mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#if !defined(AFX_DLGPGINFOATTACHINGSOUND_H__5B34DD66_A487_11D2_849B_004095812ACC__INCLUDED_)
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#define AFX_DLGPGINFOATTACHINGSOUND_H__5B34DD66_A487_11D2_849B_004095812ACC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgPgInfoAttachingSound.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgInfoAttachingSound dialog
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class CDlgPgInfoAttachingSound : public CPropertyPage
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{
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DECLARE_DYNCREATE(CDlgPgInfoAttachingSound)
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// Construction
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public:
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CUpdateable m_udAllValues;
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BOOL OnIdle(LONG lCount);
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CDlgPgInfoAttachingSound();
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~CDlgPgInfoAttachingSound();
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// Dialog Data
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//{{AFX_DATA(CDlgPgInfoAttachingSound)
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enum { IDD = IDD_INFO_ATTACHING_SOUND };
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CString m_strAttachedSound;
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BOOL m_bLooping;
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BOOL m_bPlaying;
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float m_fDelay;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CDlgPgInfoAttachingSound)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CDlgPgInfoAttachingSound)
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virtual BOOL OnInitDialog();
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afx_msg void OnBrowseSound();
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afx_msg void OnIsLooping();
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afx_msg void OnIsPlaying();
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afx_msg void OnAttachingSoundNone();
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afx_msg void OnChangeSoundStartDelay();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGPGINFOATTACHINGSOUND_H__5B34DD66_A487_11D2_849B_004095812ACC__INCLUDED_)
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