mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-27 04:35:52 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
681 lines
17 KiB
C++
681 lines
17 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Math/Functions.h>
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#include <Engine/Base/Memory.h>
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#include <Engine/Base/Console.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Network/Buffer.h>
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// default constructor
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CBuffer::CBuffer(void)
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{
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bu_slAllocationStep = 1024;
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bu_slWriteOffset = 0;
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bu_slReadOffset = 0;
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bu_slFree = 0;
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bu_slSize = 0;
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bu_pubBuffer = NULL;
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}
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// destructor
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CBuffer::~CBuffer(void)
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{
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Clear();
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}
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// free buffer
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void CBuffer::Clear(void)
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{
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bu_slWriteOffset = 0;
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bu_slReadOffset = 0;
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if (bu_slSize>0) {
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ASSERT(bu_pubBuffer!=NULL);
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FreeMemory(bu_pubBuffer);
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}
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bu_slFree = 0;
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bu_slSize = 0;
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bu_pubBuffer = NULL;
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}
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// expand buffer to be given number of bytes in size
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void CBuffer::Expand(SLONG slNewSize)
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{
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ASSERT(slNewSize>0);
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ASSERT(bu_slSize>=0);
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// if not already allocated
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if (bu_slSize==0) {
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// allocate a new empty buffer
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ASSERT(bu_pubBuffer==NULL);
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bu_pubBuffer = (UBYTE*)AllocMemory(slNewSize);
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bu_slWriteOffset = 0;
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bu_slReadOffset = 0;
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bu_slFree = slNewSize;
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bu_slSize = slNewSize;
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// if already allocated
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} else {
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ASSERT(slNewSize>bu_slSize);
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SLONG slSizeDiff = slNewSize-bu_slSize;
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ASSERT(bu_pubBuffer!=NULL);
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// grow buffer
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GrowMemory((void**)&bu_pubBuffer, slNewSize);
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// if buffer is currently wrapping
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if (bu_slReadOffset>bu_slWriteOffset||bu_slFree==0) {
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// move part at the end of buffer to the end
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memmove(bu_pubBuffer+bu_slReadOffset+slSizeDiff, bu_pubBuffer+bu_slReadOffset,
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bu_slSize-bu_slReadOffset);
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bu_slReadOffset+=slSizeDiff;
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}
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bu_slFree += slNewSize-bu_slSize;
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bu_slSize = slNewSize;
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ASSERT(bu_slReadOffset>=0 && bu_slReadOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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}
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}
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// set how many bytes to add when buffer overflows
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void CBuffer::SetAllocationStep(SLONG slStep)
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{
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ASSERT(slStep>0);
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bu_slAllocationStep = slStep;
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}
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#ifndef __min
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#define __min(x, y) ((x) < (y) ? (x) : (y))
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#endif
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// read bytes from buffer
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SLONG CBuffer::ReadBytes(void *pv, SLONG slSize)
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{
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ASSERT(slSize>0 && pv!=NULL);
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UBYTE *pub = (UBYTE*)pv;
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// clamp size to amount of bytes actually in the buffer
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SLONG slUsed = bu_slSize-bu_slFree;
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if (slUsed<slSize) {
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slSize = slUsed;
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}
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// if there is nothing to read
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if (slSize==0) {
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// do nothing
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return 0;
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}
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// read part of block after read pointer to the end of buffer
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SLONG slSizeEnd = __min(bu_slSize-bu_slReadOffset, slSize);
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memcpy(pub, bu_pubBuffer+bu_slReadOffset, slSizeEnd);
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pub+=slSizeEnd;
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// if that is not all
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if (slSizeEnd<slSize) {
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// read rest from start of buffer
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memcpy(pub, bu_pubBuffer, slSize-slSizeEnd);
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}
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// move read pointer
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bu_slReadOffset+=slSize;
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bu_slReadOffset%=bu_slSize;
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bu_slFree+=slSize;
