mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
433 lines
16 KiB
C++
433 lines
16 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_OBJECT3D_H
|
|
#define SE_INCL_OBJECT3D_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/CTString.h>
|
|
#include <Engine/Templates/DynamicArray.h>
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Plane.h>
|
|
#include <Engine/Math/TextureMapping.h>
|
|
#include <Engine/Math/Projection.h>
|
|
#include <Engine/Templates/BSP.h>
|
|
|
|
// a vertex in 3d object
|
|
class CObjectVertex : public DOUBLE3D {
|
|
public:
|
|
CObjectVertex *ovx_Remap; // pointer for index remapping
|
|
ULONG ovx_Tag; // tag for format-specific data
|
|
INDEX ovx_Index; // index for easier conversions
|
|
// flags 0-7 are used by CObjectVertex, flags 8-31 are reserved for custom formats
|
|
ULONG ovx_ulFlags; // flags
|
|
|
|
/* Default constructor. */
|
|
inline CObjectVertex(void) { ovx_ulFlags = 0;};
|
|
/* Constructor from vector. */
|
|
inline CObjectVertex(const DOUBLE3D &v) : DOUBLE3D(v) { ovx_ulFlags = 0;};
|
|
/* Clear the object. */
|
|
inline void Clear(void) {};
|
|
};
|
|
|
|
// a plane in 3d object
|
|
class CObjectPlane : public DOUBLEplane3D {
|
|
public:
|
|
CObjectPlane *opl_Remap; // pointer for index remapping
|
|
ULONG opl_Tag; // tag for format-specific data
|
|
INDEX opl_Index; // index for easier conversions
|
|
|
|
/* Default constructor. */
|
|
inline CObjectPlane(void) {};
|
|
/* Constructor from plane. */
|
|
inline CObjectPlane(const DOUBLEplane3D &pl) : DOUBLEplane3D(pl) {};
|
|
/* Clear the object. */
|
|
inline void Clear(void) {};
|
|
};
|
|
|
|
/* rcg10042001 named anonymous structs. */
|
|
// an edge in 3d object
|
|
class CObjectEdge {
|
|
public:
|
|
ULONG oed_Tag; // tag for format-specific data
|
|
INDEX oed_Index; // index for easier conversions
|
|
union {
|
|
struct { // used in optimization
|
|
CObjectEdge *oed_Remap; // pointer for index remapping
|
|
CObjectEdge *oed_InverseEdge; // pointer to inverse edge, if exists
|
|
} optimize;
|
|
struct { // used in splitting collinear edges
|
|
CObjectEdge *oed_FirstChild; // pointer to first part of split edge
|
|
CObjectEdge *oed_NextSibling; // pointer to next part of split edge
|
|
} colinear1;
|
|
struct { // used in splitting collinear edges
|
|
class CEdgeEx *oed_pedxLine; // pointer to line information
|
|
} colinear2;
|
|
};
|
|
|
|
CObjectVertex *oed_Vertex0; // start vertex
|
|
CObjectVertex *oed_Vertex1; // end vertex
|
|
|
|
/* Default constructor. */
|
|
inline CObjectEdge(void) {};
|
|
/* Constructor from vertex references. */
|
|
inline CObjectEdge(CObjectVertex &ovxVertex0, CObjectVertex &ovxVertex1)
|
|
: oed_Vertex0(&ovxVertex0), oed_Vertex1(&ovxVertex1) {};
|
|
/* Clear the object. */
|
|
inline void Clear(void) {};
|
|
};
|
|
|
|
// a material in 3d object
|
|
class CObjectMaterial {
|
|
public:
|
|
ULONG omt_Tag; // tag for format-specific data
|
|
INDEX omt_Index; // index for easier conversions
|
|
CTString omt_Name; // name of this material
|
|
CTString omt_strName2;
|
|
CTString omt_strName3;
|
|
COLOR omt_Color; // color of this material (surface)
|
|
|
|
/* Default constructor. */
|
|
inline CObjectMaterial(void) : omt_Name("<unnamed>") {};
