Serious-Engine/Sources/SeriousSam/LCDDrawing.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

97 lines
2.0 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "SeriousSam/StdH.h"
#include "LCDDrawing.h"
// !!! FIXME : lose this, just use _pGame->LCD*() directly!
#ifdef PLATFORM_WIN32
extern void LCDInit(void)
{
_pGame->LCDInit();
}
extern void LCDEnd(void)
{
_pGame->LCDEnd();
}
extern void LCDPrepare(FLOAT fFade)
{
_pGame->LCDPrepare(fFade);
}
extern void LCDSetDrawport(CDrawPort *pdp)
{
_pGame->LCDSetDrawport(pdp);
}
extern void LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col)
{
_pGame->LCDDrawBox(pixUL, pixDR, box, col);
}
extern void LCDScreenBoxOpenLeft(COLOR col)
{
_pGame->LCDScreenBoxOpenLeft(col);
}
extern void LCDScreenBoxOpenRight(COLOR col)
{
_pGame->LCDScreenBoxOpenRight(col);
}
extern void LCDScreenBox(COLOR col)
{
_pGame->LCDScreenBox(col);
}
extern void LCDRenderClouds1(void)
{
_pGame->LCDRenderClouds1();
}
extern void LCDRenderClouds2(void)
{
_pGame->LCDRenderClouds2();
}
extern void LCDRenderGrid(void)
{
_pGame->LCDRenderGrid();
}
extern COLOR LCDGetColor(COLOR colDefault, const char *strName)
{
return _pGame->LCDGetColor(colDefault, strName);
}
extern COLOR LCDFadedColor(COLOR col)
{
return _pGame->LCDFadedColor(col);
}
extern COLOR LCDBlinkingColor(COLOR col0, COLOR col1)
{
return _pGame->LCDBlinkingColor(col0, col1);
}
extern void LCDDrawPointer(PIX pixI, PIX pixJ)
{
_pGame->LCDDrawPointer(pixI, pixJ);
}
#endif