mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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218
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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uses "EntitiesMP/Marker";
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enum WarpRotation {
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0 WR_NONE "none",
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1 WR_BANKING "banking",
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2 WR_TWIRLING "twirling",
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};
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class CMirrorMarker: CMarker {
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name "Mirror Marker";
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thumbnail "Thumbnails\\WarpMarker.tbn";
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features "IsImportant";
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properties:
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1 enum WarpRotation m_wrRotation "Rotation Type" 'R' = WR_NONE,
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2 FLOAT m_fRotationSpeed "Rotation Speed" 'S' = 90.0f,
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components:
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1 model MODEL_IN "Models\\Editor\\WarpEntrance.mdl",
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2 texture TEXTURE_IN "Models\\Editor\\Warp.tex",
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3 model MODEL_OUT "Models\\Editor\\WarpExit.mdl",
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4 texture TEXTURE_OUT "Models\\Editor\\Warp.tex"
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functions:
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/* Get mirror type name, return empty string if not used. */
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const CTString &GetMirrorName(void)
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{
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return m_strName;
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}
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/* Get mirror. */
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void GetMirror(class CMirrorParameters &mpMirror)
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{
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mpMirror.mp_ulFlags = MPF_WARP;
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mpMirror.mp_plWarpIn = GetLerpedPlacement();
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if (m_penTarget!=NULL) {
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mpMirror.mp_penWarpViewer = m_penTarget;
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mpMirror.mp_plWarpOut = m_penTarget->GetLerpedPlacement();
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} else {
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mpMirror.mp_penWarpViewer = this;
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mpMirror.mp_plWarpOut = GetLerpedPlacement();
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}
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FLOAT tmNow = _pTimer->GetLerpedCurrentTick();
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mpMirror.mp_fWarpFOV = -1.0f;
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if (m_wrRotation==WR_BANKING) {
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mpMirror.mp_plWarpOut.Rotate_Airplane(ANGLE3D(0,0,m_fRotationSpeed*tmNow));
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} else if (m_wrRotation==WR_TWIRLING) {
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ANGLE3D a;
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a(1) = sin(tmNow*3.9)*5.0f;
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a(2) = sin(tmNow*2.7)*5.0f;
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a(3) = sin(tmNow*4.5)*5.0f;
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mpMirror.mp_plWarpOut.Rotate_Airplane(a);
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mpMirror.mp_fWarpFOV = 90.0f+sin(tmNow*7.79f)*5.0f;
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}
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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if (m_penTarget!=NULL) {
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SetModel(MODEL_IN);
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SetModelMainTexture(TEXTURE_IN);
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} else {
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SetModel(MODEL_OUT);
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SetModelMainTexture(TEXTURE_OUT);
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}
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// set name
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if (m_strName=="Marker") {
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m_strName = "Mirror marker";
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}
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return;
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}
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};
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