|
|
/* Constructor from string. */
|
|
inline CObjectMaterial(const CTString &strName) : omt_Name(strName) {};
|
|
/* Copy constructor. */
|
|
inline CObjectMaterial(const CObjectMaterial &omt) {
|
|
omt_Name = omt.omt_Name;
|
|
omt_strName2 = omt.omt_strName2;
|
|
omt_strName3 = omt.omt_strName3;
|
|
omt_Color = omt.omt_Color;
|
|
};
|
|
/* Destructor. */
|
|
inline ~CObjectMaterial(void) {};
|
|
/* Clear the object. */
|
|
inline void Clear(void) {
|
|
omt_Name.Clear();
|
|
omt_strName2.Clear();
|
|
omt_strName3.Clear();
|
|
};
|
|
|
|
/* Assignment. */
|
|
inline const CObjectMaterial &operator=(const CObjectMaterial &omt) {
|
|
omt_Name = omt.omt_Name;
|
|
omt_strName2 = omt.omt_strName2;
|
|
omt_strName3 = omt.omt_strName3;
|
|
omt_Color = omt.omt_Color;
|
|
return *this;
|
|
};
|
|
/* Color assignment. */
|
|
inline void SetColor(const COLOR &clrColor) { omt_Color = clrColor; };
|
|
};
|
|
|
|
// a reference to edge in polygon
|
|
class ENGINE_API CObjectPolygonEdge {
|
|
public:
|
|
CObjectEdge *ope_Edge; // pointer to the edge
|
|
BOOL ope_Backward; // true if vertex0 and vertex1 must be swapped
|
|
|
|
/* Default constructor. */
|
|
inline CObjectPolygonEdge(void) : ope_Backward(FALSE) {};
|
|
/* Constructor from edge pointer. */
|
|
inline CObjectPolygonEdge(CObjectEdge *poed) : ope_Edge(poed), ope_Backward(FALSE) {};
|
|
/* Constructor from edge pointer and reverse marker. */
|
|
inline CObjectPolygonEdge(CObjectEdge *poed, BOOL bReverse)
|
|
: ope_Edge(poed), ope_Backward(bReverse) {};
|
|
/* Clear the object. */
|
|
inline void Clear(void) {};
|
|
/* Get start and end vertices. */
|
|
inline void GetVertices(CObjectVertex *&povxStart, CObjectVertex *&povxEnd)
|
|
{
|
|
ASSERT(ope_Edge!=NULL);
|
|
if (ope_Backward) {
|
|
povxStart = ope_Edge->oed_Vertex1;
|
|
povxEnd = ope_Edge->oed_Vertex0;
|
|
} else {
|
|
povxStart = ope_Edge->oed_Vertex0;
|
|
povxEnd = ope_Edge->oed_Vertex1;
|
|
}
|
|
}
|
|
};
|
|
|
|
// a polygon in 3d object
|
|
// Flags
|
|
// flags 0-2 are used by CObjectPolygon, flags 3-31 are reserved for custom formats
|
|
#define OPOF_PORTAL (1L<<0) // set if the polygon is portal
|
|
#define OPOF_IGNOREDBYCSG (1L<<1) // set if the polygon is ignored when doing CSG
|
|
|
|
class ENGINE_API CObjectPolygon {
|
|
public:
|
|
ULONG opo_Tag; // tag for format-specific data
|
|
INDEX opo_Index; // index for easier conversions
|
|
|
|
#define OPO_MAXUSERDATA 64
|
|
UBYTE opo_ubUserData[OPO_MAXUSERDATA]; // reserved space for other data
|
|
|
|
CObjectPlane *opo_Plane; // plane of this polygon
|
|
CDynamicArray<CObjectPolygonEdge> opo_PolygonEdges; // edges in this polygon
|
|
CObjectMaterial *opo_Material; // material of this polygon
|
|
CMappingDefinition opo_amdMappings[4]; // mapping of textures on this polygon
|
|
ULONG opo_ulFlags; // various flags
|
|
COLOR opo_colorColor; // color of this polygon
|
|
void *opo_pvOriginal; // used for format conversions
|
|
|
|
/* Default constructor. */
|
|
inline CObjectPolygon(void) : opo_Material(NULL), opo_ulFlags(0), opo_pvOriginal(NULL)
|
|
{ memset(&opo_ubUserData, 0, sizeof(opo_ubUserData)); };
|
|
/* Clear the object. */
|
|
inline void Clear(void) { opo_PolygonEdges.Clear(); };