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ASSERT(bu_slReadOffset>=0 && bu_slReadOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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return slSize;
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}
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// skip bytes from buffer (read without actually reading)
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SLONG CBuffer::SkipBytes(SLONG slSize)
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{
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ASSERT(slSize>0);
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// clamp size to amount of bytes actually in the buffer
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SLONG slUsed = bu_slSize-bu_slFree;
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if (slUsed<slSize) {
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slSize = slUsed;
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}
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// if there is nothing to skip
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if (slSize==0) {
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// do nothing
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return 0;
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}
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// move read pointer
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bu_slReadOffset+=slSize;
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bu_slReadOffset%=bu_slSize;
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bu_slFree+=slSize;
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ASSERT(bu_slReadOffset>=0 && bu_slReadOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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return slSize;
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}
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// read bytes from buffer to stream
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SLONG CBuffer::ReadBytesToStream(CTStream &strm, SLONG slSize)
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{
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ASSERT(slSize>0);
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// clamp size to amount of bytes actually in the buffer
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SLONG slUsed = bu_slSize-bu_slFree;
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if (slUsed<slSize) {
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slSize = slUsed;
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}
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// if there is nothing to read
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if (slSize==0) {
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// do nothing
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return 0;
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}
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// read part of block after read pointer to the end of buffer
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SLONG slSizeEnd = __min(bu_slSize-bu_slReadOffset, slSize);
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strm.Write_t(bu_pubBuffer+bu_slReadOffset, slSizeEnd);
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// if that is not all
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if (slSizeEnd<slSize) {
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// read rest from start of buffer
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strm.Write_t(bu_pubBuffer, slSize-slSizeEnd);
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}
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// move read pointer
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bu_slReadOffset+=slSize;
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bu_slReadOffset%=bu_slSize;
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bu_slFree+=slSize;
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ASSERT(bu_slReadOffset>=0 && bu_slReadOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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return slSize;
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}
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// unread bytes from buffer
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void CBuffer::UnreadBytes(SLONG slSize)
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{
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ASSERT(bu_slFree>=slSize);
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if (slSize==0) return;
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bu_slReadOffset-=slSize;
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bu_slReadOffset%=bu_slSize;
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if (bu_slReadOffset<0) {
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bu_slReadOffset+=bu_slSize;
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}
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bu_slFree-=slSize;
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ASSERT(bu_slReadOffset>=0 && bu_slReadOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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}
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// check how many bytes are there to read
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SLONG CBuffer::QueryReadBytes(void)
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{
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// return amount of bytes actually in the buffer
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return bu_slSize-bu_slFree;
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}
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// write bytes to buffer
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void CBuffer::WriteBytes(const void *pv, SLONG slSize)
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{
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ASSERT(slSize>=0 && pv!=NULL);
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// if there is nothing to write
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if (slSize==0) {
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// do nothing
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return;
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}
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// check for errors
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if (slSize<0) {
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CPrintF("WARNING: WriteBytes(): slSize<0\n!");
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return;
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}
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// if there is not enough free space
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if (bu_slFree<slSize) {
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// expand the buffer
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Expand(bu_slSize+
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((slSize-bu_slFree+bu_slAllocationStep-1)/bu_slAllocationStep)*bu_slAllocationStep );
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ASSERT(bu_slFree>=slSize);
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}
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UBYTE *pub = (UBYTE*)pv;
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// write part of block at the end of buffer
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SLONG slSizeEnd = __min(bu_slSize-bu_slWriteOffset, slSize);
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memcpy(bu_pubBuffer+bu_slWriteOffset, pub, slSizeEnd);
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pub+=slSizeEnd;
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memcpy(bu_pubBuffer, pub, slSize-slSizeEnd);
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// move write pointer
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bu_slWriteOffset+=slSize;
