mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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225
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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uses "EntitiesMP/MusicHolder";
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%{
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%}
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class CMusicChanger : CRationalEntity {
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name "MusicChanger";
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thumbnail "Thumbnails\\MusicChanger.tbn";
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features "HasName", "HasDescription", "IsTargetable", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "",
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2 CTString m_strDescription = "",
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3 CTFileName m_fnMusic "Music" 'M' = CTFILENAME(""),
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4 FLOAT m_fVolume "Volume" 'V' = 1.0f,
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5 enum MusicType m_mtType "Type" 'Y' = MT_EVENT,
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6 BOOL m_bForceStart "Force start" 'F' = TRUE,
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components:
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1 model MODEL_MARKER "Models\\Editor\\MusicChanger.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\MusicChanger.tex"
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functions:
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procedures:
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// initialize music
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Main(EVoid) {
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// init as model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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m_strDescription.PrintF("%s: %s (%g)",
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(const char *) MusicType_enum.NameForValue((INDEX)m_mtType),
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(const char *) m_fnMusic.FileName(),
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m_fVolume);
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// wait for game to start
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autowait(0.1f);
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// repeat forever
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wait() {
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// when triggered
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on (ETrigger) : {
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// find music holder for this level
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CEntity *penMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
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// if not existing
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if (penMusicHolder==NULL) {
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// error
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CPrintF("No MusicHolder on this level, cannot change music!\n");
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// if existing
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} else {
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// send event to change music
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EChangeMusic ecm;
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ecm.fnMusic = m_fnMusic;
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ecm.fVolume = m_fVolume;
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ecm.mtType = m_mtType;
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ecm.bForceStart = m_bForceStart;
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penMusicHolder->SendEvent(ecm);
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}
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resume;
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};
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}
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return;
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}
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};
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