mirror of
https://github.com/ptitSeb/Serious-Engine
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62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_AirShockwave_INCLUDED
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#define _EntitiesMP_AirShockwave_INCLUDED 1
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#include <EntitiesMP/BasicEffects.h>
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#define EVENTCODE_EAirShockwave 0x015d0000
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class DECL_DLL EAirShockwave : public CEntityEvent {
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public:
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EAirShockwave();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penLauncher;
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FLOAT fHeight;
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FLOAT fEndWidth;
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FLOAT fDuration;
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};
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DECL_DLL inline void ClearToDefault(EAirShockwave &e) { e = EAirShockwave(); } ;
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extern "C" DECL_DLL CDLLEntityClass CAirShockwave_DLLClass;
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class CAirShockwave : public CMovableModelEntity {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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CEntityPointer m_penLauncher;
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FLOAT m_fHeight;
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FLOAT m_fEndWidth;
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FLOAT m_tmBegin;
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FLOAT m_tmEnd;
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FLOAT m_fDuration;
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BOOL m_bGrowing;
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FLOAT m_tmLastGrow;
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FLOAT m_fFadeStartTime;
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FLOAT m_fFadeStartPercent;
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FLOAT m_fStretchY;
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FLOAT m_fBeginStretchXZ;
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FLOAT m_fEndStretchXZ;
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FLOATaabbox3D m_boxMaxSize;
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BOOL m_bFadeOut;
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#line 71 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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CModelObject * ShockwaveModel(void);
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#line 77 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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void LaunchEntity(CEntity * pen);
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#line 128 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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void TestForCollisionAndLaunchEntity();
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#define STATE_CAirShockwave_Main 1
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BOOL
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#line 158 "D:/SE1_GPL/Sources/EntitiesMP/AirShockwave.es"
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Main(const CEntityEvent &__eeInput);
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BOOL H0x015d0001_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x015d0002_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x015d0003_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x015d0004_Main_04(const CEntityEvent &__eeInput);
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BOOL H0x015d0005_Main_05(const CEntityEvent &__eeInput);
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BOOL H0x015d0006_Main_06(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_AirShockwave_INCLUDED
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