){
|
|
#line 420 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SendToTarget (m_penSpawnerTarget , EET_TRIGGER , this );
|
|
#line 421 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 424 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CannonBlowUp ();
|
|
#line 425 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Destroy ();
|
|
#line 426 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Return(STATE_CURRENT,EVoid());
|
|
#line 426 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 429 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
RotateMuzzle(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_RotateMuzzle
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::RotateMuzzle expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 431 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT fDeltaP = m_fDesiredMuzzlePitch - m_aBeginMuzzleRotation (2);
|
|
#line 434 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(Abs (fDeltaP ) < 5.0f){Return(STATE_CURRENT,EReturn ());return TRUE;}
|
|
#line 436 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedMuzzle = ANGLE3D (0.0f , MUZZLE_ROTATION_SPEED * Sgn (fDeltaP ) , 0.0f);
|
|
#line 438 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAfter(Abs (fDeltaP / MUZZLE_ROTATION_SPEED ));
|
|
Jump(STATE_CURRENT, 0x01590012, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590012_RotateMuzzle_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590012
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590013, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590013_RotateMuzzle_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590013
|
|
;
|
|
#line 439 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f);
|
|
#line 441 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Return(STATE_CURRENT,EReturn ());
|
|
#line 441 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 444 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FireCannon(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_FireCannon
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::FireCannon expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 446 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
UpdateFiringPos ();
|
|
#line 447 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vToTarget = m_penEnemy -> GetPlacement () . pl_PositionVector -
|
|
#line 448 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
GetPlacement () . pl_PositionVector + m_vFiringPos ;
|
|
#line 449 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
vToTarget . Normalize ();
|
|
#line 452 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vCannonFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix ();
|
|
#line 453 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOATmatrix3D m ;
|
|
#line 454 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
MakeRotationMatrixFast (m , m_aBeginRotatorRotation );
|
|
#line 455 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
vCannonFront = vCannonFront * m ;
|
|
#line 456 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
ANGLE aToPlayer = ACos (vToTarget % vCannonFront );
|
|
#line 457 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT fPitch = aToPlayer + 5.0f;
|
|
#line 458 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vCannonUp = FLOAT3D (0.0 , 1.0f , 0.0f) * GetRotationMatrix ();
|
|
#line 461 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_fDistanceToPlayer > m_fFiringRangeFar ){
|
|
#line 462 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Return(STATE_CURRENT,EReturn ());
|
|
#line 462 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE;
|
|
#line 464 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}else if(vToTarget % vCannonUp < 0.0f){
|
|
#line 465 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
fPitch = 5.0f;
|
|
#line 467 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}else if(m_fDistanceToPlayer > m_fFiringRangeClose ){
|
|
#line 468 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(aToPlayer < m_fMaxPitch ){
|
|
#line 469 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
fPitch = aToPlayer + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose );
|
|
#line 470 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}else if(TRUE ){
|
|
#line 471 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
fPitch = aToPlayer + 10.0f + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose );
|
|
#line 472 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 474 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
fPitch = Clamp (fPitch , 1.0f , 60.0f);
|
|
#line 475 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}
|
|
#line 477 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_vTarget = m_penEnemy -> GetPlacement () . pl_PositionVector ;
|
|
#line 479 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fDesiredMuzzlePitch = fPitch ;
|
|
#line 480 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
STATE_CCannonRotating_RotateMuzzle, TRUE;
|
|
Jump(STATE_CURRENT, 0x01590015, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590015_FireCannon_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590015
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonRotating_RotateMuzzle, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01590016, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x01590016_FireCannon_02(const CEntityEvent &__eeInput){
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590016
|
|
const EReturn&__e= (EReturn&)__eeInput;
|
|
;
|
|
#line 482 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vShooting = GetPlacement () . pl_PositionVector + m_vFiringPos ;
|
|
#line 483 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vSpeedDest = FLOAT3D (0.0f , 0.0f , 0.0f);
|
|
#line 484 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT fLaunchSpeed ;
|
|
#line 485 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT fRelativeHdg ;
|
|
#line 488 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
EntityInfo * peiTarget = (EntityInfo *) (m_penEnemy -> GetEntityInfo ());
|
|
#line 489 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CalculateAngularLaunchParams (vShooting , peiTarget -> vTargetCenter [ 1 ] - 6.0f / 3.0f , m_vTarget ,
|
|
#line 490 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
vSpeedDest , m_fDesiredMuzzlePitch , fLaunchSpeed , fRelativeHdg );
|
|
#line 493 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
FLOAT3D vShootTarget ;
|
|
#line 494 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
GetEntityInfoPosition (m_penEnemy , peiTarget -> vTargetCenter , vShootTarget );
|
|
#line 496 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CPlacement3D pl ;
|
|
#line 497 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
PrepareFreeFlyingProjectile (pl , vShootTarget , m_vFiringPos , ANGLE3D (fRelativeHdg , m_fDesiredMuzzlePitch , 0));
