mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
232
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/ModelHolder2";
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class CCounter : CRationalEntity {
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name "Counter";
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thumbnail "Thumbnails\\Counter.tbn";
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features "HasName", "IsTargetable", "IsImportant";
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properties:
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1 FLOAT m_fCountdownSpeed "Countdown speed" 'S' = 12.0f,
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2 CEntityPointer m_penTarget "Zero target" 'T' COLOR(C_WHITE|0x80),
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3 FLOAT m_fNumber = 0.0f,
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4 FLOAT m_tmStart = -1.0f,
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5 CTString m_strName "Name" 'N' ="",
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6 CSoundObject m_soSound,
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7 INDEX m_iCountFrom "Count start" 'A' = 1023,
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10 CEntityPointer m_pen0 "Bit 0" COLOR(C_RED|0x30),
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11 CEntityPointer m_pen1 "Bit 1" COLOR(C_RED|0x30),
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12 CEntityPointer m_pen2 "Bit 2" COLOR(C_RED|0x30),
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13 CEntityPointer m_pen3 "Bit 3" COLOR(C_RED|0x30),
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14 CEntityPointer m_pen4 "Bit 4" COLOR(C_RED|0x30),
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15 CEntityPointer m_pen5 "Bit 5" COLOR(C_RED|0x30),
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16 CEntityPointer m_pen6 "Bit 6" COLOR(C_RED|0x30),
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17 CEntityPointer m_pen7 "Bit 7" COLOR(C_RED|0x30),
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18 CEntityPointer m_pen8 "Bit 8" COLOR(C_RED|0x30),
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19 CEntityPointer m_pen9 "Bit 9" COLOR(C_RED|0x30),
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components:
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0 sound SOUND_TICK "Sounds\\Menu\\Select.wav",
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1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
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functions:
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void Precache(void)
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{
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PrecacheSound( SOUND_TICK);
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CRationalEntity::Precache();
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}
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void DisplayNumber(void)
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{
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for( INDEX iDigit=0; iDigit<10; iDigit++)
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{
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CModelHolder2 *pmh = (CModelHolder2 *)&*(&m_pen0)[iDigit];
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if( pmh!=NULL && pmh->GetModelObject()!=NULL &&
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pmh->GetModelObject()->mo_toTexture.GetData()!=NULL)
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{
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// set texture animation
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INDEX iOldAnim = pmh->GetModelObject()->mo_toTexture.GetAnim();
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INDEX iAnim=(INDEX(m_fNumber)&(1<<iDigit))>>iDigit;
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pmh->GetModelObject()->mo_toTexture.PlayAnim(iAnim, 0);
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// play sound
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m_soSound.Set3DParameters(200.0f, 100.0f, 1.0f,
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Clamp(1.0f+(m_iCountFrom-m_fNumber)/m_iCountFrom*2.0f, 1.0f, 3.0f) );
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if( iDigit==0 && iOldAnim!=iAnim /*iOldAnim==1 && iAnim==0 */&& !m_soSound.IsPlaying())
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{
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PlaySound(m_soSound, SOUND_TICK, SOF_3D|SOF_VOLUMETRIC);
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}
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}
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}
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}
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procedures:
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CountDown()
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{
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while( TRUE)
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{
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autowait(_pTimer->TickQuantum);
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FLOAT tmNow = _pTimer->CurrentTick();
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FLOAT tmDelta = tmNow-m_tmStart;
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FLOAT fSub = Clamp( tmDelta/m_fCountdownSpeed, 0.01f, 1.0f);
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m_fNumber = Clamp( m_fNumber-fSub, 0.0f, FLOAT(m_iCountFrom));
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DisplayNumber();
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if( m_fNumber==0)
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{
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return EReturn();
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}
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}
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}
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/************************************************************
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* M A I N *
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************************************************************/
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Main(EVoid) {
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// declare yourself as a model
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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autowait(0.1f);
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m_fNumber = m_iCountFrom;
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DisplayNumber();
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wait() {
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on(EBegin): {
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resume;
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}
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on (ETrigger eTrigger): {
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m_fNumber = m_iCountFrom;
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DisplayNumber();
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m_tmStart = _pTimer->CurrentTick();
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call CountDown();
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}
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on(EReturn): {
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if( m_penTarget!= NULL)
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{
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SendToTarget(m_penTarget, EET_TRIGGER);
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}
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stop;
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}
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}
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return;
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}
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};
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