mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
140 lines
3.9 KiB
C++
140 lines
3.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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354
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%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "EntitiesMP/BackgroundViewer.h"
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#include "EntitiesMP/WorldSettingsController.h"
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#include "EntitiesMP/EnemyBase.h"
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%}
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// event for initialisation
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event ESeriousBomb {
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CEntityPointer penOwner,
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};
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%{
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void CSeriousBomb_OnPrecache(CDLLEntityClass *pdec, INDEX iUser)
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{
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pdec-> PrecacheSound(SOUND_BLOW);
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};
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%}
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class CSeriousBomb : CRationalEntity {
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name "Serious Bomb";
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thumbnail "";
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features "ImplementsOnPrecache";
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properties:
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1 CEntityPointer m_penOwner, // entity which owns it
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20 CSoundObject m_soBlow,
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components:
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//0 class CLASS_BASE "Classes\\Item.ecl",
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//1 model MODEL_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.mdl",
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//2 texture TEXTURE_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.tex",
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100 sound SOUND_BLOW "SoundsMP\\Weapons\\SeriousBombBlow.wav",
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functions:
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void ShakeItBaby(FLOAT tmShaketime, FLOAT fPower, FLOAT fFade, BOOL bFadeIn)
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{
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CWorldSettingsController *pwsc = GetWSC(this);
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if (pwsc!=NULL) {
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pwsc->m_tmShakeStarted = tmShaketime;
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pwsc->m_vShakePos = GetPlacement().pl_PositionVector;
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pwsc->m_fShakeFalloff = 450.0f;
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pwsc->m_fShakeFade = fFade;
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pwsc->m_fShakeIntensityZ = 0;
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pwsc->m_tmShakeFrequencyZ = 5.0f;
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pwsc->m_fShakeIntensityY = 0.1f*fPower;
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pwsc->m_tmShakeFrequencyY = 5.0f;
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pwsc->m_fShakeIntensityB = 2.5f*fPower;
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pwsc->m_tmShakeFrequencyB = 7.2f;
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pwsc->m_bShakeFadeIn = bFadeIn;
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}
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}
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void Glare(FLOAT fStart, FLOAT fEnd, FLOAT fFinR, FLOAT fFoutR)
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{
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CWorldSettingsController *pwsc = GetWSC(this);
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if (pwsc!=NULL)
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{
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pwsc->m_colGlade=C_WHITE;
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pwsc->m_tmGlaringStarted = _pTimer->CurrentTick()+fStart;
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pwsc->m_tmGlaringEnded = pwsc->m_tmGlaringStarted+fEnd;
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pwsc->m_fGlaringFadeInRatio = fFinR;
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pwsc->m_fGlaringFadeOutRatio = fFoutR;
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}
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}
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void ExplodeBomb( void )
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{
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// for each entity in the world
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{FOREACHINDYNAMICCONTAINER(this->GetWorld()->wo_cenEntities, CEntity, iten) {
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CEntity *pen = iten;
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if (IsDerivedFromClass(pen, "Enemy Base")) {
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CEnemyBase *penEnemy = (CEnemyBase *)pen;
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if (penEnemy->m_bBoss==TRUE || DistanceTo(this, penEnemy)>250.0f) {
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continue;
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}
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this->InflictDirectDamage(pen, this, DMT_EXPLOSION, penEnemy->GetHealth()+100.0f, pen->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
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}
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}}
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}
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procedures:
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Main(ESeriousBomb esb)
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{
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InitAsVoid();
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if (esb.penOwner) {
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m_penOwner = esb.penOwner;
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m_soBlow.Set3DParameters(500.0f, 250.0f, 3.0f, 1.0f);
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PlaySound(m_soBlow, SOUND_BLOW, SOF_3D);
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if(_pNetwork->IsPlayerLocal(m_penOwner)) {IFeel_PlayEffect("SeriousBombBlow");}
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//Glare(tmp_af[5], tmp_af[6], tmp_af[7], tmp_af[8]);
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Glare(1.0f, 2.8f, 0.3f, 0.3f);
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ShakeItBaby(_pTimer->CurrentTick(), 4.0f, 1.0f, TRUE);
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autowait(1.5f);
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// fading shake
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ShakeItBaby(_pTimer->CurrentTick(), 8.0f, 2.0f, FALSE);
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// explode bomb twicejust to be sure
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ExplodeBomb();
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autowait(0.25f);
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ExplodeBomb();
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autowait(1.75f);
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}
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Destroy();
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return;
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};
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};
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