mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
313 lines
8.8 KiB
C++
313 lines
8.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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0
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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/*
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*
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* --->>> DON'T INSTANTIATE THIS CLASS <<<---
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*
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*/
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event EStop { // stop your actions
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};
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event EStart { // start your actions
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CEntityPointer penCaused, // who caused the trigger (transitive)
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};
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event EActivate { // activate class (usually touch field)
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};
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event EDeactivate { // deactivate class (usually touch field)
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};
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event EEnvironmentStart { // activate environment classes
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};
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event EEnvironmentStop { // deactivate environment classes
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};
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event EEnd { // general purpose end of procedure event
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};
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event ETrigger { // sent by trigger class
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CEntityPointer penCaused, // who caused the trigger (transitive)
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};
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event ETeleportMovingBrush { // teleport moving brush
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};
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event EReminder { // reminder event
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INDEX iValue, // value for return
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};
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event EStartAttack { // OBSOLETE!
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};
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event EStopAttack { // OBSOLETE!
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};
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event EStopBlindness { // make enemy not blind any more
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};
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event EStopDeafness { // make enemy not blind any more
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};
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event EReceiveScore { // sent to player when enemy is killed
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INDEX iPoints
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};
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event EKilledEnemy { // sent to player when enemy is killed
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};
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event ESecretFound { // sent to player secret is found
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};
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enum BoolEType {
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0 BET_TRUE "True", // true
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1 BET_FALSE "False", // false
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2 BET_IGNORE "Ignore", // ignore
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};
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enum EventEType {
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0 EET_START "Start event", // start event
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1 EET_STOP "Stop event", // stop event
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2 EET_TRIGGER "Trigger event", // trigger event
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3 EET_IGNORE "Don't send event", // don't send event (ignore)
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4 EET_ACTIVATE "Activate event", // activate event
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5 EET_DEACTIVATE "Deactivate event", // deactivate event
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6 EET_ENVIRONMENTSTART "Start environment event", // start environment event
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7 EET_ENVIRONMENTSTOP "Stop environment event", // stop environment event
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8 EET_STARTATTACK "OBSOLETE! - Start attack event", // start attack enemy
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9 EET_STOPATTACK "OBSOLETE! - Stop attack event", // stop attack enemy
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10 EET_STOPBLINDNESS "Stop blindness event", // enemy stop being blind
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11 EET_STOPDEAFNESS "Stop deafness event", // enemy stop being deaf
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12 EET_TELEPORTMOVINGBRUSH "Teleport moving brush", // moving brush teleporting event
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};
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// entity info structure enums
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enum EntityInfoBodyType {
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1 EIBT_FLESH "Flesh",
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2 EIBT_WATER "Water",
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3 EIBT_ROCK "Rock ",
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4 EIBT_FIRE "Fire ",
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5 EIBT_AIR "Air ",
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6 EIBT_BONES "Bones",
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7 EIBT_WOOD "Wood ",
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8 EIBT_METAL "Metal",
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9 EIBT_ROBOT "Robot",
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10 EIBT_ICE "Ice",
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};
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enum MessageSound {
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0 MSS_NONE "None", // no sound
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1 MSS_INFO "Info", // just simple info
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};
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enum ParticleTexture {
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1 PT_STAR01 "Star01",
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2 PT_STAR02 "Star02",
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3 PT_STAR03 "Star03",
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4 PT_STAR04 "Star04",
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5 PT_STAR05 "Star05",
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6 PT_STAR06 "Star06",
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7 PT_STAR07 "Star07",
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8 PT_STAR08 "Star08",
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9 PT_BOUBBLE01 "Boubble01",
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10 PT_BOUBBLE02 "Boubble02",
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11 PT_WATER01 "Water01",
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12 PT_WATER02 "Water02",
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13 PT_SANDFLOW "Sand flow",
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14 PT_WATERFLOW "Water flow",
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15 PT_LAVAFLOW "Lava flow",
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};
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enum SoundType {
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0 SNDT_NONE "", // internal
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1 SNDT_SHOUT "", // enemy shout when see player
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2 SNDT_YELL "", // enemy is wounded (or death)
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3 SNDT_EXPLOSION "", // explosion of rocket or grenade (or similar)
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4 SNDT_PLAYER "", // sound from player weapon or player is wounded
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};
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// hit enum
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enum BulletHitType {
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0 BHT_NONE "", // none
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1 BHT_FLESH "", // flesh
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2 BHT_BRUSH_STONE "", // brush stone
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3 BHT_BRUSH_SAND "", // brush sand
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4 BHT_BRUSH_WATER "", // brush water
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5 BHT_BRUSH_UNDER_WATER "", // brush under water
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6 BHT_ACID "", // acid
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7 BHT_BRUSH_RED_SAND "", // brush red sand
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8 BHT_BRUSH_GRASS "", // brush grass
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9 BHT_BRUSH_WOOD "", // brush wood
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10 BHT_BRUSH_SNOW "", // brush snow
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};
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enum EffectParticlesType {
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0 EPT_NONE "", // no partcicles
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1 EPT_BULLET_STONE "", // bullet particles on stone
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2 EPT_BULLET_SAND "", // bullet particles on sand
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3 EPT_BULLET_WATER "", // bullet particles on water
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4 EPT_BULLET_UNDER_WATER "", // bullet particles underwater
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5 EPT_BULLET_RED_SAND "", // bullet particles on red sand
