mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 19:30:26 +01:00
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_SHADINGINFO_H
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#define SE_INCL_SHADINGINFO_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Lists.h>
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#include <Engine/Math/Vector.h>
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// Used for caching shading info for models if they don't move
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class ENGINE_API CShadingInfo {
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public:
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CListNode si_lnInPolygon; // for linking in the relevant polygon
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CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above
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CTerrain *si_ptrTerrain; // terrain that entity is above
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FLOAT3D si_vNearPoint; // the relevant point in absolute space
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PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map
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FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels
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CEntity *si_penEntity; // the entity which uses this shading info
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};
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#endif /* include-once check. */
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