mirror of
https://github.com/ptitSeb/Serious-Engine
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5431 lines
117 KiB
Plaintext
5431 lines
117 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Entities" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=Entities - Win32 Release
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"$(ENGINE_DIR)\Bin\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(ENGINE_DIR)\Bin\Debug\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
|
SOURCE=.\Pipebomb_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Player.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Player_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerActionMarker.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerActionMarker_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerAnimator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerAnimator_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerMarker.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerMarker_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerView.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerView_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeapons.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeapons_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeaponsEffects.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeaponsEffects_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Projectile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Projectile_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShip.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShip_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShipMarker.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShipMarker_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Reminder.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Reminder_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotDriving.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotDriving_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotFlying.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotFlying_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RollingStone.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RollingStone_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Scorpman.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Scorpman_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ship.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ship_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShipMarker.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShipMarker_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SoundHolder.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SoundHolder_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StormController.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StormController_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Switch.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Switch_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Teleport.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Teleport_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TouchField.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TouchField_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Trigger.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Trigger_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Twister.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Twister_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VoiceHolder.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VoiceHolder_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Walker.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Walker_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Watcher.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Watcher_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WatchPlayers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WatchPlayers_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Water.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Water_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WeaponItem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WeaponItem_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Werebull.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Werebull_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Woman.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Woman_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldBase.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldBase_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldLink.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldLink_tables.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldSettingsController.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldSettingsController_tables.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Class Files"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Group "AI"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\NavigationMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\NavigationMarker.es
|
|
InputName=NavigationMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\NavigationMarker.es
|
|
InputName=NavigationMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Reminder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Reminder.es
|
|
InputName=Reminder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Reminder.es
|
|
InputName=Reminder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Watcher.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Watcher.es
|
|
InputName=Watcher
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Watcher.es
|
|
InputName=Watcher
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WatchPlayers.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WatchPlayers.es
|
|
InputName=WatchPlayers
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WatchPlayers.es
|
|
InputName=WatchPlayers
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Brushes"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Bouncer.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Bouncer.es
|
|
InputName=Bouncer
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Bouncer.es
|
|
InputName=Bouncer
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DestroyableArchitecture.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DestroyableArchitecture.es
|
|
InputName=DestroyableArchitecture
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DestroyableArchitecture.es
|
|
InputName=DestroyableArchitecture
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MovingBrush.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MovingBrush.es
|
|
InputName=MovingBrush
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MovingBrush.es
|
|
InputName=MovingBrush
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MovingBrushMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MovingBrushMarker.es
|
|
InputName=MovingBrushMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MovingBrushMarker.es
|
|
InputName=MovingBrushMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Pendulum.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Pendulum.es
|
|
InputName=Pendulum
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Pendulum.es
|
|
InputName=Pendulum
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ship.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Ship.es
|
|
InputName=Ship
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Ship.es
|
|
InputName=Ship
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ShipMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ShipMarker.es
|
|
InputName=ShipMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ShipMarker.es
|
|
InputName=ShipMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldBase.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldBase.es
|
|
InputName=WorldBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldBase.es
|
|
InputName=WorldBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Effects"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BasicEffects.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BasicEffects.es
|
|
InputName=BasicEffects
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BasicEffects.es
|
|
InputName=BasicEffects
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BlendController.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BlendController.es
|
|
InputName=BlendController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BlendController.es
|
|
InputName=BlendController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BloodSpray.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BloodSpray.es
|
|
InputName=BloodSpray
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BloodSpray.es