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bu_slWriteOffset%=bu_slSize;
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bu_slFree-=slSize;
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ASSERT(bu_slWriteOffset>=0 && bu_slWriteOffset<bu_slSize);
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ASSERT(bu_slFree>=0 && bu_slFree<=bu_slSize);
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}
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// move all data from another buffer to this one
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void CBuffer::MoveBuffer(CBuffer &buFrom)
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{
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// repeat
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for(;;){
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// read a block from the other buffer
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UBYTE aub[256];
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SLONG slSize = buFrom.ReadBytes(aub, sizeof(aub));
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// if nothing read
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if (slSize<=0) {
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// stop
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return;
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}
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// write here what was read
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WriteBytes(&aub, slSize);
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}
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}
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void CBlockBufferStats::Clear(void)
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{
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bbs_tvTimeUsed.Clear();
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}
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// get time when block of given size will be finished if started now
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CTimerValue CBlockBufferStats::GetBlockFinalTime(SLONG slSize)
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{
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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// calculate how much should block be delayed due to latency and due to bandwidth
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CTimerValue tvBandwidth;
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if (bbs_fBandwidthLimit<=0.0f) {
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tvBandwidth = CTimerValue(0.0);
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} else {
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tvBandwidth = CTimerValue(DOUBLE((slSize*8)/bbs_fBandwidthLimit));
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}
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CTimerValue tvLatency;
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if (bbs_fLatencyLimit<=0.0f && bbs_fLatencyVariation<=0.0f) {
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tvLatency = CTimerValue(0.0);
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} else {
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tvLatency = CTimerValue(DOUBLE(bbs_fLatencyLimit+(bbs_fLatencyVariation*rand())/RAND_MAX));
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}
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// start of packet receiving is later of
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CTimerValue tvStart(
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Max(
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// current time plus latency and
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(tvNow+tvLatency).tv_llValue,
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// next free point in time
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bbs_tvTimeUsed.tv_llValue));
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// remember next free time and return it
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bbs_tvTimeUsed = tvStart+tvBandwidth;
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return bbs_tvTimeUsed;
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}
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// default constructor
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CBlockBuffer::CBlockBuffer(void)
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{
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bb_slBlockSizeRead = 0;
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bb_slBlockSizeWrite = 0;
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bb_pbbsStats = NULL;
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}
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// destructor
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CBlockBuffer::~CBlockBuffer(void)
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{
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bb_slBlockSizeRead = 0;
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bb_slBlockSizeWrite = 0;
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bb_pbbsStats = NULL;
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}
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// free buffer
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void CBlockBuffer::Clear(void)
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{
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bb_slBlockSizeRead = 0;
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bb_slBlockSizeWrite = 0;
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bb_pbbsStats = NULL;
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CBuffer::Clear();
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}
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#ifdef NETSTRUCTS_PACKED
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#pragma pack(1)
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#endif
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struct BlockHeader {
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SLONG bh_slSize; // block size
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#ifdef NETSTRUCTS_PACKED
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UBYTE packing[4];
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#endif
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CTimerValue bh_tvFinalTime; // block may be read only after this moment in time
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};
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#ifdef NETSTRUCTS_PACKED
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#pragma pack()
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#endif
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// read one block if possible
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BOOL CBlockBuffer::ReadBlock(void *pv, SLONG &slSize)
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{
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// must not be inside block reading
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ASSERT(bb_slBlockSizeRead==0);
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// read header of next block in incoming buffer
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// rcg10272001 !!! FIXME: Taking sizeof (bh), with the intention of
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// rcg10272001 !!! FIXME: sending that many bytes over the network,
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// rcg10272001 !!! FIXME: is really, really risky. DON'T DO IT.
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// rcg10272001 !!! FIXME: Instead, send pertinent information field by
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// rcg10272001 !!! FIXME: field, and rebuild the structure on the other
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// rcg10272001 !!! FIXME: side, swapping byte order as necessary.
