mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
196 lines
6.5 KiB
C++
196 lines
6.5 KiB
C++
217
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/ModelHolder2";
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uses "Entities/BasicEffects";
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uses "Entities/Debris";
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uses "Entities/BloodSpray";
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// event sent to entities in range of model destroy
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// (e.g light can turn off)
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event ERangeModelDestruction {
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};
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// type of debris
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enum DestructionDebrisType {
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1 DDT_STONE "Stone",
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2 DDT_WOOD "Wood",
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3 DDT_PALM "Palm",
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};
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class CModelDestruction : CEntity {
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name "ModelDestruction";
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thumbnail "Thumbnails\\ModelDestruction.tbn";
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features "HasName", "IsTargetable", "IsImportant";
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properties:
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1 CTString m_strName "Name" 'N' = "ModelDestruction",
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2 CTString m_strDescription = "",
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10 CEntityPointer m_penModel0 "Model 0" 'M' COLOR(C_RED|0x00),
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11 CEntityPointer m_penModel1 "Model 1" COLOR(C_RED|0x00),
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12 CEntityPointer m_penModel2 "Model 2" COLOR(C_RED|0x00),
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13 CEntityPointer m_penModel3 "Model 3" COLOR(C_RED|0x00),
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14 CEntityPointer m_penModel4 "Model 4" COLOR(C_RED|0x00),
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20 FLOAT m_fHealth "Health" 'H' = 50.0f, // health of the model pointing to this
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22 enum DestructionDebrisType m_ddtDebris "Debris" 'D' = DDT_STONE, // type of debris
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23 INDEX m_ctDebris "Debris Count" = 3,
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24 FLOAT m_fDebrisSize "Debris Size" = 1.0f,
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25 enum EntityInfoBodyType m_eibtBodyType "Body Type" = EIBT_ROCK,
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26 enum SprayParticlesType m_sptType "Particle Type" = SPT_NONE, // type of particles
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components:
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1 model MODEL_MODELDESTRUCTION "Models\\Editor\\ModelDestruction.mdl",
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2 texture TEXTURE_MODELDESTRUCTION "Models\\Editor\\ModelDestruction.tex",
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3 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl",
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// ************** WOOD PARTS **************
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10 model MODEL_WOOD "Models\\Effects\\Debris\\Wood01\\Wood.mdl",
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11 texture TEXTURE_WOOD "Models\\Effects\\Debris\\Wood01\\Wood.tex",
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// ************** STONE PARTS **************
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14 model MODEL_STONE "Models\\Effects\\Debris\\Stone\\Stone.mdl",
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15 texture TEXTURE_STONE "Models\\Effects\\Debris\\Stone\\Stone.tex",
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functions:
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void Precache(void) {
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PrecacheClass(CLASS_BASIC_EFFECT, BET_EXPLOSIONSTAIN);
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switch(m_ddtDebris) {
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case DDT_STONE: {
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PrecacheModel(MODEL_STONE);
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PrecacheTexture(TEXTURE_STONE);
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} break;
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case DDT_WOOD: {
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PrecacheModel(MODEL_WOOD);
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PrecacheTexture(TEXTURE_WOOD);
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} break;
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case DDT_PALM: {
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PrecacheModel(MODEL_WOOD);
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PrecacheTexture(TEXTURE_WOOD);
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} break;
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}
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};
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const CTString &GetDescription(void) const {
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INDEX ct = GetModelsCount();
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if(ct==0) {
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((CTString&)m_strDescription).PrintF("(%g): no more", m_fHealth);
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} else if(ct==1) {
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((CTString&)m_strDescription).PrintF("(%g): %s", m_fHealth, (const char*)m_penModel0->GetName());
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} else if (TRUE) {
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((CTString&)m_strDescription).PrintF("(%g): %s,...(%d)", m_fHealth, (const char*)m_penModel0->GetName(), ct);
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}
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return m_strDescription;
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}
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// check if one model target is valid
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void CheckOneModelTarget(CEntityPointer &pen)
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{
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if (pen!=NULL && !IsOfClass(pen, "ModelHolder2")) {
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WarningMessage("Model '%s' is not ModelHolder2!", (const char*)pen->GetName());
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pen=NULL;
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}