|
|
InputName=BloodSpray
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Debris.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Debris.es
|
|
InputName=Debris
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Debris.es
|
|
InputName=Debris
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EffectMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EffectMarker.es
|
|
InputName=EffectMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EffectMarker.es
|
|
InputName=EffectMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Effector.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Effector.es
|
|
InputName=Effector
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Effector.es
|
|
InputName=Effector
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Lightning.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Lightning.es
|
|
InputName=Lightning
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Lightning.es
|
|
InputName=Lightning
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShip.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PyramidSpaceShip.es
|
|
InputName=PyramidSpaceShip
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PyramidSpaceShip.es
|
|
InputName=PyramidSpaceShip
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PyramidSpaceShipMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PyramidSpaceShipMarker.es
|
|
InputName=PyramidSpaceShipMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PyramidSpaceShipMarker.es
|
|
InputName=PyramidSpaceShipMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RollingStone.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\RollingStone.es
|
|
InputName=RollingStone
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\RollingStone.es
|
|
InputName=RollingStone
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StormController.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\StormController.es
|
|
InputName=StormController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\StormController.es
|
|
InputName=StormController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldSettingsController.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldSettingsController.es
|
|
InputName=WorldSettingsController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldSettingsController.es
|
|
InputName=WorldSettingsController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Enemies"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Beast.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Beast.es
|
|
InputName=Beast
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Beast.es
|
|
InputName=Beast
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BigHead.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BigHead.es
|
|
InputName=BigHead
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BigHead.es
|
|
InputName=BigHead
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Boneman.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Boneman.es
|
|
InputName=Boneman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Boneman.es
|
|
InputName=Boneman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Catman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CrateRider.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CrateRider.es
|
|
InputName=CrateRider
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CrateRider.es
|
|
InputName=CrateRider
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Cyborg.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CyborgBike.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Devil.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Devil.es
|
|
InputName=Devil
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Devil.es
|
|
InputName=Devil
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DevilMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DevilMarker.es
|
|
InputName=DevilMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DevilMarker.es
|
|
InputName=DevilMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Dragonman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Elemental.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Elemental.es
|
|
InputName=Elemental
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Elemental.es
|
|
InputName=Elemental
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyBase.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyBase.es
|
|
InputName=EnemyBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyBase.es
|
|
InputName=EnemyBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyCounter.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyCounter.es
|
|
InputName=EnemyCounter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyCounter.es
|
|
InputName=EnemyCounter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyDive.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyDive.es
|
|
InputName=EnemyDive
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyDive.es
|
|
InputName=EnemyDive
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyFly.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyFly.es
|
|
InputName=EnemyFly
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyFly.es
|
|
InputName=EnemyFly
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyMarker.es
|
|
InputName=EnemyMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyMarker.es
|
|
InputName=EnemyMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemyRunInto.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyRunInto.es
|
|
InputName=EnemyRunInto
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemyRunInto.es
|
|
InputName=EnemyRunInto
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnemySpawner.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemySpawner.es
|
|
InputName=EnemySpawner
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnemySpawner.es
|
|
InputName=EnemySpawner
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Eyeman.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Eyeman.es
|
|
InputName=Eyeman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Eyeman.es
|
|
InputName=Eyeman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Fish.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Fish.es
|
|
InputName=Fish
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Fish.es
|
|
InputName=Fish
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Fishman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Gizmo.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Gizmo.es
|
|
InputName=Gizmo
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Gizmo.es
|
|
InputName=Gizmo
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Headman.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Headman.es
|
|
InputName=Headman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Headman.es
|
|
InputName=Headman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Huanman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Mamut.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Mamutman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Mantaman.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotDriving.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotFixed.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\RobotFlying.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Scorpman.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Scorpman.es
|
|
InputName=Scorpman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Scorpman.es
|
|
InputName=Scorpman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Walker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Walker.es
|
|
InputName=Walker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Walker.es
|
|
InputName=Walker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Werebull.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Werebull.es
|
|
InputName=Werebull
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Werebull.es
|
|
InputName=Werebull
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Woman.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Woman.es
|
|
InputName=Woman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Woman.es
|
|
InputName=Woman
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Environment"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnvironmentBase.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnvironmentBase.es
|
|
InputName=EnvironmentBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnvironmentBase.es
|
|
InputName=EnvironmentBase
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\EnvironmentMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnvironmentMarker.es
|
|
InputName=EnvironmentMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\EnvironmentMarker.es
|
|
