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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_ADAPTER_H
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#define SE_INCL_ADAPTER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Graphics/DisplayMode.h>
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// display adapter flags
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#define DAF_ONEWINDOW (1L<<0) // supports only one window
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#define DAF_FULLSCREENONLY (1L<<1) // don't add windowed modes
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#define DAF_USEGDIFUNCTIONS (1L<<2) // don't use wgl functions instead gdi functions
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#define DAF_16BITONLY (1L<<3) // supports only 16-bit color depth
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class CDisplayAdapter
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{
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public:
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CDisplayMode da_admDisplayModes[25]; // 25 should be just enough
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INDEX da_ctDisplayModes; // number of display modes with hardware acceleration (>=1)
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INDEX da_iCurrentDisplayMode; // currently active display mode (-1 if none)
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ULONG da_ulFlags; // various flags (DAF_ ...)
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CTString da_strVendor; // OpenGL will fill this upon initialization of adapter ...
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CTString da_strRenderer; // ... till then, it will be set to unknown/OpenGL ICD/1.1 or ...
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CTString da_strVersion; // ... 3Dfx/OpenGL/1.1
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};
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class CGfxAPI
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{
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public:
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CDisplayAdapter ga_adaAdapter[4];
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INDEX ga_ctAdapters; // min=0, max=4
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INDEX ga_iCurrentAdapter; // currently active display adapter
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};
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// get list of all modes avaliable through CDS -- do not modify/free the returned list
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CListHead &CDS_GetModes(void);
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// set given display mode
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BOOL CDS_SetMode( PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth dd);
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// reset windows to mode chosen by user within windows diplay properties
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void CDS_ResetMode(void);
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ULONG DetermineDesktopWidth(void);
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#endif /* include-once check. */
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