mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
199 lines
6.0 KiB
C++
199 lines
6.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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// ActionsListControl.cpp : implementation file
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//
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#include "stdafx.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CActionsListControl
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CActionsListControl::CActionsListControl()
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{
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}
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CActionsListControl::~CActionsListControl()
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{
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}
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BEGIN_MESSAGE_MAP(CActionsListControl, CListCtrl)
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//{{AFX_MSG_MAP(CActionsListControl)
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ON_WM_LBUTTONDOWN()
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ON_WM_KEYUP()
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ON_WM_KEYDOWN()
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ON_WM_SETFOCUS()
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ON_WM_KILLFOCUS()
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ON_WM_CONTEXTMENU()
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ON_COMMAND(ID_BUTTON_ACTION_ADD, OnButtonActionAdd)
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ON_COMMAND(ID_BUTTON_ACTION_EDIT, OnButtonActionEdit)
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ON_COMMAND(ID_BUTTON_ACTION_REMOVE, OnButtonActionRemove)
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ON_UPDATE_COMMAND_UI(ID_BUTTON_ACTION_EDIT, OnUpdateButtonActionEdit)
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ON_UPDATE_COMMAND_UI(ID_BUTTON_ACTION_REMOVE, OnUpdateButtonActionRemove)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CActionsListControl message handlers
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void CActionsListControl::OnLButtonDown(UINT nFlags, CPoint point)
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{
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// get no of items
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INDEX iButtonsCt = ((CDlgPlayerControls *)GetParent())->m_listButtonActions.GetItemCount();
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// get no of items
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for( INDEX iListItem=0; iListItem<iButtonsCt; iListItem++)
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{
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((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetItemState( iListItem, 0, LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED);
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}
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CListCtrl::OnLButtonDown(nFlags, point);
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/*
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// select wanted item
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((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetItemState( iSelectedButton+1,
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LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED, LVIS_FOCUSED|LVIS_SELECTED|LVIS_DROPHILITED);
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((CDlgPlayerControls *)GetParent())->m_listButtonActions.EnsureVisible( iSelectedButton+1, FALSE);
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((CDlgPlayerControls *)GetParent())->m_listButtonActions.SetFocus();
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*/
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((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
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}
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void CActionsListControl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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CListCtrl::OnKeyUp(nChar, nRepCnt, nFlags);
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((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
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}
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void CActionsListControl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
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{
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CListCtrl::OnKeyDown(nChar, nRepCnt, nFlags);
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((CDlgPlayerControls *)GetParent())->SetFirstAndSecondButtonNames();
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}
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void CActionsListControl::OnSetFocus(CWnd* pOldWnd)
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{
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// get selected action
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INDEX iSelectedAction = GetNextItem( -1, LVIS_SELECTED);
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// if none is selected (initial state)
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if( iSelectedAction == -1)
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{
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iSelectedAction = 0;
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SetItemState( iSelectedAction, LVIS_FOCUSED|LVIS_SELECTED, LVIS_FOCUSED|LVIS_SELECTED);
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}
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else
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{
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// clear hilighted state
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SetItemState( iSelectedAction, 0, LVIS_DROPHILITED);
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}
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CListCtrl::OnSetFocus(pOldWnd);
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}
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void CActionsListControl::OnKillFocus(CWnd* pNewWnd)
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{
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CListCtrl::OnKillFocus(pNewWnd);
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// get selected action
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INDEX iSelectedAction = GetNextItem( -1, LVNI_SELECTED);
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// set hilighted state
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SetItemState( iSelectedAction, LVIS_DROPHILITED, LVIS_DROPHILITED);
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}
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BOOL CActionsListControl::PreTranslateMessage(MSG* pMsg)
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{
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// if return pressed
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if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
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{
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((CDlgPlayerControls *)GetParent())->m_editFirstControl.SetFocus();
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// don't translate messages
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return TRUE;
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}
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return CListCtrl::PreTranslateMessage(pMsg);
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}
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void CActionsListControl::OnContextMenu(CWnd* pWnd, CPoint point)
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{
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CMenu menu;
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if( menu.LoadMenu( IDR_BUTTON_ACTION_POPUP))
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{
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CMenu* pPopup = menu.GetSubMenu(0);
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ASSERT(pPopup != NULL);
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pPopup->TrackPopupMenu( TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN,
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point.x, point.y, this);
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}
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}
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void CActionsListControl::OnButtonActionAdd()
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{
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CDlgPlayerControls *pDlg = (CDlgPlayerControls *)GetParent();
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// create new button action
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CButtonAction *pbaAddedButtonAction = &pDlg->m_ctrlControls.AddButtonAction();
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// call edit button dialog
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CDlgEditButtonAction dlgEditButtonAction( pbaAddedButtonAction);
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dlgEditButtonAction.DoModal();
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// refresh list of button actions
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pDlg->FillActionsList();
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}
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void CActionsListControl::OnButtonActionEdit()
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{
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// obtain selected button action
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CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
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ASSERT( pbaToEdit != NULL);
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// call edit button dialog
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CDlgEditButtonAction dlgEditButtonAction( pbaToEdit);
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dlgEditButtonAction.DoModal();
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// refresh list of button actions
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((CDlgPlayerControls *)GetParent())->FillActionsList();
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}
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void CActionsListControl::OnButtonActionRemove()
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{
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// obtain selected button action
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CButtonAction *pbaToRemove = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
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ASSERT( pbaToRemove != NULL);
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((CDlgPlayerControls *)GetParent())->m_ctrlControls.RemoveButtonAction( *pbaToRemove);
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// refresh list of button actions
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((CDlgPlayerControls *)GetParent())->FillActionsList();
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}
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void CActionsListControl::OnUpdateButtonActionEdit(CCmdUI* pCmdUI)
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{
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// obtain selected button action
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CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
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pCmdUI->Enable( pbaToEdit != NULL);
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}
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void CActionsListControl::OnUpdateButtonActionRemove(CCmdUI* pCmdUI)
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{
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// obtain selected button action
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CButtonAction *pbaToEdit = ((CDlgPlayerControls *)GetParent())->GetSelectedButtonAction();
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pCmdUI->Enable( pbaToEdit != NULL);
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}
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