mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
271 lines
6.1 KiB
C++
271 lines
6.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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239
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%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "EntitiesMP/WorldSettingsController.h"
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#include "EntitiesMP/BackgroundViewer.h"
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%}
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%{
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static CStaticStackArray<CTString> _astrLines;
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static CTFileName _fnLastLoaded;
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%}
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class CTextFXHolder: CRationalEntity {
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name "TextFXHolder";
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thumbnail "Thumbnails\\TextFXHodler.tbn";
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features "IsTargetable", "HasName", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "Text FX holder",
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2 CTString m_strDescription = "",
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3 CTFileName m_fnmMessage "Text file" 'T' = CTString(""),
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4 FLOAT m_tmFadeInStart = 1e6,
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5 FLOAT m_tmFadeOutStart = 1e6,
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6 FLOAT m_tmFadeInLen "Fade in time" 'I' = 0.5f,
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7 FLOAT m_tmFadeOutLen "Fade out time" 'O' = 0.5f,
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8 FLOAT m_tmAutoFadeOut "Auto fade out time" 'A' = -1.0f,
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20 BOOL m_bDataError = FALSE,
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{
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BOOL bDataLoaded;
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}
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components:
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1 model MODEL_MARKER "Models\\Editor\\MessageHolder.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\MessageHolder.tex"
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functions:
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const CTString &GetDescription(void) const {
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((CTString&)m_strDescription).PrintF("%s", (const char *) m_fnmMessage.FileName());
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return m_strDescription;
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}
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void CTextFXHolder(void)
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{
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bDataLoaded = FALSE;
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}
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BOOL ReloadData(void)
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{
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m_bDataError = FALSE;
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if (!Text_On(m_fnmMessage))
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{
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Text_Off();
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return FALSE;
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}
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return TRUE;
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}
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BOOL LoadOneFile(const CTFileName &fnm)
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{
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if(fnm=="") { return FALSE; }
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try
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{
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// open the file
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CTFileStream strm;
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strm.Open_t(fnm);
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// count number of lines
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INDEX ctLines = 0;
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while(!strm.AtEOF())
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{
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CTString strLine;
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strm.GetLine_t(strLine);
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ctLines++;
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}
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strm.SetPos_t(0);
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// allocate that much
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CTString *astr = _astrLines.Push(ctLines);
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// load all lines
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for(INDEX iLine = 0; iLine<ctLines && !strm.AtEOF(); iLine++)
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{
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strm.GetLine_t(astr[iLine]);
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}
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strm.Close();
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return TRUE;
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}
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catch (char *strError)
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{
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CPrintF("%s\n", strError);
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return FALSE;
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}
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_fnLastLoaded=fnm;
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}
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// turn text on
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BOOL Text_On(CTFileName fnText)
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{
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_astrLines.PopAll();
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return LoadOneFile(fnText);
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}
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// turn text off
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void Text_Off(void)
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{
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_astrLines.Clear();
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}
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// render credits to given drawport
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FLOAT TextFX_Render(CTextFXHolder *penThis, CDrawPort *pdp)
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{
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if (m_bDataError) { return 0; }
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if (!bDataLoaded) {
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if (!ReloadData()) {
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m_bDataError = TRUE;
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return 0;
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}
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bDataLoaded = TRUE;
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return 1;
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}
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FLOAT fNow=_pTimer->CurrentTick();
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if( fNow<m_tmFadeInStart) { return 0; }
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if( fNow>m_tmFadeOutStart+m_tmFadeOutLen) { return 0;}
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PIX pixW = 0;
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PIX pixH = 0;
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PIX pixJ = 0;
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FLOAT fResolutionScaling;
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PIX pixLineHeight;
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CTString strEmpty;
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CDrawPort *pdpCurr=pdp;
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pdp->Unlock();
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pdpCurr->Lock();
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pixW = pdpCurr->GetWidth();
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pixH = pdpCurr->GetHeight();
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fResolutionScaling = (FLOAT)pixH / 360.0f;
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pdpCurr->SetFont( _pfdDisplayFont);
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pixLineHeight = (PIX) floor(20*fResolutionScaling);
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INDEX ctMaxLinesOnScreen = pixH/pixLineHeight;
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INDEX ctLines=ClampUp(_astrLines.Count(), ctMaxLinesOnScreen);
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pixJ = PIX(pixH/2-ctLines/2.0f*pixLineHeight);
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for (INDEX iLine = 0; iLine<ctLines; iLine++)
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{
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CTString *pstr = &_astrLines[iLine];
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pdp->SetFont( _pfdDisplayFont);
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pdp->SetTextScaling( fResolutionScaling);
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pdp->SetTextAspect( 1.0f);
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FLOAT fRatio=1.0f;
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if( fNow>m_tmFadeOutStart)
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{
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fRatio=CalculateRatio(fNow, m_tmFadeOutStart, m_tmFadeOutStart+m_tmFadeOutLen, 0, 1);
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}
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if( fNow<m_tmFadeInStart+m_tmFadeInLen)
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{
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fRatio=CalculateRatio(fNow, m_tmFadeInStart, m_tmFadeInStart+m_tmFadeInLen, 1, 0);
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}
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UBYTE ubA=ClampUp(UBYTE(fRatio*255.0f), UBYTE(255));
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pdp->PutTextC( *pstr, pixW/2, pixJ, C_WHITE|ubA);
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pixJ+=pixLineHeight;
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}
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pdpCurr->Unlock();
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pdp->Lock();
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return 1;
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}
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procedures:
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WaitAndFadeOut(EVoid)
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{
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autowait( m_tmAutoFadeOut);
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jump ApplyFadeOut();
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}
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ApplyFadeOut(EVoid)
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{
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m_tmFadeOutStart = _pTimer->CurrentTick();
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CWorldSettingsController *pwsc = GetWSC(this);
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if( pwsc!=NULL)
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{
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autowait(m_tmFadeOutLen);
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CWorldSettingsController *pwsc = GetWSC(this);
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ETextFX etfx;
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etfx.bStart=FALSE;
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etfx.penSender=this;
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pwsc->SendEvent(etfx);
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}
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return EReturn();
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}
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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autowait(0.05f);
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if( !Text_On(m_fnmMessage))
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{
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Text_Off();
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return;
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}
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m_bDataError = FALSE;
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wait() {
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on (EBegin):
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{
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resume;
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}
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on (EStart eStart):
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{
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CWorldSettingsController *pwsc = GetWSC(this);
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if( pwsc!=NULL)
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{
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m_tmFadeInStart = _pTimer->CurrentTick();
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ETextFX etfx;
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etfx.bStart=TRUE;
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etfx.penSender=this;
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pwsc->SendEvent(etfx);
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if( m_tmAutoFadeOut!=-1)
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{
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call WaitAndFadeOut();
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}
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}
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resume;
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}
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on (EStop eStop):
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{
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call ApplyFadeOut();
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resume;
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}
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on (EReturn):
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{
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resume;
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}
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}
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Text_Off();
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return;
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}
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};
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