mirror of
https://github.com/ptitSeb/Serious-Engine
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df16878e0e
CMakeLists.txt: Modified to link system wide SDL2 libraries and link to system wide headers SplashScreen.cpp: commented out as its post SDL2.0.4 >> SDL_WINDOW_SKIP_TASKBAR
198 lines
5.3 KiB
C++
198 lines
5.3 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "SeriousSam/StdH.h"
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#include "resource.h"
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#ifdef PLATFORM_WIN32
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#define NAME "Splash"
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static HBITMAP _hbmSplash = NULL;
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static BITMAP _bmSplash;
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static HBITMAP _hbmSplashMask = NULL;
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static BITMAP _bmSplashMask;
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static HWND hwnd = NULL;
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static long FAR PASCAL SplashWindowProc( HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam )
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{
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switch( message ) {
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case WM_PAINT: {
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PAINTSTRUCT ps;
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BeginPaint(hWnd, &ps);
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HDC hdcMem = CreateCompatibleDC(ps.hdc);
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SelectObject(hdcMem, _hbmSplashMask);
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BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0,
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SRCAND);
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SelectObject(hdcMem, _hbmSplash);
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BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0,
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SRCPAINT);
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DeleteDC(hdcMem);
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EndPaint(hWnd, &ps);
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return 0;
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} break;
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case WM_ERASEBKGND: return 1; break;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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void ShowSplashScreen(HINSTANCE hInstance)
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{
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_hbmSplash = LoadBitmapA(hInstance, (char*)IDB_SPLASH);
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if (_hbmSplash==NULL) {
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return;
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}
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_hbmSplashMask = LoadBitmapA(hInstance, (char*)IDB_SPLASHMASK);
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if (_hbmSplashMask==NULL) {
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return;
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}
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GetObject(_hbmSplash, sizeof(BITMAP), (LPSTR) &_bmSplash);
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GetObject(_hbmSplashMask, sizeof(BITMAP), (LPSTR) &_bmSplashMask);
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if (_bmSplashMask.bmWidth != _bmSplash.bmWidth
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||_bmSplashMask.bmHeight != _bmSplash.bmHeight) {
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return;
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}
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int iScreenX = ::GetSystemMetrics(SM_CXSCREEN); // screen size
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int iScreenY = ::GetSystemMetrics(SM_CYSCREEN);
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WNDCLASSA wc;
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = SplashWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon( hInstance, (LPCTSTR)IDR_MAINFRAME );
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wc.hCursor = LoadCursor( NULL, IDC_ARROW );
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NAME;
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wc.lpszClassName = NAME;
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RegisterClassA(&wc);
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/*
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* create a window
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*/
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hwnd = CreateWindowExA(
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WS_EX_TRANSPARENT|WS_EX_TOOLWINDOW,
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NAME,
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"SeriousSam loading...", // title
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WS_POPUP,
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iScreenX/2-_bmSplash.bmWidth/2,
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iScreenY/2-_bmSplash.bmHeight/2,
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_bmSplash.bmWidth,_bmSplash.bmHeight, // window size
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NULL,
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NULL,
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hInstance,
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NULL);
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if(!hwnd) {
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return;
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}
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ShowWindow( hwnd, SW_SHOW);
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RECT rect;
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GetClientRect(hwnd, &rect);
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InvalidateRect(hwnd, &rect, TRUE);
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UpdateWindow(hwnd);
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}
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void HideSplashScreen(void)
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{
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if (hwnd==NULL) {
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return;
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}
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DestroyWindow(hwnd);
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DeleteObject(_hbmSplash);
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DeleteObject(_hbmSplashMask);
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}
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#else // this is the non-win32 code, below.
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#include "SDL_shape.h"
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_Texture *texture = NULL;
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void HideSplashScreen(void)
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{
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if (texture) { SDL_DestroyTexture(texture); texture = NULL; }
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if (renderer) { SDL_DestroyRenderer(renderer); renderer = NULL; }
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if (window) { SDL_DestroyWindow(window); window = NULL; }
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}
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void ShowSplashScreen(HINSTANCE hInstance)
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{
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SDL_Surface *bmp = SDL_LoadBMP("splash.bmp");
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if (!bmp) {
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return;
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}
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SDL_Surface *bmpmask = SDL_LoadBMP("splashmask.bmp");
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if (bmpmask) {
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if ((bmpmask->w != bmp->w) || (bmpmask->h != bmp->h)) {
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SDL_FreeSurface(bmpmask);
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SDL_FreeSurface(bmp);
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return;
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}
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window = SDL_CreateShapedWindow("SeriousSam loading...", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, bmp->w, bmp->h, SDL_WINDOW_BORDERLESS); // RAKE!: commented out as its post SDL2.0.4 |SDL_WINDOW_SKIP_TASKBAR);
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if (window) {
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SDL_WindowShapeMode mode;
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SDL_zero(mode);
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mode.mode = ShapeModeColorKey;
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SDL_GetRGBA(SDL_MapRGB(bmpmask->format, 0xFF, 0xFF, 0xFF), bmpmask->format, &mode.parameters.colorKey.r, &mode.parameters.colorKey.g, &mode.parameters.colorKey.b, &mode.parameters.colorKey.a);
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if (SDL_SetWindowShape(window, bmpmask, &mode) != 0) {
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SDL_DestroyWindow(window);
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window = NULL;
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}
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}
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SDL_FreeSurface(bmpmask);
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}
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if (!window) {
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window = SDL_CreateWindow("SeriousSam loading...", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, bmp->w, bmp->h, SDL_WINDOW_BORDERLESS); // RAKE!: commented out as its post SDL2.0.4 |SDL_WINDOW_SKIP_TASKBAR);
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}
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bool okay = false;
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if (window) {
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (renderer) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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texture = SDL_CreateTextureFromSurface(renderer, bmp);
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if (texture) {
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okay = true;
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}
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}
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}
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SDL_FreeSurface(bmp);
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if (!okay) {
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HideSplashScreen();
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} else {
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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}
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#endif
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