Serious-Engine/Sources/WorldEditor/DlgPgPosition.cpp
2016-03-11 18:20:51 -06:00

211 lines
6.7 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
// DlgPgPosition.cpp : implementation file
//
#include "stdafx.h"
#include "DlgPgPosition.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgPgPosition property page
IMPLEMENT_DYNCREATE(CDlgPgPosition, CPropertyPage)
CDlgPgPosition::CDlgPgPosition() : CPropertyPage(CDlgPgPosition::IDD)
{
//{{AFX_DATA_INIT(CDlgPgPosition)
m_fBanking = 0.0f;
m_fHeading = 0.0f;
m_fPitch = 0.0f;
m_fX = 0.0f;
m_fY = 0.0f;
m_fZ = 0.0f;
//}}AFX_DATA_INIT
}
CDlgPgPosition::~CDlgPgPosition()
{
}
void CDlgPgPosition::DoDataExchange(CDataExchange* pDX)
{
if( theApp.m_bDisableDataExchange) return;
CPropertyPage::DoDataExchange(pDX);
SetModified( TRUE);
// obtain document
CWorldEditorDoc* pDoc = theApp.GetDocument();
// if document doesn't exist, return
if( pDoc == NULL) return;
// get active view
CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
// if dialog is recieving data
if( pDX->m_bSaveAndValidate == FALSE)
{
// is CSG on?
if( pDoc->m_pwoSecondLayer != NULL)
{
// yes, pick up coordinates for editting from second layer
m_fHeading = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(1));
m_fPitch = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(2));
m_fBanking = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(3));
m_fX = pDoc->m_plSecondLayer.pl_PositionVector(1);
m_fY = pDoc->m_plSecondLayer.pl_PositionVector(2);
m_fZ = pDoc->m_plSecondLayer.pl_PositionVector(3);
}
// otherwise if we are in entity mode and there is only one entity selected
else if( (pDoc->m_iMode == ENTITY_MODE) && ( pDoc->m_selEntitySelection.Count() == 1) )
{
// lock selection's dynamic container
pDoc->m_selEntitySelection.Lock();
// get first entity
CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
// unlock selection's dynamic container
pDoc->m_selEntitySelection.Unlock();
// get placement of first entity
CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
m_fHeading = DegAngle( plEntityOnePlacement.pl_OrientationAngle(1));
m_fPitch = DegAngle( plEntityOnePlacement.pl_OrientationAngle(2));
m_fBanking = DegAngle( plEntityOnePlacement.pl_OrientationAngle(3));
m_fX = plEntityOnePlacement.pl_PositionVector(1);
m_fY = plEntityOnePlacement.pl_PositionVector(2);
m_fZ = plEntityOnePlacement.pl_PositionVector(3);
}
m_udSelection.MarkUpdated();
}
//{{AFX_DATA_MAP(CDlgPgPosition)
DDX_Text(pDX, IDC_EDIT_BANKING, m_fBanking);
DDX_Text(pDX, IDC_EDIT_HEADING, m_fHeading);
DDX_Text(pDX, IDC_EDIT_PITCH, m_fPitch);
DDX_Text(pDX, IDC_EDIT_X, m_fX);
DDX_Text(pDX, IDC_EDIT_Y, m_fY);
DDX_Text(pDX, IDC_EDIT_Z, m_fZ);
//}}AFX_DATA_MAP
// if dialog is giving data
if( pDX->m_bSaveAndValidate != FALSE)
{
// is CSG on?
if( pDoc->m_pwoSecondLayer != NULL)
{
// yes, copy coordinates from editting controls into second layer
pDoc->m_plSecondLayer.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
pDoc->m_plSecondLayer.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
pDoc->m_plSecondLayer.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
pDoc->m_plSecondLayer.pl_PositionVector(1) = m_fX;
pDoc->m_plSecondLayer.pl_PositionVector(2) = m_fY;
pDoc->m_plSecondLayer.pl_PositionVector(3) = m_fZ;
// snap values to grid
pDoc->SnapToGrid( pDoc->m_plSecondLayer, SNAP_FLOAT_12);
theApp.m_vfpCurrent.vfp_plPrimitive = pDoc->m_plSecondLayer;
// update all document's views
pDoc->UpdateAllViews( NULL);
}
// otherwise if we are in entity mode
else if( pDoc->m_iMode == ENTITY_MODE)
{
// there must be only one entity selected
ASSERT( pDoc->m_selEntitySelection.Count() == 1);
// lock selection's dynamic container
pDoc->m_selEntitySelection.Lock();
// get first entity
CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
// unlock selection's dynamic container
pDoc->m_selEntitySelection.Unlock();
// get placement of first entity
CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
plEntityOnePlacement.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
plEntityOnePlacement.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
plEntityOnePlacement.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
plEntityOnePlacement.pl_PositionVector(1) = m_fX;
plEntityOnePlacement.pl_PositionVector(2) = m_fY;
plEntityOnePlacement.pl_PositionVector(3) = m_fZ;
// snap entity's placement
pDoc->SnapToGrid( plEntityOnePlacement, SNAP_FLOAT_12);
// set placement back to entity
penEntityOne->SetPlacement( plEntityOnePlacement);
pDoc->SetModifiedFlag( TRUE);
pDoc->UpdateAllViews( NULL);
m_udSelection.MarkUpdated();
// update all document's views
pDoc->UpdateAllViews( NULL);
}
}
}
BEGIN_MESSAGE_MAP(CDlgPgPosition, CPropertyPage)
//{{AFX_MSG_MAP(CDlgPgPosition)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgPgPosition message handlers
BOOL CDlgPgPosition::OnIdle(LONG lCount)
{
// obtain document
CWorldEditorDoc* pDoc = theApp.GetDocument();
if( (pDoc == NULL) || !IsWindow(m_hWnd)) return FALSE;
// if selections have been changed (they are not up to date)
if( !pDoc->m_chSelections.IsUpToDate( m_udSelection))
{
// update dialog data
UpdateData( FALSE);
}
return TRUE;
}
BOOL CDlgPgPosition::PreTranslateMessage(MSG* pMsg)
{
if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
{
// move coordinates from page to entity and snap them
UpdateData( TRUE);
// place snapped coordinates back to dialog
UpdateData( FALSE);
// the message is handled
return TRUE;
}
return CPropertyPage::PreTranslateMessage(pMsg);
}