|
|
#line 498 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CEntityPointer penBall = CreateEntity (pl , CLASS_CANNONBALL );
|
|
#line 499 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
ELaunchCannonBall eLaunch ;
|
|
#line 500 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eLaunch . penLauncher = this ;
|
|
#line 501 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eLaunch . fLaunchPower = fLaunchSpeed ;
|
|
#line 502 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eLaunch . cbtType = CBT_IRON ;
|
|
#line 503 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
eLaunch . fSize = 1.0f;
|
|
#line 504 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
penBall -> Initialize (eLaunch );
|
|
#line 506 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_tmLastFireTime = _pTimer -> CurrentTick ();
|
|
#line 508 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Return(STATE_CURRENT,EReturn ());
|
|
#line 508 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 511 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Inactive(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_Inactive
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 513 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f);
|
|
#line 514 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fRotSpeedRotator = ANGLE3D (0.0f , 0.0f , 0.0f);
|
|
#line 515 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAt(THINKTIME_NEVER);
|
|
Jump(STATE_CURRENT, 0x01590018, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x01590018_Inactive_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590018
|
|
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
|
|
return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput;
|
|
|
|
#line 518 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT, STATE_CCannonRotating_MainLoop, TRUE, EVoid());return TRUE;
|
|
#line 519 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput;
|
|
|
|
#line 521 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT, STATE_CCannonRotating_Die, TRUE, eDeath );return TRUE;
|
|
#line 522 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break;
|
|
#line 524 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
}return TRUE;}BOOL CCannonRotating::H0x01590019_Inactive_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x01590019
|
|
ASSERT(FALSE); return TRUE;};BOOL CCannonRotating::
|
|
#line 527 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Main(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT STATE_CCannonRotating_Main
|
|
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonRotating::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
|
|
#line 529 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
InitAsModel ();
|
|
#line 530 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS );
|
|
#line 531 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetCollisionFlags (ECF_MODEL );
|
|
#line 532 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetFlags (GetFlags () | ENF_ALIVE );
|
|
#line 533 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
en_fDensity = 2000.0f;
|
|
#line 536 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetModel (MODEL_TURRET );
|
|
#line 537 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetModelMainTexture (TEXTURE_TURRET );
|
|
#line 539 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
AddAttachment (TURRET_ATTACHMENT_ROTATORHEADING , MODEL_ROTATOR , TEXTURE_ROTATOR );
|
|
#line 540 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
CModelObject & amo0 = GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_ROTATORHEADING ) -> amo_moModelObject ;
|
|
#line 541 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
AddAttachmentToModel (this , amo0 , ROTATINGMECHANISM_ATTACHMENT_CANNON , MODEL_CANNON , TEXTURE_CANNON , 0 , 0 , 0);
|
|
#line 544 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fWalkSpeed = 0.0f;
|
|
#line 545 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aWalkRotateSpeed = 0.0f;
|
|
#line 546 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fAttackRunSpeed = 0.0f;
|
|
#line 547 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aAttackRotateSpeed = 0.0f;
|
|
#line 548 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fCloseRunSpeed = 0.0f;
|
|
#line 549 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_aCloseRotateSpeed = 0.0f;
|
|
#line 551 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fStopDistance = 100.0f;
|
|
#line 553 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fBlowUpAmount = 100.0f;
|
|
#line 554 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fBodyParts = 4;
|
|
#line 555 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fDamageWounded = 0.0f;
|
|
#line 556 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_iScore = 1000;
|
|
#line 557 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_sptType = SPT_WOOD ;
|
|
#line 560 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_fHealth <= 0.0f){m_fHealth = 1.0f;}
|
|
#line 561 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
m_fCloseFireTime = m_fAttackFireTime = m_fWaitAfterFire ;
|
|
#line 562 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetHealth (m_fHealth );m_fMaxHealth = m_fHealth ;
|
|
#line 563 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(m_fFiringRangeFar < m_fFiringRangeClose ){m_fFiringRangeFar = m_fFiringRangeClose + 1.0f;}
|
|
#line 566 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
GetModelObject () -> StretchModel (FLOAT3D (m_fSize , m_fSize , m_fSize ));
|
|
#line 568 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
ModelChangeNotify ();
|
|
#line 569 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
StandingAnim ();
|
|
#line 573 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetTimerAfter(0.05f);
|
|
Jump(STATE_CURRENT, 0x0159001a, FALSE, EBegin());return TRUE;}BOOL CCannonRotating::H0x0159001a_Main_01(const CEntityEvent &__eeInput) {
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159001a
|
|
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0159001b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonRotating::H0x0159001b_Main_02(const CEntityEvent &__eeInput){
|
|
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
|
|
#undef STATE_CURRENT
|
|
#define STATE_CURRENT 0x0159001b
|
|
;
|
|
#line 574 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , 0.0f));
|
|
#line 575 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
UpdateFiringPos ();
|
|
#line 577 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
if(! m_bActive ){Jump(STATE_CURRENT, STATE_CCannonRotating_Inactive, TRUE, EVoid());return TRUE;}
|
|
#line 578 "D:/SE1_GPL/Sources/EntitiesMP/CannonRotating.es"
|
|
Jump(STATE_CURRENT, STATE_CCannonRotating_MainLoop, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;}; |