InputName=EnvironmentMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Items"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AmmoItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AmmoItem.es
|
|
InputName=AmmoItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AmmoItem.es
|
|
InputName=AmmoItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AmmoPack.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AmmoPack.es
|
|
InputName=AmmoPack
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AmmoPack.es
|
|
InputName=AmmoPack
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ArmorItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ArmorItem.es
|
|
InputName=ArmorItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ArmorItem.es
|
|
InputName=ArmorItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HealthItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\HealthItem.es
|
|
InputName=HealthItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\HealthItem.es
|
|
InputName=HealthItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Item.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Item.es
|
|
InputName=Item
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Item.es
|
|
InputName=Item
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\KeyItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\KeyItem.es
|
|
InputName=KeyItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\KeyItem.es
|
|
InputName=KeyItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MessageItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MessageItem.es
|
|
InputName=MessageItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MessageItem.es
|
|
InputName=MessageItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WeaponItem.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WeaponItem.es
|
|
InputName=WeaponItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WeaponItem.es
|
|
InputName=WeaponItem
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Players"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Player.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Player.es
|
|
InputName=Player
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Player.es
|
|
InputName=Player
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerActionMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerActionMarker.es
|
|
InputName=PlayerActionMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerActionMarker.es
|
|
InputName=PlayerActionMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerAnimator.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerAnimator.es
|
|
InputName=PlayerAnimator
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerAnimator.es
|
|
InputName=PlayerAnimator
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerMarker.es
|
|
InputName=PlayerMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerMarker.es
|
|
InputName=PlayerMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerView.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerView.es
|
|
InputName=PlayerView
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerView.es
|
|
InputName=PlayerView
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeapons.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerWeapons.es
|
|
InputName=PlayerWeapons
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerWeapons.es
|
|
InputName=PlayerWeapons
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PlayerWeaponsEffects.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerWeaponsEffects.es
|
|
InputName=PlayerWeaponsEffects
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\PlayerWeaponsEffects.es
|
|
InputName=PlayerWeaponsEffects
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Tools"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AnimationChanger.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AnimationChanger.es
|
|
InputName=AnimationChanger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AnimationChanger.es
|
|
InputName=AnimationChanger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AnimationHub.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AnimationHub.es
|
|
InputName=AnimationHub
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\AnimationHub.es
|
|
InputName=AnimationHub
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\BackgroundViewer.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BackgroundViewer.es
|
|
InputName=BackgroundViewer
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\BackgroundViewer.es
|
|
InputName=BackgroundViewer
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Camera.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Camera.es
|
|
InputName=Camera
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Camera.es
|
|
InputName=Camera
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CameraMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CameraMarker.es
|
|
InputName=CameraMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CameraMarker.es
|
|
InputName=CameraMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Copier.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Copier.es
|
|
InputName=Copier
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Copier.es
|
|
InputName=Copier
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Counter.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Counter.es
|
|
InputName=Counter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Counter.es
|
|
InputName=Counter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Damager.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Damager.es
|
|
InputName=Damager
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Damager.es
|
|
InputName=Damager
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DoorController.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DoorController.es
|
|
InputName=DoorController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DoorController.es
|
|
InputName=DoorController
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Eruptor.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Eruptor.es
|
|
InputName=Eruptor
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Eruptor.es
|
|
InputName=Eruptor
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\FogMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\FogMarker.es
|
|
InputName=FogMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\FogMarker.es
|
|
InputName=FogMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GradientMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GradientMarker.es
|
|
InputName=GradientMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GradientMarker.es
|
|
InputName=GradientMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GravityMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GravityMarker.es
|
|
InputName=GravityMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GravityMarker.es
|
|
InputName=GravityMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GravityRouter.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GravityRouter.es
|
|
InputName=GravityRouter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\GravityRouter.es
|
|
InputName=GravityRouter
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HazeMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\HazeMarker.es
|
|
InputName=HazeMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\HazeMarker.es
|
|
InputName=HazeMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Light.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Light.es
|
|
InputName=Light
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Light.es
|
|
InputName=Light
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Marker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Marker.es
|
|
InputName=Marker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Marker.es
|
|
InputName=Marker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MessageHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MessageHolder.es
|
|
InputName=MessageHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MessageHolder.es
|
|
InputName=MessageHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MirrorMarker.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MirrorMarker.es
|
|
InputName=MirrorMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MirrorMarker.es
|
|
InputName=MirrorMarker
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ModelDestruction.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelDestruction.es
|
|
InputName=ModelDestruction
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelDestruction.es
|
|
InputName=ModelDestruction
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ModelHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelHolder.es
|
|
InputName=ModelHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelHolder.es
|
|
