mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
145 lines
3.9 KiB
C++
145 lines
3.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
219
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/BasicEffects";
|
|
|
|
class CTeleport : CRationalEntity {
|
|
name "Teleport";
|
|
thumbnail "Thumbnails\\Teleport.tbn";
|
|
features "HasName", "HasTarget", "IsTargetable", "IsImportant";
|
|
|
|
|
|
properties:
|
|
|
|
1 CTString m_strName "Name" 'N' = "Teleport",
|
|
3 CTString m_strDescription = "",
|
|
2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_BROWN|0xFF),
|
|
4 FLOAT m_fWidth "Width" 'W' = 2.0f,
|
|
5 FLOAT m_fHeight "Height" 'H' = 3.0f,
|
|
6 BOOL m_bActive "Active" 'A' = TRUE,
|
|
7 BOOL m_bPlayersOnly "Players only" 'P' = TRUE,
|
|
8 BOOL m_bForceStop "Force stop" 'F' = FALSE,
|
|
|
|
|
|
components:
|
|
|
|
1 model MODEL_TELEPORT "Models\\Editor\\Teleport.mdl",
|
|
2 texture TEXTURE_TELEPORT "Models\\Editor\\Teleport.tex",
|
|
3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
|
|
|
|
|
|
functions:
|
|
|
|
const CTString &GetDescription(void) const {
|
|
((CTString&)m_strDescription).PrintF("-><none>");
|
|
if (m_penTarget!=NULL) {
|
|
((CTString&)m_strDescription).PrintF("->%s", (const char *) m_penTarget->GetName());
|
|
}
|
|
return m_strDescription;
|
|
}
|
|
|
|
void TeleportEntity(CEntity *pen, const CPlacement3D &pl)
|
|
{
|
|
// teleport back
|
|
pen->Teleport(pl);
|
|
|
|
// spawn teleport effect
|
|
ESpawnEffect ese;
|
|
ese.colMuliplier = C_WHITE|CT_OPAQUE;
|
|
ese.betType = BET_TELEPORT;
|
|
ese.vNormal = FLOAT3D(0,1,0);
|
|
FLOATaabbox3D box;
|
|
pen->GetBoundingBox(box);
|
|
FLOAT fEntitySize = box.Size().MaxNorm()*2;
|
|
ese.vStretch = FLOAT3D(fEntitySize, fEntitySize, fEntitySize);
|
|
CEntityPointer penEffect = CreateEntity(pl, CLASS_BASIC_EFFECT);
|
|
penEffect->Initialize(ese);
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CTeleport) - sizeof(CRationalEntity) + CRationalEntity::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_strName.Length();
|
|
slUsedMemory += m_strDescription.Length();
|
|
return slUsedMemory;
|
|
}
|
|
|
|
|
|
procedures:
|
|
|
|
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_TOUCHMODEL);
|
|
|
|
// correct height so teleport could collide as sphere
|
|
if(m_fHeight<m_fWidth)
|
|
{
|
|
m_fHeight=m_fWidth;
|
|
}
|
|
|
|
// set appearance
|
|
GetModelObject()->StretchModel(FLOAT3D(m_fWidth, m_fHeight, m_fWidth));
|
|
SetModel(MODEL_TELEPORT);
|
|
ModelChangeNotify();
|
|
SetModelMainTexture(TEXTURE_TELEPORT);
|
|
|
|
while (TRUE) {
|
|
// wait to someone enter and teleport it
|
|
wait() {
|
|
on (EPass ePass) : {
|
|
if (m_penTarget!=NULL && m_bActive) {
|
|
if (m_bPlayersOnly && !IsOfClass(ePass.penOther, "Player")) {
|
|
resume;
|
|
}
|
|
TeleportEntity(ePass.penOther, m_penTarget->GetPlacement());
|
|
if (m_bForceStop && (ePass.penOther->GetPhysicsFlags()&EPF_MOVABLE) ) {
|
|
((CMovableEntity*)&*ePass.penOther)->ForceFullStop();
|
|
}
|
|
stop;
|
|
}
|
|
resume;
|
|
}
|
|
on (EActivate) : {
|
|
m_bActive = TRUE;
|
|
resume;
|
|
}
|
|
on (EDeactivate) : {
|
|
m_bActive = FALSE;
|
|
resume;
|
|
}
|
|
otherwise() : {
|
|
resume;
|
|
};
|
|
};
|
|
|
|
// wait a bit to recover
|
|
autowait(0.1f);
|
|
}
|
|
}
|
|
};
|
|
|