mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MSelectPlayers.h"
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#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
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gd.mg_boxOnScreen = box; \
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gd.mg_pmgUp = up; \
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gd.mg_pmgDown = dn; \
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gd.mg_pmgLeft = lf; \
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gd.mg_pmgRight = rt; \
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gd.mg_strText = txt; \
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gm_lhGadgets.AddTail(gd.mg_lnNode);
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extern CTString astrNoYes[2];
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extern CTString astrSplitScreenRadioTexts[4];
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extern void SelectPlayersFillMenu(void);
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extern void SelectPlayersApplyMenu(void);
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void CSelectPlayersMenu::Initialize_t(void)
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{
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// intialize split screen menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("SELECT PLAYERS");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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TRIGGER_MG(gm_mgDedicated, 0, gm_mgStart, gm_mgObserver, TRANS("Dedicated:"), astrNoYes);
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gm_mgDedicated.mg_strTip = TRANS("select to start dedicated server");
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gm_mgDedicated.mg_pOnTriggerChange = NULL;
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TRIGGER_MG(gm_mgObserver, 1, gm_mgDedicated, gm_mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
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gm_mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
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gm_mgObserver.mg_pOnTriggerChange = NULL;
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// split screen config trigger
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TRIGGER_MG(gm_mgSplitScreenCfg, 2, gm_mgObserver, gm_mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
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gm_mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
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gm_mgSplitScreenCfg.mg_pOnTriggerChange = NULL;
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gm_mgPlayer0Change.mg_iCenterI = -1;
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gm_mgPlayer1Change.mg_iCenterI = -1;
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gm_mgPlayer2Change.mg_iCenterI = -1;
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gm_mgPlayer3Change.mg_iCenterI = -1;
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gm_mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4);
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gm_mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5);
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gm_mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6);
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gm_mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7);
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gm_mgPlayer0Change.mg_strTip =
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gm_mgPlayer1Change.mg_strTip =
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gm_mgPlayer2Change.mg_strTip =
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gm_mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
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gm_lhGadgets.AddTail(gm_mgPlayer0Change.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgPlayer1Change.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgPlayer2Change.mg_lnNode);
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gm_lhGadgets.AddTail(gm_mgPlayer3Change.mg_lnNode);
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gm_mgNotes.mg_boxOnScreen = BoxMediumRow(9.0);
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gm_mgNotes.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgNotes.mg_iCenterI = -1;
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gm_mgNotes.mg_bEnabled = FALSE;
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gm_mgNotes.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgNotes.mg_lnNode);
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gm_mgNotes.mg_strText = "";
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/* // options button
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mgSplitOptions.mg_strText = TRANS("Game options");
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mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3);
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mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
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mgSplitOptions.mg_iCenterI = 0;
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mgSplitOptions.mg_pmgUp = &mgSplitLevel;
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mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
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mgSplitOptions.mg_strTip = TRANS("adjust game rules");
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mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
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gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/
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/* // start button
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mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
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mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4);
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mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
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mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
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mgSplitStartStart.mg_strText = TRANS("START");
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gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
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mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
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*/
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ADD_GADGET(gm_mgStart, BoxMediumRow(11), &gm_mgSplitScreenCfg, &gm_mgPlayer0Change, NULL, NULL, TRANS("START"));
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gm_mgStart.mg_bfsFontSize = BFS_LARGE;
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gm_mgStart.mg_iCenterI = 0;
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}
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void CSelectPlayersMenu::StartMenu(void)
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{
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CGameMenu::StartMenu();
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SelectPlayersFillMenu();
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SelectPlayersApplyMenu();
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}
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void CSelectPlayersMenu::EndMenu(void)
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{
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SelectPlayersApplyMenu();
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CGameMenu::EndMenu();
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} |