InputName=ModelHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ModelHolder2.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelHolder2.es
|
|
InputName=ModelHolder2
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ModelHolder2.es
|
|
InputName=ModelHolder2
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MusicChanger.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MusicChanger.es
|
|
InputName=MusicChanger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MusicChanger.es
|
|
InputName=MusicChanger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MusicHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MusicHolder.es
|
|
InputName=MusicHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\MusicHolder.es
|
|
InputName=MusicHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ParticlesHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ParticlesHolder.es
|
|
InputName=ParticlesHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\ParticlesHolder.es
|
|
InputName=ParticlesHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SoundHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\SoundHolder.es
|
|
InputName=SoundHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\SoundHolder.es
|
|
InputName=SoundHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Switch.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Switch.es
|
|
InputName=Switch
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Switch.es
|
|
InputName=Switch
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Teleport.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Teleport.es
|
|
InputName=Teleport
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Teleport.es
|
|
InputName=Teleport
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\TouchField.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\TouchField.es
|
|
InputName=TouchField
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\TouchField.es
|
|
InputName=TouchField
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Trigger.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Trigger.es
|
|
InputName=Trigger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Trigger.es
|
|
InputName=Trigger
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VoiceHolder.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\VoiceHolder.es
|
|
InputName=VoiceHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\VoiceHolder.es
|
|
InputName=VoiceHolder
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\WorldLink.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldLink.es
|
|
InputName=WorldLink
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\WorldLink.es
|
|
InputName=WorldLink
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Weapons"
|
|
|
|
# PROP Default_Filter "es"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AirWave.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Bullet.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Bullet.es
|
|
InputName=Bullet
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Bullet.es
|
|
InputName=Bullet
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CannonBall.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CannonBall.es
|
|
InputName=CannonBall
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\CannonBall.es
|
|
InputName=CannonBall
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DevilProjectile.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DevilProjectile.es
|
|
InputName=DevilProjectile
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\DevilProjectile.es
|
|
InputName=DevilProjectile
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Flame.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GhostBusterRay.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Pipebomb.es
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Projectile.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Projectile.es
|
|
InputName=Projectile
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Projectile.es
|
|
InputName=Projectile
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Twister.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Twister.es
|
|
InputName=Twister
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Twister.es
|
|
InputName=Twister
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Water.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Water.es
|
|
InputName=Water
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Water.es
|
|
InputName=Water
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Global.es
|
|
|
|
!IF "$(CFG)" == "Entities - Win32 Release"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Global.es
|
|
InputName=Global
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Entities - Win32 Debug"
|
|
|
|
# Begin Custom Build - Entities/$(InputName).es
|
|
InputPath=.\Global.es
|
|
InputName=Global
|
|
|
|
"$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
cd ..\
|
|
ecc Entities/$(InputName).es
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LastFileID.txt
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Links To Package"
|
|
|
|
# PROP Default_Filter "ecl"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Acid.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\AirWave.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\AmmoItem.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\AmmoPack.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\AnimationChanger.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\AnimationHub.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\ArmorItem.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\BackgroundViewer.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\BasicEffect.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Beast.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\BigHead.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\BlendController.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\BloodSpray.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Boneman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Bouncer.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Bullet.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Camera.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\FLESH\Classes\CameraMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\CannonBall.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Catman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Copier.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Counter.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\CrateRider.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Cyborg.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\CyborgBike.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Damager.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Debris.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\DestroyableArchitecture.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Devil.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\DevilMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\DevilProjectile.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\DoorController.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Dragonman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EffectMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Effector.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Elemental.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyBase.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyCounter.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyDive.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyFly.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemyRunInto.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnemySpawner.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnvironmentBase.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\EnvironmentMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Eruptor.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Eyeman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Fish.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Fishman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Flame.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\FogMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\GhostBusterRay.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Gizmo.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\GradientMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\GravityMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\GravityRouter.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\HazeMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Headman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\HealthItem.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Huanman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Item.