|
|
/* Join polygon edges that are collinear and continuing. */
|
|
void JoinContinuingEdges(CDynamicArray<CObjectEdge> &oedEdges);
|
|
/* Remove polygon edges that are used twice from a polygon. */
|
|
void RemoveRedundantEdges(void);
|
|
/* Remove polygon edges that are marked as unused (oed_Edge==NULL) from polygon. */
|
|
void RemoveMarkedEdges(INDEX ctNonMarkedEdges);
|
|
/* Remove polygon edges that have zero length from a polygon. */
|
|
void RemoveDummyEdgeReferences(void);
|
|
};
|
|
|
|
// a sector in 3d object
|
|
class CObjectSector {
|
|
public:
|
|
|
|
/* Create a new edge with two coordinates. */
|
|
inline CObjectEdge &CreateEdge(INDEX ivx0, INDEX ivx1) {
|
|
// lock vertex array
|
|
osc_aovxVertices.Lock();
|
|
// create edge
|
|
CObjectEdge &oeResult =
|
|
*osc_aoedEdges.New(1) = CObjectEdge(osc_aovxVertices[ivx0], osc_aovxVertices[ivx1]);
|
|
// unlock vertex array
|
|
osc_aovxVertices.Unlock();
|
|
return oeResult;
|
|
}
|
|
|
|
/* Create a new edge with two coordinates. */
|
|
inline CObjectEdge &CreateEdge(const DOUBLE3D &vx0, const DOUBLE3D &vx1) {
|
|
// create end vertices for the part
|
|
CObjectVertex *aovxs = osc_aovxVertices.New(2);
|
|
aovxs[0] = vx0;
|
|
aovxs[1] = vx1;
|
|
// create edge
|
|
return *osc_aoedEdges.New(1) = CObjectEdge(aovxs[0], aovxs[1]);
|
|
}
|
|
|
|
/* Create an edge and add it to a polygon in this sector. */
|
|
inline void CreateEdgeInPolygon(CObjectPolygon &opoPolygon,
|
|
const DOUBLE3D &vVertex0, const DOUBLE3D &vVertex1) {
|
|
*opoPolygon.opo_PolygonEdges.New(1) =
|
|
CObjectPolygonEdge( &CreateEdge(vVertex0, vVertex1));
|
|
};
|
|
|
|
/* Check the optimization algorithm. */
|
|
void CheckOptimizationAlgorithm(void);
|
|
/* See if all polygons in sector are valid (planar). */
|
|
BOOL ArePolygonsPlanar(void);
|
|
/* Create indices for all members of all arrays. */
|
|
void CreateIndices(void);
|
|
/* Create BSP tree for sector. */
|
|
void CreateBSP(void);
|
|
|
|
// optimization functions
|
|
/* Remap different vertices with same coordinates to use only one of each. */
|
|
void RemapClonedVertices(void);
|
|
/* Remap different edges with same or reverse vertices to use only one of each. */
|
|
void RemapClonedEdges(void);
|
|
/* Remap different planes with same coordinates to use only one of each. */
|
|
void RemapClonedPlanes(void);
|
|
|
|
/* Remove vertices that are not used by any edge. */
|
|
void RemoveUnusedVertices(void);
|
|
/* Remove edges that are not used by any polygon. */
|
|
void RemoveUnusedEdges(void);
|
|
/* Remove planes that are not used by any polygon. */
|
|
void RemoveUnusedPlanes(void);
|
|
|
|
/* Create array of extended edge infos. */
|
|
void CreateEdgeLines(CStaticArray<CEdgeEx> &aedxEdgeLines,
|
|
CStaticArray<CEdgeEx *> &apedxSortedEdgeLines, INDEX &ctEdges);
|
|
/* Join polygon edges that are collinear and continuing. */
|
|
void JoinContinuingPolygonEdges(void);
|
|
/* Find collinear edges and cross-split them with each other. */
|
|
void SplitCollinearEdges(void);
|
|
/* Split a run of collinear edges. */
|
|
void SplitCollinearEdgesRun(CStaticArray<CEdgeEx *> &apedxSortedEdgeLines,
|
|
INDEX iFirstInRun, INDEX iLastInRun);
|
|
/* Split an edge with a run of vertices. */
