mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
108 lines
3.6 KiB
C++
108 lines
3.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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901
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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uses "EntitiesMP/Marker";
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class CEnvironmentMarker: CMarker {
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name "Environment Marker";
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thumbnail "Thumbnails\\EnvironmentMarker.tbn";
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properties:
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1 FLOAT m_fWaitTime "Wait time" 'W' = 0.0f, // time to wait (or do anything until go to another marker)
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2 FLOAT m_fRandomTime "Random time" 'E' = 0.0f, // random time to wait (or do anything until go to another marker)
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3 RANGE m_fMarkerRange "Marker range" 'R' = 5.0f, // range around marker (marker doesn't have to be hit directly)
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4 BOOL m_bFixedAnimLength "Fixed anim length" 'F' = FALSE, // fixed anim length (like play once)
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5 BOOL m_bChangeDefaultAnim "Change default anim" 'C' = FALSE, // change default anim
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6 FLOAT m_fMoveSpeed "Move speed" 'V' = -1.0f, // moving speed
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7 FLOAT m_fRotateSpeed "Rotate speed" 'B' = -1.0f, // rotate speed
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// for browsing animations on marker for base environment model
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20 CTFileName m_fnMdl "Model" 'M' = CTFILENAME("Models\\Editor\\Axis.mdl"),
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21 ANIMATION m_iAnim "Animation" 'A' =0,
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22 CModelObject m_moAnimData,
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components:
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1 model MODEL_MARKER "Models\\Editor\\EnvironmentMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\EnvironmentMarker.tex"
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functions:
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/* Check if entity is moved on a route set up by its targets. */
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BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
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strTargetProperty = "Target";
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return TRUE;
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};
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\EnvironmentMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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};
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/* Get anim data for given animation property - return NULL for none. */
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CAnimData *GetAnimData(SLONG slPropertyOffset) {
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if(slPropertyOffset==_offsetof(CEnvironmentMarker, m_iAnim)) {
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return m_moAnimData.GetData();
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} else {
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return CEntity::GetAnimData(slPropertyOffset);
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}
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};
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// >>> original source from CEntity::SetModel <<<
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// set mdoel object
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void SetModelObject(void) {
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// try to
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try {
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// load the new model data
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m_moAnimData.SetData_t(m_fnMdl);
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// if failed
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} catch(char *strError) {
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strError;
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DECLARE_CTFILENAME(fnmDefault, "Models\\Editor\\Axis.mdl");
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// try to
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try {
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// load the default model data
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m_moAnimData.SetData_t(fnmDefault);
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// if failed
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} catch(char *strErrorDefault) {
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FatalError(TRANS("Cannot load default model '%s':\n%s"),
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(const char *) (CTString&)fnmDefault, (const char *) strErrorDefault);
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}
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}
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};
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procedures:
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Main() {
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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// set model data for anim browser
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SetModelObject();
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return;
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}
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};
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