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6 EPT_BULLET_GRASS "", // bullet particles on sand
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7 EPT_BULLET_WOOD "", // bullet particles on sand
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8 EPT_BULLET_SNOW "", // bullet particles on snow
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};
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enum SprayParticlesType {
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0 SPT_NONE "None", // no particles
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1 SPT_BLOOD "Blood", // blood
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2 SPT_BONES "Bones", // bones
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3 SPT_FEATHER "Feather", // feather
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4 SPT_STONES "Stones", // stones
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5 SPT_WOOD "Wood", // wood
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6 SPT_SLIME "Slime", // gizmo/beast slime
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7 SPT_LAVA_STONES "Lava Stones", // lava stones
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8 SPT_ELECTRICITY_SPARKS "Electricity sparks", // electricity sparks with blood
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9 SPT_BEAST_PROJECTILE_SPRAY "Beast projectile spray", // beast projectile explosion sparks
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10 SPT_SMALL_LAVA_STONES "Small Lava Stones", // small lava stones
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11 SPT_AIRSPOUTS "Air", // air
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12 SPT_ELECTRICITY_SPARKS_NO_BLOOD "Electricity w/o blood", // no blood electricity
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13 SPT_PLASMA "Plasma", // plasma
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14 SPT_GOO "Goo", // yellow bloodlike substance
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15 SPT_TREE01 "Tree 01", // tree 01
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16 SPT_COLOREDSTONE "Colored stone", // colored stone
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};
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// weapon bits
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enum WeaponBits {
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0 WB_00 "Knife",
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1 WB_01 "Colt",
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2 WB_02 "Double colt",
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3 WB_03 "Single shotgun",
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4 WB_04 "Double shotgun",
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5 WB_05 "Tommygun",
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6 WB_06 "Minigun",
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7 WB_07 "Rocket launcher",
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8 WB_08 "Grenade launcher",
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9 WB_09 "Chainsaw",
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10 WB_10 "Flamer",
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11 WB_11 "Laser",
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12 WB_12 "Sniper",
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13 WB_13 "Ironcannon",
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14 WB_14 "",
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15 WB_15 "",
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16 WB_16 "",
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17 WB_17 "",
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18 WB_18 "",
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19 WB_19 "",
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20 WB_20 "",
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21 WB_21 "",
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22 WB_22 "",
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23 WB_23 "",
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24 WB_24 "",
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25 WB_25 "",
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26 WB_26 "",
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27 WB_27 "",
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28 WB_28 "",
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29 WB_29 "",
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30 WB_30 "",
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31 WB_31 "",
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};
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// clasification bits
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enum ClasificationBits {
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16 CB_00 "Bit 16",
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17 CB_01 "Bit 17",
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18 CB_02 "Bit 18",
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19 CB_03 "Bit 19",
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20 CB_04 "Bit 20",
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21 CB_05 "Bit 21",
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22 CB_06 "Bit 22",
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23 CB_07 "Bit 23",
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24 CB_08 "Bit 24",
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25 CB_09 "Bit 25",
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26 CB_10 "Bit 26",
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27 CB_11 "Bit 27",
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28 CB_12 "Bit 28",
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29 CB_13 "Bit 29",
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30 CB_14 "Bit 30",
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31 CB_15 "Bit 31",
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};
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// visibility bits
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enum VisibilityBits {
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0 VB_00 "Bit 00",
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1 VB_01 "Bit 01",
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2 VB_02 "Bit 02",
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3 VB_03 "Bit 03",
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4 VB_04 "Bit 04",
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5 VB_05 "Bit 05",
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6 VB_06 "Bit 06",
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7 VB_07 "Bit 07",
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8 VB_08 "Bit 08",
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9 VB_09 "Bit 09",
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10 VB_10 "Bit 10",
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11 VB_11 "Bit 11",
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12 VB_12 "Bit 12",
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13 VB_13 "Bit 13",
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14 VB_14 "Bit 14",
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15 VB_15 "Bit 15",
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};
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event ESound {
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enum SoundType EsndtSound,
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CEntityPointer penTarget,
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};
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event EScroll {
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BOOL bStart,
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CEntityPointer penSender,
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};
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event ETextFX {
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BOOL bStart,
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CEntityPointer penSender,
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};
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event EHudPicFX {
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BOOL bStart,
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CEntityPointer penSender,
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};
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event ECredits {
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BOOL bStart,
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CEntityPointer penSender,
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};
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// event for printing centered message
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event ECenterMessage {
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CTString strMessage, // the message
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TIME tmLength, // how long to keep it
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enum MessageSound mssSound, // sound to play
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};
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// event for sending computer message to a player
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event EComputerMessage {
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CTFileName fnmMessage, // the message file
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};
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// event for voice message to a player
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event EVoiceMessage {
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CTFileName fnmMessage, // the message file
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};
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event EHitBySpaceShipBeam {
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};
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class CGlobal : CEntity {
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name "";
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thumbnail "";
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properties:
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components:
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functions:
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procedures:
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Main(EVoid) {
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ASSERTALWAYS("DON'T INSTANTIATE THIS CLASS");
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}
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}; |