|
|
inline void SplitEdgeWithVertices(CObjectEdge &oedOriginal,
|
|
CStaticArray<CObjectVertex *> &apvxVertices);
|
|
/* Remove polygon edges that are used twice from all polygons. */
|
|
void RemoveRedundantPolygonEdges(void);
|
|
|
|
/* Remove polygons with less than 3 edges. */
|
|
void RemoveDummyPolygons(void);
|
|
/* Find edges that have zero length and remove them from all polygons. */
|
|
void RemoveDummyEdgeReferences(void);
|
|
|
|
/* Remove unused and replicated elements. */
|
|
void Optimize(void);
|
|
|
|
/* Turn sector inside-out. */
|
|
void Inverse(void);
|
|
/* Recalculate all planes from vertices. (used when stretching vertices) */
|
|
void RecalculatePlanes(void);
|
|
|
|
public:
|
|
CDynamicArray<CObjectVertex> osc_aovxVertices; // vertices
|
|
CDynamicArray<CObjectPlane> osc_aoplPlanes; // planes
|
|
CDynamicArray<CObjectMaterial> osc_aomtMaterials; // material info
|
|
CDynamicArray<CObjectEdge> osc_aoedEdges; // edges
|
|
CDynamicArray<CObjectPolygon> osc_aopoPolygons; // polygons
|
|
|
|
ULONG osc_Tag; // tag for format-specific data
|
|
INDEX osc_Index; // index for easier conversions
|
|
COLOR osc_colColor; // color of this sector
|
|
COLOR osc_colAmbient; // ambient lightning of this sector
|
|
ULONG osc_ulFlags[3]; // flags (not used in CTMath)
|
|
|
|
CTString osc_strName; // name of the sector
|
|
|
|
DOUBLEbsptree3D osc_BSPTree; // BSP tree of this sector
|
|
|
|
/* Default constructor. */
|
|
ENGINE_API CObjectSector(void);
|
|
/* Destructor. */
|
|
ENGINE_API ~CObjectSector(void);
|
|
|
|
/* Clear the object. */
|
|
void Clear(void);
|
|
/* Assignment operator. */
|
|
ENGINE_API CObjectSector &operator=(CObjectSector &oscOriginal);
|
|
|
|
/* Locks all object sector dynamic arrays */
|
|
void LockAll( void);
|
|
/* Unlocks all object sector dynamic arrays */
|
|
void UnlockAll( void);
|
|
|
|
/* Create a new polygon in given sector. */
|
|
ENGINE_API CObjectPolygon *CreatePolygon(INDEX ctVertices, INDEX aivVertices[],
|
|
CObjectMaterial &omaMaterial, ULONG ulFlags, BOOL bReverse);
|
|
/* Create a new polygon in given sector. */
|
|
ENGINE_API CObjectPolygon *CreatePolygon(INDEX ctVertices, DOUBLE3D avVertices[],
|
|
CObjectMaterial &omaMaterial, ULONG ulFlags, BOOL bReverse);
|
|
/* Find bounding box of the sector. */
|
|
void GetBoundingBox(DOUBLEaabbox3D &boxSector);
|
|
};
|
|
|
|
// a local class that holds extended edge information for finding collinear edges.
|
|
class CEdgeEx {
|
|
public:
|
|
CObjectEdge *edx_poedEdge; // the original edge in object
|
|
// constants of the line that the edge is on
|
|
DOUBLE3D edx_vDirection; // normalized direction vector of the line
|
|
DOUBLE3D edx_vReferencePoint; // reference point on the line
|
|
BOOL edx_bReverse; // set if the edge direction is opposite to the line direction
|
|
|
|
/* Initialize the structure for the given edge. */
|
|
inline void Initialize(CObjectEdge *poedEdge);
|
|
inline void Initialize(const DOUBLE3D *pvPoint0, const DOUBLE3D *pvPoint1);
|
|
/* Test if a point is on the edge line. */
|
|
inline BOOL PointIsOnLine(const DOUBLE3D &vPoint) const;
|
|
};
|
|
|
|
/*
|
|
* A mathematical format of 3d object used for importing/exporting, CSG etc.
