mirror of
https://github.com/ptitSeb/Serious-Engine
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9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed. |
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.. | ||
ArrayHolder.cpp | ||
ArrayHolder.h | ||
Terrain.cpp | ||
Terrain.h | ||
TerrainArchive.cpp | ||
TerrainArchive.h | ||
TerrainEditing.cpp | ||
TerrainEditing.h | ||
TerrainLayer.cpp | ||
TerrainLayer.h | ||
TerrainMisc.cpp | ||
TerrainMisc.h | ||
TerrainRayCasting.cpp | ||
TerrainRayCasting.h | ||
TerrainRender.cpp | ||
TerrainRender.h | ||
TerrainTile.cpp | ||
TerrainTile.h |