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struct BlockHeader bh;
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SLONG slbhSize;
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slbhSize = ReadBytes(&bh, sizeof(bh));
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// if the header information is not in buffer
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if (slbhSize < sizeof(bh)) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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// if the block has not yet been received
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if (QueryReadBytes() < bh.bh_slSize) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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// if there is too much data for the receiving memory space
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if (bh.bh_slSize > slSize) {
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// unwind
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UnreadBytes(slbhSize);
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// mark how much space we would need
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slSize = bh.bh_slSize;
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// nothing to receive
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ASSERT(FALSE); // this shouldn't happen
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return FALSE;
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}
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// if using stats
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if (bb_pbbsStats!=NULL) {
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// if block could not have been received yet, due to time limits
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if (bh.bh_tvFinalTime>_pTimer->GetHighPrecisionTimer()) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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}
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// read the block
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slSize = ReadBytes(pv, bh.bh_slSize);
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ASSERT(slSize == bh.bh_slSize);
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// received
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return TRUE;
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}
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// read one block from buffer to stream
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BOOL CBlockBuffer::ReadBlockToStream(CTStream &strm)
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{
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// must not be inside block reading
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ASSERT(bb_slBlockSizeRead==0);
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// read header of next block in incoming buffer
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struct BlockHeader bh;
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SLONG slbhSize;
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slbhSize = ReadBytes(&bh, sizeof(bh));
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// if the header information is not in buffer
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if (slbhSize < sizeof(bh)) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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// if the block has not yet been received
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if (QueryReadBytes() < bh.bh_slSize) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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// if using stats
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if (bb_pbbsStats!=NULL) {
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// if block could not have been received yet, due to time limits
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if (bh.bh_tvFinalTime>_pTimer->GetHighPrecisionTimer()) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
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}
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}
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// read from buffer to destination buffer
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try {
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SLONG slSize = ReadBytesToStream(strm, bh.bh_slSize);
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ASSERT(slSize == bh.bh_slSize);
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} catch (char *strError) {
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ASSERT(FALSE);
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CPrintF(TRANSV("Buffer error reading to stream: %s\n"), strError);
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return FALSE;
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}
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return TRUE;
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}
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// write one block
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void CBlockBuffer::WriteBlock(const void *pv, SLONG slSize)
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{
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// must not be inside block writing
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ASSERT(bb_slBlockSizeWrite==0);
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// prepare block header
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struct BlockHeader bh;
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bh.bh_slSize = slSize;
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if (bb_pbbsStats!=NULL) {
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bh.bh_tvFinalTime = bb_pbbsStats->GetBlockFinalTime(slSize);
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} else {
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bh.bh_tvFinalTime.Clear();
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}
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// write the data to send-buffer
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WriteBytes((void*)&bh, sizeof(bh));
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WriteBytes(pv, slSize);
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}
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// unread one block