|
|
*/
|
|
class ENGINE_API CObject3D {
|
|
public:
|
|
enum LoadType {
|
|
LT_NORMAL = 0,
|
|
LT_OPENED,
|
|
LT_UNWRAPPED,
|
|
};
|
|
|
|
/* Remove sectors with no polygons. */
|
|
void RemoveEmptySectors(void);
|
|
|
|
/* Create indices of all sectors (doesn't create vertex indices etc.). */
|
|
void CreateSectorIndices(void);
|
|
|
|
public:
|
|
CDynamicArray<CObjectSector> ob_aoscSectors; // sectors
|
|
|
|
/* Default constructor. */
|
|
CObject3D(void);
|
|
/* Destructor. */
|
|
~CObject3D(void);
|
|
/* Clear all arrays. */
|
|
void Clear(void);
|
|
|
|
/* Recognize and load any of supported 3D file formats. */
|
|
void LoadAny3DFormat_t( const CTFileName &FileName, const FLOATmatrix3D &mTransform, enum LoadType ltLoadType=LT_NORMAL); // throw (char *)
|
|
// start/end batch loading of 3d objects
|
|
static void BatchLoading_t(BOOL bOn);
|
|
/* Convert from intermediate structures into O3D */
|
|
void ConvertArraysToO3D( void);
|
|
|
|
/* Save in LightWave format. */
|
|
void SaveLWO_t( const CTFileName &FileName); // throw (char *)
|
|
/* Save in 3DStudio format. */
|
|
void SaveDXF_t( const CTFileName &FileName); // throw (char *)
|
|
|
|
/* Remove unused and replicated elements. */
|
|
void Optimize(void);
|
|
/* See if all polygons in object 3D are valid (planar). */
|
|
BOOL ArePolygonsPlanar(void);
|
|
/* Create BSP trees for all sectors. */
|
|
void CreateSectorBSPs(void);
|
|
|
|
/* Project the whole object into some other space. */
|
|
void Project(CSimpleProjection3D_DOUBLE &pr);
|
|
/* Assignment operator. */
|
|
CObject3D &operator=(CObject3D &obOriginal);
|
|
/* Turn all sectors in object inside-out. (not recommended for multi sector objects) */
|
|
void Inverse(void);
|
|
/* Recalculate all planes from vertices. (used when stretching vertices) */
|
|
void RecalculatePlanes(void);
|
|
|
|
/**** CSG operations -- they all destroy both operands! ****/
|
|
/* Add rooms. */
|
|
void CSGAddRooms(CObject3D &obA, CObject3D &obB);
|
|
/* Add material from object B to object A. (B should have only one
|
|
open sector and no closed sectors) */
|
|
void CSGAddMaterial(CObject3D &obA, CObject3D &obB);
|
|
void CSGAddMaterialReverse(CObject3D &obA, CObject3D &obB);
|
|
/* Remove material of object B from object A. (B should have only one
|
|
open sector and no closed sectors) */
|
|
void CSGRemoveMaterial(CObject3D &obA, CObject3D &obB);
|
|
/* Split sectors of object A using object B. (B should have only one
|
|
closed sector and no open sectors) */
|
|
void CSGSplitSectors(CObject3D &obA, CObject3D &obB);
|
|
/* Join sectors of object A with sectors of object B. (both A and B should
|
|
have only one sector) */
|
|
void CSGJoinSectors(CObject3D &obA, CObject3D &obB);
|
|
/* Split polygons of object A with sectors of object B. (both A and B should
|
|
have only one sector) */
|
|
void CSGSplitPolygons(CObject3D &obA, CObject3D &obB);
|
|
/* Turn all portals to walls. */
|
|
void TurnPortalsToWalls(void);
|
|
|
|
/* Find bounding box of the object. */
|
|
void GetBoundingBox(DOUBLEaabbox3D &boxObject);
|
|
|
|
/* Dump the object 3D to debug window. */
|
|
void DebugDump(void);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|