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\KeyItem.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Light.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Lightning.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Mamut.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Mamutman.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Mantaman.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Marker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MessageHolder.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MessageItem.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MirrorMarker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\ModelDestruction.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\ModelHolder.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\ModelHolder2.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MovingBrush.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MovingBrushMarker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MusicChanger.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\MusicHolder.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\NavigationMarker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\ParticlesHolder.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Pendulum.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Pipebomb.ecl
|
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Player.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\PlayerActionMarker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\PlayerAnimator.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\PlayerMarker.ecl
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\PlayerView.ecl
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# End Source File
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SOURCE=..\..\Flesh\Classes\PlayerWeapons.ecl
|
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# End Source File
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\PlayerWeaponsEffects.ecl
|
|
# End Source File
|
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# Begin Source File
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SOURCE=..\..\Flesh\Classes\Projectile.ecl
|
|
# End Source File
|
|
# Begin Source File
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SOURCE=..\..\Flesh\Classes\PyramidSpaceShip.ecl
|
|
# End Source File
|
|
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|
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|
|
SOURCE=..\..\Flesh\Classes\PyramidSpaceShipMarker.ecl
|
|
# End Source File
|
|
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|
|
|
SOURCE=..\..\Flesh\Classes\Reminder.ecl
|
|
# End Source File
|
|
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|
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|
|
SOURCE=..\..\Flesh\Classes\RobotDriving.ecl
|
|
# End Source File
|
|
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|
|
|
|
SOURCE=..\..\Flesh\Classes\RobotFixed.ecl
|
|
# End Source File
|
|
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|
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|
|
SOURCE=..\..\Flesh\Classes\RobotFlying.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\RollingStone.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Scorpman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Ship.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\ShipMarker.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\SoundHolder.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Switch.ecl
|
|
# End Source File
|
|
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|
|
|
|
SOURCE=..\..\Flesh\Classes\Teleport.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
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|
SOURCE=..\..\Flesh\Classes\TouchField.ecl
|
|
# End Source File
|
|
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|
|
|
|
SOURCE=..\..\Flesh\Classes\Trigger.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Twister.ecl
|
|
# End Source File
|
|
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|
|
|
|
SOURCE=..\..\Flesh\Classes\VoiceHolder.ecl
|
|
# End Source File
|
|
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|
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|
SOURCE=..\..\Flesh\Classes\Walker.ecl
|
|
# End Source File
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|
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|
|
|
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SOURCE=..\..\Flesh\Classes\Watcher.ecl
|
|
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|
|
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|
|
|
|
SOURCE=..\..\Flesh\Classes\WatchPlayers.ecl
|
|
# End Source File
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|
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|
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SOURCE=..\..\Flesh\Classes\Water.ecl
|
|
# End Source File
|
|
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|
|
|
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SOURCE=..\..\Flesh\Classes\WeaponItem.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Werebull.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\Woman.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\WorldBase.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\WorldLink.ecl
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Classes\WorldSettingsController.ecl
|
|
# End Source File
|
|
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|
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# Begin Group "Messages"
|
|
|
|
# PROP Default_Filter ""
|
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# Begin Source File
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\BeastBig.txt
|
|
# End Source File
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# Begin Source File
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|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\BeastNormal.txt
|
|
# End Source File
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|
# Begin Source File
|
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Bomberman.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Data\Messages\Enemies\Boneman.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Data\Messages\Enemies\Bull.txt
|
|
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|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Data\Messages\Enemies\Devil.txt
|
|
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|
# Begin Source File
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|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\ElementalLava.txt
|
|
# End Source File
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|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\EyemanGreen.txt
|
|
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# Begin Source File
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|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\EyemanPurple.txt
|
|
# End Source File
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# Begin Source File
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|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Firecracker.txt
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Fish.txt
|
|
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|
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Gizmo.txt
|
|
# End Source File
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|
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|
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Kamikaze.txt
|
|
# End Source File
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|
# Begin Source File
|
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\Rocketman.txt
|
|
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|
|
# Begin Source File
|
|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\ScorpmanGeneral.txt
|
|
# End Source File
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|
# Begin Source File
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|
|
|
SOURCE=..\..\Flesh\Data\Messages\Enemies\ScorpmanSoldier.txt
|
|
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# Begin Source File
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|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\WalkerBig.txt
|
|
# End Source File
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|
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|
|
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SOURCE=..\..\Flesh\Data\Messages\Enemies\WalkerSmall.txt
|
|
# End Source File
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|
# Begin Source File
|
|
|
|
SOURCE=..\..\Flesh\Data\Messages\Enemies\Woman.txt
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|