mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
109 lines
4.3 KiB
Plaintext
109 lines
4.3 KiB
Plaintext
========================================================================
|
|
MICROSOFT FOUNDATION CLASS LIBRARY : Modeler
|
|
========================================================================
|
|
|
|
|
|
AppWizard has created this Modeler application for you. This application
|
|
not only demonstrates the basics of using the Microsoft Foundation classes
|
|
but is also a starting point for writing your application.
|
|
|
|
This file contains a summary of what you will find in each of the files that
|
|
make up your Modeler application.
|
|
|
|
Modeler.h
|
|
This is the main header file for the application. It includes other
|
|
project specific headers (including Resource.h) and declares the
|
|
CModelerApp application class.
|
|
|
|
Modeler.cpp
|
|
This is the main application source file that contains the application
|
|
class CModelerApp.
|
|
|
|
Modeler.rc
|
|
This is a listing of all of the Microsoft Windows resources that the
|
|
program uses. It includes the icons, bitmaps, and cursors that are stored
|
|
in the RES subdirectory. This file can be directly edited in Microsoft
|
|
Developer Studio.
|
|
|
|
res\Modeler.ico
|
|
This is an icon file, which is used as the application's icon. This
|
|
icon is included by the main resource file Modeler.rc.
|
|
|
|
res\Modeler.rc2
|
|
This file contains resources that are not edited by Microsoft
|
|
Developer Studio. You should place all resources not
|
|
editable by the resource editor in this file.
|
|
|
|
Modeler.reg
|
|
This is an example .REG file that shows you the kind of registration
|
|
settings the framework will set for you. You can use this as a .REG
|
|
file to go along with your application or just delete it and rely
|
|
on the default RegisterShellFileTypes registration.
|
|
|
|
Modeler.clw
|
|
This file contains information used by ClassWizard to edit existing
|
|
classes or add new classes. ClassWizard also uses this file to store
|
|
information needed to create and edit message maps and dialog data
|
|
maps and to create prototype member functions.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
For the main frame window:
|
|
|
|
MainFrm.h, MainFrm.cpp
|
|
These files contain the frame class CMainFrame, which is derived from
|
|
CMDIFrameWnd and controls all MDI frame features.
|
|
|
|
res\Toolbar.bmp
|
|
This bitmap file is used to create tiled images for the toolbar.
|
|
The initial toolbar and status bar are constructed in the
|
|
CMainFrame class. Edit this toolbar bitmap along with the
|
|
array in MainFrm.cpp to add more toolbar buttons.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
AppWizard creates one document type and one view:
|
|
|
|
ModelerDoc.h, ModelerDoc.cpp - the document
|
|
These files contain your CModelerDoc class. Edit these files to
|
|
add your special document data and to implement file saving and loading
|
|
(via CModelerDoc::Serialize).
|
|
|
|
ModelerView.h, ModelerView.cpp - the view of the document
|
|
These files contain your CModelerView class.
|
|
CModelerView objects are used to view CModelerDoc objects.
|
|
|
|
res\ModelerDoc.ico
|
|
This is an icon file, which is used as the icon for MDI child windows
|
|
for the CModelerDoc class. This icon is included by the main
|
|
resource file Modeler.rc.
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
Other standard files:
|
|
|
|
StdAfx.h, StdAfx.cpp
|
|
These files are used to build a precompiled header (PCH) file
|
|
named Modeler.pch and a precompiled types file named StdAfx.obj.
|
|
|
|
Resource.h
|
|
This is the standard header file, which defines new resource IDs.
|
|
Microsoft Developer Studio reads and updates this file.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
Other notes:
|
|
|
|
AppWizard uses "TODO:" to indicate parts of the source code you
|
|
should add to or customize.
|
|
|
|
If your application uses MFC in a shared DLL, and your application is
|
|
in a language other than the operating system's current language, you
|
|
will need to copy the corresponding localized resources MFC40XXX.DLL
|
|
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
|
|
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
|
|
For example, MFC40DEU.DLL contains resources translated to German.) If you
|
|
don't do this, some of the UI elements of your application will remain in the
|
|
language of the operating system.
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|