mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// DlgSnapVertex.cpp : implementation file
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//
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#include "stdafx.h"
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#include "WorldEditor.h"
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#include "DlgSnapVertex.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgSnapVertex dialog
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CDlgSnapVertex::CDlgSnapVertex(CWnd* pParent /*=NULL*/)
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: CDialog(CDlgSnapVertex::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CDlgSnapVertex)
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m_fX = 0.0f;
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m_fY = 0.0f;
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m_fZ = 0.0f;
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//}}AFX_DATA_INIT
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}
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void CDlgSnapVertex::DoDataExchange(CDataExchange* pDX)
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{
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CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
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CDialog::DoDataExchange(pDX);
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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CBrushVertex *pvtx=pDoc->m_selVertexSelection.GetFirstInSelection();
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FLOAT3D vFirst=pvtx->bvx_vAbsolute;
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m_fX=vFirst(1);
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m_fY=vFirst(2);
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m_fZ=vFirst(3);
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}
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//{{AFX_DATA_MAP(CDlgSnapVertex)
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DDX_SkyFloat(pDX, IDC_VTX_SNAP_X, m_fX);
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DDX_SkyFloat(pDX, IDC_VTX_SNAP_Y, m_fY);
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DDX_SkyFloat(pDX, IDC_VTX_SNAP_Z, m_fZ);
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//}}AFX_DATA_MAP
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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CBrushVertex *pvtx=pDoc->m_selVertexSelection.GetFirstInSelection();
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FLOAT3D vFirst=pvtx->bvx_vAbsolute;
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BOOL bValidX, bValidY, bValidZ;
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bValidX=bValidY=bValidZ=TRUE;
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// for each of the dynamic container
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{FOREACHINDYNAMICCONTAINER( pDoc->m_selVertexSelection, CBrushVertex, itvtx)
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{
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if( itvtx->bvx_vAbsolute(1)!=vFirst(1)) bValidX=FALSE;
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if( itvtx->bvx_vAbsolute(2)!=vFirst(2)) bValidY=FALSE;
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if( itvtx->bvx_vAbsolute(3)!=vFirst(3)) bValidZ=FALSE;
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}}
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if( !bValidX) GetDlgItem(IDC_VTX_SNAP_X)->SetWindowText(L"");
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if( !bValidY) GetDlgItem(IDC_VTX_SNAP_Y)->SetWindowText(L"");
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if( !bValidZ) GetDlgItem(IDC_VTX_SNAP_Z)->SetWindowText(L"");
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}
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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CString strX, strY, strZ;
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BOOL bApplyX, bApplyY, bApplyZ;
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bApplyX=bApplyY=bApplyZ=FALSE;
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GetDlgItem(IDC_VTX_SNAP_X)->GetWindowText(strX);
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GetDlgItem(IDC_VTX_SNAP_Y)->GetWindowText(strY);
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GetDlgItem(IDC_VTX_SNAP_Z)->GetWindowText(strZ);
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if( strX!="") bApplyX=TRUE;
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if( strY!="") bApplyY=TRUE;
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if( strZ!="") bApplyZ=TRUE;
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if( bApplyX|bApplyY|bApplyZ)
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{
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pDoc->RememberUndo();
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pDoc->m_woWorld.TriangularizeForVertices( pDoc->m_selVertexSelection);
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// for each of the dynamic container
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{FOREACHINDYNAMICCONTAINER( pDoc->m_selVertexSelection, CBrushVertex, itvtx)
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{
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DOUBLE3D vNew=FLOATtoDOUBLE(itvtx->bvx_vAbsolute);
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if( bApplyX) vNew(1)=m_fX;
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if( bApplyY) vNew(2)=m_fY;
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if( bApplyZ) vNew(3)=m_fZ;
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itvtx->SetAbsolutePosition(vNew);
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}}
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pDoc->m_woWorld.UpdateSectorsDuringVertexChange( pDoc->m_selVertexSelection);
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pDoc->m_woWorld.UpdateSectorsAfterVertexChange( pDoc->m_selVertexSelection);
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pDoc->UpdateAllViews( NULL);
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pDoc->SetModifiedFlag();
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgSnapVertex, CDialog)
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//{{AFX_MSG_MAP(CDlgSnapVertex)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgSnapVertex message handlers
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BOOL CDlgSnapVertex::PreTranslateMessage(MSG* pMsg)
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{
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if(pMsg->message==WM_KEYDOWN)
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{
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if( pMsg->wParam==VK_ESCAPE)
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{
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EndDialog( IDCANCEL);
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return TRUE;
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}
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}
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return CDialog::PreTranslateMessage(pMsg);
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}
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