Serious-Engine/Sources/SeriousSam/GUI/Menus/MSplitStart.cpp
2016-03-31 03:38:57 +03:00

100 lines
3.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "MenuStuff.h"
#include "MSplitStart.h"
extern void UpdateSplitLevel(INDEX iDummy);
void CSplitStartMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("START SPLIT SCREEN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
// game type trigger
TRIGGER_MG(gm_mgGameType, 0,
gm_mgStart, gm_mgDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
gm_mgGameType.mg_ctTexts = ctGameTypeRadioTexts;
gm_mgGameType.mg_strTip = TRANS("choose type of multiplayer game");
gm_mgGameType.mg_pOnTriggerChange = &UpdateSplitLevel;
// difficulty trigger
TRIGGER_MG(gm_mgDifficulty, 1,
gm_mgGameType, gm_mgLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
gm_mgDifficulty.mg_strTip = TRANS("choose difficulty level");
// level name
gm_mgLevel.mg_strText = "";
gm_mgLevel.mg_strLabel = TRANS("Level:");
gm_mgLevel.mg_boxOnScreen = BoxMediumRow(2);
gm_mgLevel.mg_bfsFontSize = BFS_MEDIUM;
gm_mgLevel.mg_iCenterI = -1;
gm_mgLevel.mg_pmgUp = &gm_mgDifficulty;
gm_mgLevel.mg_pmgDown = &gm_mgOptions;
gm_mgLevel.mg_strTip = TRANS("choose the level to start");
gm_mgLevel.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgLevel.mg_lnNode);
// options button
gm_mgOptions.mg_strText = TRANS("Game options");
gm_mgOptions.mg_boxOnScreen = BoxMediumRow(3);
gm_mgOptions.mg_bfsFontSize = BFS_MEDIUM;
gm_mgOptions.mg_iCenterI = 0;
gm_mgOptions.mg_pmgUp = &gm_mgLevel;
gm_mgOptions.mg_pmgDown = &gm_mgStart;
gm_mgOptions.mg_strTip = TRANS("adjust game rules");
gm_mgOptions.mg_pActivatedFunction = NULL;
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
// start button
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(4);
gm_mgStart.mg_pmgUp = &gm_mgOptions;
gm_mgStart.mg_pmgDown = &gm_mgGameType;
gm_mgStart.mg_strText = TRANS("START");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
}
void CSplitStartMenu::StartMenu(void)
{
extern INDEX sam_bMentalActivated;
gm_mgDifficulty.mg_ctTexts = sam_bMentalActivated ? 6 : 5;
gm_mgGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), 0L, ctGameTypeRadioTexts - 1L);
gm_mgGameType.ApplyCurrentSelection();
gm_mgDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty") + 1;
gm_mgDifficulty.ApplyCurrentSelection();
// clamp maximum number of players to at least 4
_pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), 4L));
UpdateSplitLevel(0);
CGameMenu::StartMenu();
}
void CSplitStartMenu::EndMenu(void)
{
_pShell->SetINDEX("gam_iStartDifficulty", gm_mgDifficulty.mg_iSelected - 1);
_pShell->SetINDEX("gam_iStartMode", gm_mgGameType.mg_iSelected);
CGameMenu::EndMenu();
}