mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#ifndef SE_INCL_PATHFINDING_H
|
|
#define SE_INCL_PATHFINDING_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
// temporary structure used for path finding
|
|
class DECL_DLL CPathNode {
|
|
public:
|
|
// cunstruction/destruction
|
|
CPathNode(class CNavigationMarker *penMarker);
|
|
~CPathNode(void);
|
|
|
|
// get name of this node
|
|
const CTString &GetName(void);
|
|
|
|
// get link with given index or null if no more (for iteration along the graph)
|
|
CPathNode *GetLink(INDEX i);
|
|
|
|
class CNavigationMarker *pn_pnmMarker; // the marker itself
|
|
|
|
CListNode pn_lnInOpen; // for linking in open/closed lists
|
|
CListNode pn_lnInClosed;
|
|
|
|
CPathNode *pn_ppnParent; // best found parent in path yet
|
|
FLOAT pn_fG; // total cost to get here through the best parent
|
|
FLOAT pn_fH; // estimate of distance to the goal
|
|
FLOAT pn_fF; // total quality of the path going through this node
|
|
};
|
|
|
|
// find first marker for path navigation
|
|
DECL_DLL void PATH_FindFirstMarker(
|
|
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
|
|
// find next marker for path navigation
|
|
DECL_DLL void PATH_FindNextMarker(
|
|
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|