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}
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// get next phase in destruction
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class CModelHolder2 *GetNextPhase(void)
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{
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INDEX ct = GetModelsCount();
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// if not more models
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if (ct==0) {
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// return none
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return NULL;
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// if there are some
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} else {
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// choose by random
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return GetModel(IRnd()%ct);
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}
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}
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// get number of models set by user
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INDEX GetModelsCount(void) const
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{
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// note: only first N that are no NULL are used
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if (m_penModel0==NULL) { return 0; };
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if (m_penModel1==NULL) { return 1; };
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if (m_penModel2==NULL) { return 2; };
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if (m_penModel3==NULL) { return 3; };
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if (m_penModel4==NULL) { return 4; };
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return 5;
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}
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// get model by its index
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class CModelHolder2 *GetModel(INDEX iModel)
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{
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ASSERT(iModel<=GetModelsCount());
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iModel = Clamp(iModel, INDEX(0), GetModelsCount());
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return (CModelHolder2 *)&*(&m_penModel0)[iModel];
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}
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// spawn debris for given model
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void SpawnDebris(CModelHolder2 *penModel)
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{
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FLOATaabbox3D box;
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penModel->GetBoundingBox(box);
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FLOAT fEntitySize = box.Size().MaxNorm();
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FLOAT fSize = m_fDebrisSize;
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switch(m_ddtDebris) {
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case DDT_STONE: {
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Debris_Begin(EIBT_ROCK, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(0,0,0), FLOAT3D(0,0,0), 1.0f, 0.0f);
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for(INDEX iDebris = 0; iDebris<m_ctDebris; iDebris++) {
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Debris_Spawn(penModel, this, MODEL_STONE, TEXTURE_STONE, 0, 0, 0, IRnd()%4, fSize,
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FLOAT3D(FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f));
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}
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} break;
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case DDT_WOOD: {
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Debris_Begin(EIBT_WOOD, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(0,0,0), FLOAT3D(0,0,0), 1.0f, 0.0f);
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for(INDEX iDebris = 0; iDebris<m_ctDebris; iDebris++) {
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 0, fSize,
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FLOAT3D(0.5f, 0.5f, 0.5f));
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}
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} break;
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case DDT_PALM: {
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Debris_Begin(EIBT_WOOD, DPT_NONE, BET_NONE, fEntitySize, penModel->m_vDamage*0.3f, FLOAT3D(0,0,0), 1.0f, 0.0f);
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 0, fSize,
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FLOAT3D(0.5f, 0.2f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
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FLOAT3D(0.5f, 0.3f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 2, fSize,
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FLOAT3D(0.5f, 0.4f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 3, fSize,
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FLOAT3D(0.5f, 0.5f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
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FLOAT3D(0.5f, 0.6f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 2, fSize,
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FLOAT3D(0.5f, 0.8f, 0.5f));
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Debris_Spawn(penModel, this, MODEL_WOOD, TEXTURE_WOOD, 0, 0, 0, 1, fSize,
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FLOAT3D(0.5f, 0.9f, 0.5f));
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} break;
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default: {} break;
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};
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}
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procedures:
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Main()
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{
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// must not allow invalid classes
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CheckOneModelTarget(m_penModel0);
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CheckOneModelTarget(m_penModel1);
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CheckOneModelTarget(m_penModel2);
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CheckOneModelTarget(m_penModel3);
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CheckOneModelTarget(m_penModel4);
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MODELDESTRUCTION);
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SetModelMainTexture(TEXTURE_MODELDESTRUCTION);
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return;
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}
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};
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