mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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338
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
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uses "EntitiesMP/Marker";
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uses "EntitiesMP/Devil";
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enum DevilActionType {
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0 DAT_NONE "None",
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1 DAT_WALK "Walk",
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2 DAT_RISE "Rise",
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3 DAT_ROAR "Roar",
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4 DAT_PUNCH_LEFT "Punch left - obsolete",
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5 DAT_PUNCH_RIGHT "Punch right - obsolete",
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6 DAT_HIT_GROUND "Hit ground",
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7 DAT_JUMP "Jump",
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8 DAT_WAIT "Wait",
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9 DAT_STOP_DESTROYING "Stop destroying",
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10 DAT_NEXT_ACTION "Next action",
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11 DAT_GRAB_LOWER_WEAPONS "Grab lower weapons",
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12 DAT_STOP_MOVING "Stop moving",
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13 DAT_JUMP_INTO_PYRAMID "Jump into pyramid",
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14 DAT_SMASH_LEFT "Smash left - obsolete",
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15 DAT_SMASH_RIGHT "Smash right - obsolete",
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16 DAT_PUNCH "Punch",
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17 DAT_SMASH "Smash",
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18 DAT_FORCE_ATTACK_RADIUS "Force attack radius",
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19 DAT_TELEPORT_INTO_PYRAMID "Teleport into pyramid",
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20 DAT_DECREASE_ATTACK_RADIUS "Decrease attack radius",
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};
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class CDevilMarker: CMarker {
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name "Devil Marker";
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thumbnail "Thumbnails\\EnemyMarker.tbn";
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properties:
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1 enum DevilActionType m_datType "Action" 'A' = DAT_NONE,
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4 INDEX m_iWaitIdles "Wait idles" 'W' = 2,
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5 CEntityPointer m_penDevil "Devil" 'D',
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6 CEntityPointer m_penTrigger "Trigger" 'G',
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7 CEntityPointer m_penToDestroy1 "Destroy target 1" 'E',
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8 CEntityPointer m_penToDestroy2 "Destroy target 2" 'R',
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9 RANGE m_fAttackRadius "Attack radius" 'S' = 100.0f,
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components:
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1 model MODEL_MARKER "Models\\Editor\\EnemyMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\DevilMarker.tex"
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functions:
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void SetDefaultName(void)
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{
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m_strName = DevilActionType_enum.NameForValue(INDEX(m_datType));
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}
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const CTString &GetDescription(void) const {
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CTString strAction = DevilActionType_enum.NameForValue(INDEX(m_datType));
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if (m_penTarget==NULL) {
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((CTString&)m_strDescription).PrintF("%s (%s)-><none>", (const char *) m_strName, (const char *) strAction);
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} else {
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((CTString&)m_strDescription).PrintF("%s (%s)->%s", (const char *) m_strName, (const char *) strAction,
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(const char *) m_penTarget->GetName());
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}
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return m_strDescription;
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}
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/* Check if entity is moved on a route set up by its targets. */
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BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
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strTargetProperty = "Target";
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return TRUE;
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};
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\DevilMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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/* Handle an event, return false if the event is not handled. */
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BOOL HandleEvent(const CEntityEvent &ee)
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{
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if (ee.ee_slEvent==EVENTCODE_ETrigger)
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{
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if(m_datType==DAT_NEXT_ACTION && m_penDevil!=NULL && m_penTarget!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_FORCE_ACTION;
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eDevilCommand.penForcedAction = m_penTarget;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_GRAB_LOWER_WEAPONS && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_GRAB_LOWER_WEAPONS;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_STOP_MOVING && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_STOP_MOVING;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_JUMP_INTO_PYRAMID && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_JUMP_INTO_PYRAMID;
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eDevilCommand.penForcedAction = this;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_TELEPORT_INTO_PYRAMID && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_TELEPORT_INTO_PYRAMID;
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eDevilCommand.penForcedAction = this;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_FORCE_ATTACK_RADIUS && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_FORCE_ATTACK_RADIUS;
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eDevilCommand.fAttackRadius = m_fAttackRadius;
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eDevilCommand.vCenterOfAttack = GetPlacement().pl_PositionVector;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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else if(m_datType==DAT_DECREASE_ATTACK_RADIUS && m_penDevil!=NULL)
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{
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EDevilCommand eDevilCommand;
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eDevilCommand.dctType = DC_DECREASE_ATTACK_RADIUS;
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m_penDevil->SendEvent(eDevilCommand);
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return TRUE;
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}
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}
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return FALSE;
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}
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procedures:
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Main() {
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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SetDefaultName();
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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return;
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}
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};
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