Serious-Engine/Sources/EntitiesMP/BloodSpray.cpp
2016-03-11 15:57:17 +02:00

254 lines
12 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
#include "StdH.h"
#include <EntitiesMP/BloodSpray.h>
#include <EntitiesMP/BloodSpray_tables.h>
CEntityEvent *ESpawnSpray::MakeCopy(void) { CEntityEvent *peeCopy = new ESpawnSpray(*this); return peeCopy;}
ESpawnSpray::ESpawnSpray() : CEntityEvent(EVENTCODE_ESpawnSpray) {;
ClearToDefault(sptType);
ClearToDefault(fDamagePower);
ClearToDefault(fSizeMultiplier);
ClearToDefault(vDirection);
ClearToDefault(penOwner);
ClearToDefault(colCentralColor);
ClearToDefault(fLaunchPower);
ClearToDefault(colBurnColor);
};
void CBloodSpray::SetDefaultProperties(void) {
m_sptType = SPT_NONE ;
m_tmStarted = 0.0f;
m_vDirection = FLOAT3D(0 , 0 , 0);
m_penOwner = NULL;
m_fDamagePower = 1.0f;
m_boxSizedOwner = FLOATaabbox3D(FLOAT3D (0 , 0 , 0) , 0.01f);
m_vGDir = FLOAT3D(0 , 0 , 0);
m_fGA = 0.0f;
m_fLaunchPower = 1.0f;
m_colCentralColor = COLOR(C_WHITE | CT_OPAQUE );
m_boxOriginalOwner = FLOATaabbox3D(FLOAT3D (0 , 0 , 0) , 0.01f);
m_colBurnColor = COLOR(C_WHITE | CT_OPAQUE );
m_penPrediction = NULL;
CRationalEntity::SetDefaultProperties();
}
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void CBloodSpray::RenderParticles(void)
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{
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switch(m_sptType )
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{
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case SPT_BLOOD :
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case SPT_BONES :
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case SPT_FEATHER :
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case SPT_STONES :
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case SPT_WOOD :
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case SPT_SLIME :
#line 58 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
case SPT_LAVA_STONES :
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case SPT_SMALL_LAVA_STONES :
#line 60 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
case SPT_BEAST_PROJECTILE_SPRAY :
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case SPT_AIRSPOUTS :
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case SPT_GOO :
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{
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower , m_colBurnColor );
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break ;
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}
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case SPT_COLOREDSTONE :
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{
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower , MulColors (m_colCentralColor , m_colBurnColor ));
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break ;
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}
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case SPT_TREE01 :
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Particles_BloodSpray (SPT_WOOD , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA / 1.5f ,
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower / 2.0f , m_colBurnColor );
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Particles_Leaves (m_penOwner , m_boxOriginalOwner , GetLerpedPlacement () . pl_PositionVector ,
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m_fDamagePower , m_fDamagePower * m_fLaunchPower , m_vGDir ,
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m_fGA / 2.0f , m_tmStarted , MulColors (m_colCentralColor , m_colBurnColor ));
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break ;
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case SPT_PLASMA :
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Particles_BloodSpray (m_sptType , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower );
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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break ;
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case SPT_ELECTRICITY_SPARKS :
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{
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Particles_MetalParts (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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Particles_BloodSpray (SPT_BLOOD , GetLerpedPlacement () . pl_PositionVector , m_vGDir , m_fGA ,
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m_boxSizedOwner , m_vDirection , m_tmStarted , m_fDamagePower / 2.0f , C_WHITE | CT_OPAQUE );
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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break ;
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}
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case SPT_ELECTRICITY_SPARKS_NO_BLOOD :
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{
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Particles_MetalParts (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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Particles_DamageSmoke (this , m_tmStarted , m_boxSizedOwner , m_fDamagePower );
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Particles_ElectricitySparks (this , m_tmStarted , 5.0f , 0.0f , 32);
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}
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
}
#line 103 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
}
BOOL CBloodSpray::
#line 111 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CBloodSpray_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_ESpawnSpray, "CBloodSpray::Main expects 'ESpawnSpray' as input!"); const ESpawnSpray &eSpawn = (const ESpawnSpray &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetPredictable (TRUE );
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SetModel (MODEL_MARKER );
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SetModelMainTexture (TEXTURE_MARKER );
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m_sptType = eSpawn . sptType ;
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m_vDirection = eSpawn . vDirection ;
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m_penOwner = eSpawn . penOwner ;
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m_fDamagePower = eSpawn . fDamagePower ;
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m_fLaunchPower = eSpawn . fLaunchPower ;
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m_colBurnColor = eSpawn . colBurnColor ;
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m_tmStarted = _pTimer -> CurrentTick ();
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m_colCentralColor = eSpawn . colCentralColor ;
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if(eSpawn . penOwner == NULL || eSpawn . penOwner -> en_pmoModelObject == NULL )
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{
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Destroy ();
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Return(STATE_CURRENT,EVoid());
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return TRUE;
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}
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if(eSpawn . penOwner -> en_RenderType == RT_SKAMODEL ){
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eSpawn . penOwner -> GetModelInstance () -> GetCurrentColisionBox (m_boxSizedOwner );
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}else {
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eSpawn . penOwner -> en_pmoModelObject -> GetCurrentFrameBBox (m_boxSizedOwner );
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m_boxOriginalOwner = m_boxSizedOwner ;
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m_boxSizedOwner . StretchByVector (eSpawn . penOwner -> en_pmoModelObject -> mo_Stretch * eSpawn . fSizeMultiplier );
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m_boxOriginalOwner . StretchByVector (eSpawn . penOwner -> en_pmoModelObject -> mo_Stretch );
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}
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if(m_penOwner -> GetPhysicsFlags () & EPF_MOVABLE ){
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m_vGDir = ((CMovableEntity *) & * m_penOwner ) -> en_vGravityDir ;
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m_fGA = ((CMovableEntity *) & * m_penOwner ) -> en_fGravityA ;
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}else {
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es"
FLOATmatrix3D & m = m_penOwner -> en_mRotation ;
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m_vGDir = FLOAT3D (- m (1 , 2) , - m (2 , 2) , - m (3 , 2));
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m_fGA = 30.0f;
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}
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FLOAT fWaitTime = 4.0f;
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if(m_sptType == SPT_ELECTRICITY_SPARKS || m_sptType == SPT_ELECTRICITY_SPARKS_NO_BLOOD )
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{
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fWaitTime = 4.0f;
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}
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SetTimerAfter(fWaitTime );
Jump(STATE_CURRENT, 0x025b0001, FALSE, EBegin());return TRUE;}BOOL CBloodSpray::H0x025b0001_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x025b0001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x025b0002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBloodSpray::H0x025b0002_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x025b0002
;
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Destroy ();
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};