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void CBlockBuffer::UnreadBlock(SLONG slSize)
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{
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UnreadBytes(slSize+sizeof(struct BlockHeader));
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}
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// read raw block data
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SLONG CBlockBuffer::ReadRawBlock(void *pv, SLONG slSize)
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{
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// if inside block reading
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if(bb_slBlockSizeRead>0) {
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// clamp size to prevent reading across real blocks
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slSize = Min(slSize, bb_slBlockSizeRead);
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// read the raw block
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SLONG slResult = ReadBytes(pv, slSize);
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ASSERT(slResult==slSize);
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// decrement block size counter
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bb_slBlockSizeRead-=slResult;
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// must not underflow
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ASSERT(bb_slBlockSizeRead>=0);
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return slResult;
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// if not inside block reading
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} else {
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// read header of next block in incoming buffer
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struct BlockHeader bh;
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SLONG slbhSize;
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slbhSize = ReadBytes(&bh, sizeof(bh));
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// if the header information is not in buffer
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if (slbhSize < sizeof(bh)) {
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// unwind
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UnreadBytes(slbhSize);
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// nothing to receive
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return FALSE;
|
|
}
|
|
|
|
// if the block has not yet been received
|
|
if (QueryReadBytes() < bh.bh_slSize) {
|
|
// unwind
|
|
UnreadBytes(slbhSize);
|
|
// nothing to receive
|
|
return FALSE;
|
|
}
|
|
|
|
// if using stats
|
|
if (bb_pbbsStats!=NULL) {
|
|
// if block could not have been received yet, due to time limits
|
|
if (bh.bh_tvFinalTime>_pTimer->GetHighPrecisionTimer()) {
|
|
// unwind
|
|
UnreadBytes(slbhSize);
|
|
// nothing to receive
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// remember block size counter
|
|
bb_slBlockSizeRead = bh.bh_slSize+sizeof(struct BlockHeader);
|
|
// unwind header
|
|
UnreadBytes(slbhSize);
|
|
|
|
// clamp size to prevent reading across real blocks
|
|
slSize = Min(slSize, bb_slBlockSizeRead);
|
|
|
|
// read the raw block with header
|
|
SLONG slResult = ReadBytes(pv, slSize);
|
|
ASSERT(slResult==slSize);
|
|
// decrement block size counter
|
|
bb_slBlockSizeRead-=slResult;
|
|
// must not underflow
|
|
ASSERT(bb_slBlockSizeRead>=0);
|
|
|
|
return slResult;
|
|
}
|
|
}
|
|
|
|
// write raw block data
|
|
void CBlockBuffer::WriteRawBlock(const void *pv, SLONG slSize)
|
|
{
|
|
// while there is something to write
|
|
while (slSize>0) {
|
|
|
|
// if inside block writing
|
|
if(bb_slBlockSizeWrite>0) {
|
|
SLONG slToWrite = Min(bb_slBlockSizeWrite, slSize);
|
|
// write the raw block
|
|
WriteBytes(pv, slToWrite);
|
|
slSize-=slToWrite;
|
|
((UBYTE*&)pv)+=slToWrite;
|
|
// decrement block size counter
|
|
bb_slBlockSizeWrite-=slToWrite;
|
|
// must not underflow
|
|
ASSERT(bb_slBlockSizeWrite>=0);
|
|
|
|
// if not inside block writing
|
|
} else {
|
|
// must contain at least the header
|
|
ASSERT(slSize>sizeof(struct BlockHeader));
|
|
// find the header in the raw block
|
|
struct BlockHeader &bh = *(struct BlockHeader*)pv;
|
|
// remember block size counter
|
|
bb_slBlockSizeWrite = bh.bh_slSize+sizeof(struct BlockHeader);
|
|
// create new block timestamp
|
|
if (bb_pbbsStats!=NULL) {
|
|
bh.bh_tvFinalTime = bb_pbbsStats->GetBlockFinalTime(bb_slBlockSizeWrite);
|
|
} else {
|
|
bh.bh_tvFinalTime.Clear();
|
|
}
|
|
|
|
SLONG slToWrite = Min(bb_slBlockSizeWrite, slSize);
|
|
// write the raw block, with the new header
|
|
WriteBytes(pv, slToWrite);
|
|
slSize-=slToWrite;
|
|
((UBYTE*&)pv)+=slToWrite;
|
|
// decrement block size counter
|
|
bb_slBlockSizeWrite-=slToWrite;
|
|
// must not underflow
|
|
ASSERT(bb_slBlockSizeWrite>=0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// peek sizes of next block
|
|
void CBlockBuffer::PeekBlockSize(SLONG &slExpectedSize, SLONG &slReceivedSoFar)
|
|
{
|
|
// if inside block reading
|
|
if(bb_slBlockSizeRead>0) {
|
|
// no information available
|
|
slExpectedSize = 0;
|
|
slReceivedSoFar = 0;
|
|
|
|
// if not inside block reading
|
|
} else {
|
|
// read header of next block in incoming buffer
|
|
struct BlockHeader bh;
|
|
SLONG slbhSize;
|
|
slbhSize = ReadBytes(&bh, sizeof(bh));
|
|
// unwind
|
|
UnreadBytes(slbhSize);
|
|
|
|
// if the header information is not in buffer
|
|
if (slbhSize < sizeof(bh)) {
|
|
// no information available
|
|
slExpectedSize = 0;
|
|
slReceivedSoFar = 0;
|
|
// if the header information is present
|
|
} else {
|
|
// total size is size of block
|
|
slExpectedSize = bh.bh_slSize;
|
|
// received so far is how much is really present
|
|
slReceivedSoFar = QueryReadBytes()-sizeof(struct BlockHeader);
|
|
}
|
|
}
|
|
}
|
|
|
|
// unread raw block data
|
|
void CBlockBuffer::UnreadRawBlock(SLONG slSize)
|
|
{
|
|
bb_slBlockSizeRead+=slSize;
|
|
UnreadBytes(slSize);
|
|
}
|
|
|
|
// move all data from another buffer to this one
|
|
void CBlockBuffer::MoveBlockBuffer(CBlockBuffer &buFrom)
|
|
{
|
|
// repeat
|
|
for(;;){
|
|
// read a block from the other buffer
|
|
UBYTE aub[256];
|
|
SLONG slSize = buFrom.ReadRawBlock(aub, sizeof(aub));
|
|
// if nothing read
|
|
if (slSize<=0) {
|
|
// stop
|
|
return;
|
|
}
|
|
// write here what was read
|
|
WriteRawBlock(&aub, slSize);
|
|
}
|
|
}
|