mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
b64df456b6
.. still, didn't look at unused variable warnings from *.es because so many are generated.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Terrain/Terrain.h>
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#include <Engine/Terrain/TerrainArchive.h>
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#include <Engine/World/WorldEditingProfile.h>
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#include <Engine/World/World.h>
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#include <Engine/Math/Float.h>
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#include <Engine/Base/ProgressHook.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Entities/Entity.h>
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#include <Engine/Base/ListIterator.inl>
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#include <Engine/Templates/DynamicArray.cpp>
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#include <Engine/Templates/StaticArray.cpp>
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template class CDynamicArray<CBrush3D>;
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/*
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* Read from stream.
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*/
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void CTerrainArchive::Read_t( CTStream *istrFile) // throw char *
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{
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istrFile->ExpectID_t("TRAR"); // terrain archive
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INDEX ctTerrains;
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// read number of terrains
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(*istrFile)>>ctTerrains;
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// if there are some terrains
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if (ctTerrains!=0) {
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// create that much terrains
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/* CTerrain *atrBrushes = */ ta_atrTerrains.New(ctTerrains);
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// for each of the new terrains
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for (INDEX iTerrain=0; iTerrain<ctTerrains; iTerrain++) {
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// read it from stream
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CallProgressHook_t(FLOAT(iTerrain)/ctTerrains);
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ta_atrTerrains[iTerrain].Read_t(istrFile);
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}
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}
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istrFile->ExpectID_t("EOTA"); // end of terrain archive
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}
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/*
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* Write to stream.
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*/
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void CTerrainArchive::Write_t( CTStream *ostrFile) // throw char *
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{
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ostrFile->WriteID_t("TRAR"); // terrain archive
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// write the number of terrains
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(*ostrFile)<<ta_atrTerrains.Count();
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// for each of the terrains
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FOREACHINDYNAMICARRAY(ta_atrTerrains, CTerrain, ittr) {
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// write it to stream
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ittr->Write_t(ostrFile);
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}
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ostrFile->WriteID_t("EOTA"); // end of terrain archive
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}
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