Serious-Engine/Sources/EntitiesMP/SummonerMarker.es
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

64 lines
1.7 KiB
JavaScript

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
350
%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CSummonerMarker: CMarker {
name "SummonerMarker";
thumbnail "Thumbnails\\EnemyMarker.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "SummonerMarker",
2 CTString m_strDescription = "SummonerMarker",
3 RANGE m_fMarkerRange "Marker Range" 'M' = 0.0f, // range around marker (markers don't have to be hit directly)
components:
1 model MODEL_SUMMONERMARKER "Models\\Editor\\EnemyMarker.mdl",
2 texture TEXTURE_SUMMONERMARKER "Models\\Editor\\BoundingBox.tex"
functions:
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\SummonerMarker.ecl");
strTargetProperty = "Target";
return TRUE;
}
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if( slPropertyOffset == _offsetof(CSummonerMarker, m_penTarget))
{
if (IsOfClass(penTarget, "SummonerMarker")) { return TRUE; }
else { return FALSE; }
}
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_SUMMONERMARKER);
SetModelMainTexture(TEXTURE_SUMMONERMARKER);
return;
}
};